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Instead of gravestones, your cemeteries will contain zombie hands reaching from beyond the grave.
Makes all buildings that produce unhappiness have a red radius circling it. Nothing is actually changed in the radius area or unhappiness behavior. This only creates a circle that you can see. It was always there, just invisible.
It's mostly the Mines/Quarries and industrial buildings that have an unhappiness affect.
Place above CC or NMT to use.
A Tropical Greenhouse will take Fertilizer and will give you tropical foods, or foods that there are no seeds for.
Version 2 no longer requires CC to use. It is standalone.
This is similar to the Super Easy Trading mod. In this mod you have a variety of Traders that carry different things, but they will all accept any item for trade. If you use Super Easy Trading, you do not need Traders Accept All. And if you use Traders Accept All, you do not need Super Easy Trading.
Place this mod on top of CC (and other trading mods) to override.
V2 Updated for CC 1.6 and Mini Buildings and NMT 2.0
By request. Allows your Town Arrival to attract Nomads. Only a Trading Post is required.
Place above CC.