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Kralyerg

Black Liquid Dev
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Everything posted by Kralyerg

  1. General MM8 Discussion can go here. Fixed the darker looking trees. Fixed the EB Village Storage Yard toolbar from crashing.
  2. Well, it's not really a bug. That's how it was originally designed. It's just a little bit different than normal. You plant the Vegetable seeds and you harvest Vegetables (which are not edible). But then you need to take them to the Garden Workplace to sort them. This will turn your generic vegetables into edible foods. The oddities with the Village Crop Field and Village Pasture are also as they were originally created. I went and bumped up the max workers allowed for the crop field for the next update.
  3. Here's the place for discussion and bug reports for RC5. Hopefully there won't be too many more crazy bugs and we can move to a final version. This is probably save game compatible with RC4. There may be issues if you have ordered any Flax from the trading post, because it may not exist anymore due to the merging of duplicate instances of flax. And there may possibly be issues if you have made extensive use of DS Jetty and Bridge pieces. Enjoy. -------------------- Here's a short list of the known bugs. If it's listed here, you don't need to post about it. New entries will be placed at the top of the list. Issue: Two Fig seeds exist. Status: Fixed. Both seeds produce the exact same Fig resource, so there's nothing to worry about on that side. Just buy one of the seeds, either one. There will only be 1 seed in the future.
  4. CC 1.75 can be downloaded HERE.
  5. Version 2

    440 downloads

    A Tropical Greenhouse will take Fertilizer and will give you tropical foods, or foods that there are no seeds for. Version 2 no longer requires CC to use. It is standalone.
  6. Version 4

    900 downloads

    For those that prefer not to have Iron Ore, and keep Iron production as it was in vanilla Banished. - Iron surface deposits that are harvested will yield Iron instead of Iron Ore - Mine will produce Iron instead of Iron Ore - Iron Ore & Coal Mine will produce Iron instead of Iron Ore - As of Version 3, the Blacksmith requires Iron instead of Iron Ore to build Place ABOVE CC 1.7+ to override. Requires Banished 1.0.7 Beta or above.
  7. Try this. CCECPatch.pkm Put it above both CC and EC. It's a quick and dirty little thing I made. But it's also untested, so save your game before you try this. Assuming I did everything correctly, it should fix the problem with the Tailor/Clothier upgrade.
  8. Upgrading from 8.0 to 8.01 should be fine to do midgame. It was a fairly minor update. But that won't always be the case.
  9. You'd think it would be easy, but it doesn't appear to be. Normally, a building has a little section in its code that tells it where it's allowed to be built. Regular ground, Hill, Mountain, Water, whatever. So it was easy to modify the Crop Field to allow it to be built onto the hills. But the thing with the roads is that that section of code doesn't exist for them. So there's nothing to modify to allow for hill/mountain building. There's lots of things like this that happen behind the scenes in areas of the game that the modkit doesn't have access to.
  10. Well, ideally yes, except for the fact that "the next release" was already in the process of being compiled and uploaded before you posted that question. Kid is fairly consistent with providing the code I need whenever he's at a good point. He usually waits a few days to see if theirs any bugs so he can make updates. So, hopefully in the next next update.
  11. Please don't try and comment here. I'll never see it. Comment in the regular forum if you want a response.
  12. Version

    656 downloads

    MegaMod 8.01 The download is a single 1.49 GB .RAR file, but you need to extract the .PKM files into your games WinData folder. There are 3 (three) pkm files that you need. If you don't have all 3, many things will be missing. Remember, the maximum file size of a single PKM file is 2 GB, so splitting it in 3 parts is the only way to get everything. I can't guarantee that saves made with this version will be compatible with future updates. Feel free to post bug reports. Depending on the volume, I may not respond to every single post, but I will read them all. If you do post a bug report, please make a note of any other mods that you are using, with special care paid to the ones that you load above MM. I have attempted to include every mod that I can. I'm still waiting on a few modders to get back to me, but I wanted to post this in the meantime. So just because your favorite mod isn't included doesn't mean that it won't be in the future. That being said, this mod doesn't, and won't, include certain optional mods that change the way the game looks or behaves. Aging mods; Storage mods; Texture changing mods; Inedible food mods. Mods like this won't be included because those kinds of mods are best left up to individual player discretion. A list of mods that are included in MM8 can be found HERE. A copy of the pdf is also included in the download. Do not run any of the mods in the above list alongside MM. They are fully included. Disable CC before using MM. Changelog: Fixed the darker looking trees that people didn't like. Fixed the EB Village Storage Yard toolbar from crashing. Updated mods. Probably a few things I forgot to write down.
  13. View File MegaMod 8.01 MegaMod 8.01 The download is a single 1.49 GB .RAR file, but you need to extract the .PKM files into your games WinData folder. There are 3 (three) pkm files that you need. If you don't have all 3, many things will be missing. Remember, the maximum file size of a single PKM file is 2 GB, so splitting it in 3 parts is the only way to get everything. I can't guarantee that saves made with this version will be compatible with future updates. Feel free to post bug reports. Depending on the volume, I may not respond to every single post, but I will read them all. If you do post a bug report, please make a note of any other mods that you are using, with special care paid to the ones that you load above MM. I have attempted to include every mod that I can. I'm still waiting on a few modders to get back to me, but I wanted to post this in the meantime. So just because your favorite mod isn't included doesn't mean that it won't be in the future. That being said, this mod doesn't, and won't, include certain optional mods that change the way the game looks or behaves. Aging mods; Storage mods; Texture changing mods; Inedible food mods. Mods like this won't be included because those kinds of mods are best left up to individual player discretion. A list of mods that are included in MM8 can be found HERE. A copy of the pdf is also included in the download. Do not run any of the mods in the above list alongside MM. They are fully included. Disable CC before using MM. Changelog: Fixed the darker looking trees that people didn't like. Fixed the EB Village Storage Yard toolbar from crashing. Updated mods. Probably a few things I forgot to write down. Submitter Kralyerg Submitted 07/26/2018 Category MegaMod  
  14. One counter-intuitive thing could help mitigate the up and down swings of population. Making your citizens immortal. If your citizens never die, then your population will only grow when you build more houses and never go down (except for the workplace accidents). So then you have a basically stable population.
  15. I did, down in the translation forum.
  16. No, it's fairly quiet. The Banished user base has never really been crazy active. It is kind of a laid back game and attracts more casual fans. I've never used Discord before, so there's probably things that could be done to help keep things going that i don't know about.
  17. Version 0.07

    4,656 downloads

    Brought to you by the creators of Colonial Charter. Download: After clicking Download you will be redirected to google drive files and see this icon at the top right corner of a new page. Click it to download. About: Why is this a separate download? As I was building this version of MegaMod, I came across a little problem. Whenever I would compile a mod that was larger than 2GB, the game wouldn't load. I could load several mods that, combined, are more than 2GB, but it would never load a single pkm file that was larger than 2GB. It would give a memory allocation error during the game load every time. So, it needed to be split up somehow. The general idea behind MegaMod was to have it all combined, so this wasn't an easy decision. But until Luke can address this (which he may be working on already), a split version will have to suffice. What is in this mod? The entire MegaMod Decorations Toolbar is included in this mod. It is not in the mod titled MegaMod. To get everything, you need both of these MegaMod mods.
  18. I dont have much playtime experience as some of the others here. But theres nothing in the code that would indicate this. Like there is code in the crop field that says when a farmer is hoeing a square it grows a tiny bit faster. But theres nothing like that for the pasture. But theres also a lot of AI stuff that is hidden from us.
  19. I uploaded the stringtables for translation and put a link here: http://blackliquidsoftware.com/index.php?/topic/1956-megamod-8-stringtables/
  20. Well. Kind of. Yes it's missing, but at the time it was a conscious decision. There's no actual use for processed gold so, at the time, it was decided to disable it, with the intention of enabling it when there was actually something that could be done with Gold besides trading. I just went in an re-enabled Gold processing. So it will be an option in any future updates.
  21. Version 1.0.1

    307 downloads

    Welcome to life on the water! This is one of CC’s most popular features. Included is everything needed to expand your town along shores and across lakes. Also included are two watery terrains: 'Lake Waters' with multiple lakes and the more challenging 'Waterworld' which is one large lake. The first in a (hopefully) series of themed modpacks from Colonial Charter. And now using the new "Community Mod Toolbar" to centrally locate modded items.
  22. Version

    52 downloads

    All of the mills from Colonial Charter, now standalone. Small Windmill, Large Windmill, City Windmill, Watermill. Convert your Corn, Wheat, Barley, Rye, Oats, Sorghum, Rice into Flour. I know the toolbar is a little weird, but that's how it fits into the standard CC toolbar.
  23. I'm not sure what the problem is here. Everything looks right in the code, and when I test it myself, the storage cart holds the firewood just fine. Do you have other mods above MM when you enable it?
  24. I don't see 2 types of Oats. Do you mean 2 different seeds, or 2 different resources in inventory? I don't see a problem with either one, but I can look again if you tell me which one you mean. Is this with a brand new game, or did you start it with an older version of MM?
  25. Since Hardwood falls under the Raw Material flag/limit, it should be in the Raw Materials production toolbar, not in the Log production.