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Kralyerg

Black Liquid Dev
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Files posted by Kralyerg

  1. An expansion based on the Tiered Houses found in CC. This space-saving mod allows you to build residences above various types of businesses. You can also build single or multiple-family residences of 1-3 stories.
     

    270 downloads

       (2 reviews)

    0 comments

    Submitted

  2. This requires Banished 1.0.7 to use.
    This gives all the various storage buildings in The Forge Awakens a high storage volume (2 times the capacity). Place above CC on the mod list.
     
     V2 Includes the Specialized Storage Yards that weren't working in V1.
     V3 Updated to include Excellent Adventure storage buildings.
     V4 Updated to include Golden Llama storage buildings.
     V5 Updated to fix a bug where Materials couldn't be stored in the generic stockpile. Also tweaked some incorrect storage capacities.
     V6 Updated to include the CC:GL Market Carts that got left out in the cold.
     V7 Updated to include NMT 1.1 storage buildings. Also bumped up Stockpile storage by popular demand.
     V8 Updated to include CC:NF buildings.
     V9 Updated to include CC 1.6 buildings
     V10 Updated to include NMT 2.01 buildings.
     V11 Updated for CC 1.61
     V12 Updated to include Fuel Market Cart
     V15 Updated for CC 1.7 and MM 0.07
     Skipped some version numbers to stay current with Ridiculous Storage.

    121 downloads

    2 comments

    Updated

  3. This requires Banished 1.0.7 to use.
    This gives all the various storage buildings in The Forge Awakens a high storage volume (2.5 times the capacity). Place above CC on the mod list.
     
     V2 Includes the Specialized Storage Yards that weren't working in V1.
     V3 Updated to include Excellent Adventure storage buildings.
     V4 Updated to include Golden Llama storage buildings.
     V5 Updated to fix a bug where Materials couldn't be stored in the generic stockpile. Also tweaked some incorrect storage capacities.
     V6 Updated to include the CC:GL Market Carts that got left out in the cold.
     V7 Updated to include NMT 1.1 storage buildings. Also bumped up Stockpile storage by popular demand.
     V8 Updated to include CC:NF buildings.
     V9 Updated to include CC 1.6 buildings
     V10 Updated to include NMT 2.01 buildings.
     V11 Updated for CC 1.61
     V12 Updated to include Fuel Market Cart
     V15 Updated for CC 1.7 and MM 0.07
    Skipped some version numbers to stay current with Ridiculous Storage.

    135 downloads

    2 comments

    Updated

  4. This requires Banished 1.0.7 to use.
    This gives all the various storage buildings in The Forge Awakens a very high storage volume (5 times the capacity). Place above CC on the mod list.
     V2 Includes the Specialized Storage Yards that weren't working in V1.
     V3 Updated to include Excellent Adventure storage buildings.
     V4 Updated to include Golden Llama storage buildings.
     V5 Updated to fix a bug where Materials couldn't be stored in the generic stockpile. Also tweaked some incorrect storage capacities.
     V6 Updated to include the CC:GL Market Carts that got left out in the cold.
     V7 Updated to include NMT 1.1 storage buildings. Also bumped up Stockpile storage by popular demand.
     V8 Updated to include CC:NF buildings.
     V9 Updated to include CC 1.6 buildings
     V10 Updated to include NMT 2.01 buildings.
     V11 Updated for CC 1.61
     V12 Updated to include Fuel Market Cart
     V13 Updated for C 1.72 and MegaMod 0.07
     V14 Fix Fuel storage bug.
     

    772 downloads

    14 comments

    Updated

  5. A series of Forester buildings that will exclusively plant and grow the orchard tree that is chosen.  These orchard trees will then grow the fruit or nut that is associated with your selection.  Then you can build a special Gatherer building that will automatically go around and collect these foods.
     
    You know how the regular Forester plants regular trees, and those trees will grow Berries and Roots and stuff, and then your Gatherer collects them?  Exactly the same concept.  Plant some trees. Grow some fruit. Collect with the Gatherer.
    The Orchard Gatherer is the first icon on the list you see below.  It is special in that it is the only one that will automatically collect these orchard foods. The Orchard Gatherer will also act like a normal Gatherer if you place it in a normal forest. Because these are still Forester buildings, when the trees reach maturity, they will be cut down for Wood and a new tree will be planted in its place.

    129 downloads

       (2 reviews)

    11 comments

    Submitted

  6. This mod is a standalone version of the Flatten Terrain tools as well as the Terraforming mod.
     
    Be careful with these, as they can't be undone.
     

    82 downloads

       (0 reviews)

    0 comments

    Submitted

  7. Instead of gravestones, your cemeteries will contain zombie hands reaching from beyond the grave.
     

    6 downloads

    1 comment

    Submitted

  8. Welcome to the Final Frontier... No, not space.
    As your civilization pushes into the unknown, build a Fort to protect them, or barter with the Natives for a more peaceful route.
     
    Included is the themed Fort Set and Native Buildings from Colonial Charter, as well as a few new buildings.  There are no terrains included, but there are a series of themed Starting Conditions that come from Colonial Charter.
    As with the other sets, this uses the "Community Mod Toolbar".
     

    91 downloads

       (2 reviews)

    1 comment

    Submitted

  9. This little mod increases the quantities of the basic resources that you collect. Stone, Logs, Iron, and Iron Ore.
     
    Increase Stone from 1-2 to 3-5.
    Increase Iron from 1-2 to 3-5
    Increase Iron Ore from 2-3 to 5-7
    Increase Logs from 3-4 to 5-7.  (Logs was already increased in CC from 2-3 to 3-4. This is even higher.)
     
    I had posted this in a random thread a while ago, so if you had downloaded that, this is exactly the same, just compiled for final 1.0.7.

    295 downloads

    0 comments

    Submitted

  10. Welcome to life on the water! This is one of CC’s most popular features. Included is everything needed to expand your town along shores and across lakes.  Also included are two watery terrains: 'Lake Waters' with multiple lakes and the more challenging 'Waterworld' which is one large lake.
     
    The first in a (hopefully) series of themed modpacks from Colonial Charter.
     
    And now using the new "Community Mod Toolbar" to centrally locate modded items.

    157 downloads

       (2 reviews)

    9 comments

    Updated

  11. The Marble Quarry lets you excavate Marble.  When it runs dry, you can upgrade it for more resources. After upgrading it twice, it will not run out again.

    152 downloads

    3 comments

    Submitted

  12. The Jade Quarry lets you excavate Jade.  When it runs dry, you can upgrade it for more resources. After upgrading it twice, it will not run out again.

    153 downloads

    0 comments

    Submitted

  13. Here is a standalone compilation of all of the Roads and Bridges from Colonial Charter.
     
    Because this is standalone from Colonial Charter, you don't have any way to make Bricks or Lumber, which some of these would normally use. So I slightly modified them to use Stone and Logs instead. So you need Stone to build a Brick Bridge.
     
    Brick Road Red Brick Road Gravel Road Soil Road Quay Road Moss Road Sandstone Road Country Road Dock Road  
    Stone and Wood Bridge Stone Bridge Split Stone Bridge Draw Bridge Brick and Wood Bridge Brick Bridge Creek Plank Bridge Rock Bridge Dock Bridge Covered Bridge Old Creek Bridge  
    Alternate Download Link From Google Drive

    166 downloads

       (1 review)

    3 comments

    Updated

  14. This is a standalone compilation of only the Terrain options included in Colonial Charter.  The Terrain option only changes what the ground looks like (color of the land, number of rivers/lakes).
     
    Valleys Mountains Flat Plains Lake Waters Marsh Swamp Valleys Bleak Mountains Verdant Plains Sand Lakes Desert Red Desert Swamp Lakes Water World Jungle Rivers Cold Valleys

    117 downloads

       (0 reviews)

    0 comments

    Submitted

  15. This is a slight modification to the normal Leghorn mod.
    In this mod, the regular brown Chickens will produce more eggs, but the Leghorn (White Chickens) will grow faster and produce more meat.

    69 downloads

       (0 reviews)

    0 comments

    Submitted

  16. Here is the Horses Livestock standalone.

    61 downloads

       (0 reviews)

    0 comments

    Submitted

  17. Here is the Friesian Cows Livestock standalone.
    When you use this mod, the Friesian Cows will produce Milk periodically, but will grow and reproduce slower than the Cattle Livestock, giving you less Beef.

    77 downloads

       (0 reviews)

    0 comments

    Submitted

  18. Here is the Duck Livestock standalone.

    64 downloads

       (0 reviews)

    0 comments

    Submitted

  19. Here is the Bison Livestock standalone.

    58 downloads

       (0 reviews)

    0 comments

    Submitted

  20. Here is the Pigs Livestock standalone.

    102 downloads

       (0 reviews)

    0 comments

    Submitted

  21. Here is the Llama Livestock standalone.

    66 downloads

       (0 reviews)

    1 comment

    Submitted

  22. Have you ever wondered why all the crops are harvested in little baskets, but then the meat is left just laying on the ground waiting for someone to come pick it up? I know at least one of you has.
    So this will make it so, instead of meat laying on the ground, the meat is left in little baskets, just like your crops. Yum.
    Here's a hunter that just killed a Deer. Baskets of meat, yay.

    List of meats that are affected by this mod:
    Beef
    Chicken
    Mutton
    Venison
    Bison Meat
    Charki
    Cheval
    Duck Meat
    Pork
    Beef Cuts
    Bison Cuts
    Charki Cuts
    Cheval Cuts
    Pork Cuts
    Venison Cuts
    Bear Meat
    Bear Steak
    Bison Steak
    Boar Meat
    Boar Ribs
    Goose Meat
    Hare Meat
    Hare Stew
    Partridge Meat
    Pheasant Meat
    Roast Duck
    Roast Goose
    Roast Partridge
    Roast Pheasant
    Cured Meat
    Dried Meat
    Smoked Meat
    Salted Meat
    Lamp Chop
    Roast
    Steak

    212 downloads

    8 comments

    Submitted


  23. Allows your Bakery to produce the following:
    Hardtack [Flour]
    Bread [Flour]
    Fruit Cake [Flour + Apricot]
    Nut Bread [Flour + Walnut]
    Cheese Bread [Flour + Cheese]
    Sugar Cookies [Flour + Sugar]
    Croissant [Flour + Butter]
    Donut [Flour + Vegetable Oil]
    Flatbread [Flour + Salt]
    Garlic Bread [Flour + Herbs]
    Bagel [Flour + Egg]
    Muffin [Flour + Blueberries]
    Cake [Flour + Honey] (from NMT)
    Apple Pie [Flour + Honey + Apple] (from NMT)
    Cherry Pie [Flour + Honey + Cherry] (from NMT)
    Pecan Pie [Flour + Honey + Pecan] (from NMT)
     
    Affects CC and NMT Bakeries. Place ABOVE CC or NMT to use.

    789 downloads

    15 comments

    Updated

  24. Requires Banished 1.0.7
     
     
    Did you upgrade Banished to 1.0.7 and upgrade CC to 1.72 but still want to use MegaMod? Well this is your lucky day.
    This little mod should allow you to use MegaMod 0.07 with CC 1.72 and Banished 1.0.7.  (I say should, because this is extremely untested. )
    It will let the items with new flags be processed at the old production buildings that would otherwise have issues with them.
    It does not change the little limit spinners on each of the buildings, and this little mod never will.
    There's may still be some weird incompatibilities between CC and MM, but hopefully this should smooth a few of them out.
    Load this above CC and MM. And load CC above MM. Like so:
    1.0.7 Compatibility CC 1.72 MM 0.07 MM 0.07 Deco Pack Let me know how buggy it is, because again, it's extremely untested. 
    Thanks estherhb for doing the boring parts while I was at work so I could get this done faster.
     
    And if you complain that it turns everything red, I may just slap you.

    2,417 downloads

    23 comments

    Updated

  25. Place ABOVE CC and the other listed mods for this to work.
     
    Allows your Blacksmiths to produce a wider array of tools, including Wood, Stone, Rough, Iron, Steel, Bronze, and Carbon Steel Tools. Borrowing files shamelessly from NMT for cross compatibility.
     
    Affects Vanilla, CC 1.6, NMT 2.0, Mini Buildings Blacksmiths, Small Town Blacksmith, Old Blacksmith . The only tool producer this doesn't affect is the Dock Workshop.
     
    Here's the individual breakdown of which Blacksmith building can produce what.
    Blacksmith Wood, Stone, Rough, Iron
    Large Smithy Country Smithy Wood, Stone, Rough, Iron, Steel, Bronze, Carbon Steel, Gemstone
    Mini Workshop Wood, Stone, Rough, Iron
    Medieval Blacksmith Wood, Stone, Rough, Iron
    Medieval Blacksmith Upgrade 1 Medieval Blacksmith Upgrade 2 Medieval Blacksmith Upgrade 3 Wood, Stone, Rough, Iron, Steel, Bronze, Carbon Steel, Gemstone
    Small Town Blacksmith Wood, Stone, Rough, Iron, Steel, Bronze, Carbon Steel, Gemstone
     
    And down here, for informations sake, is the breakdown of tool use quality.
    Wood Tool 50
    Stone Tool 75
    Rough Tool 40
    Iron Tool 100
    Steel Tool 200
    Bronze Tool 265
    Carbon Steel 400
    Gemstone 1000
     
    These are the original numbers from CC and/or NMT and were not changed for this addon. Some of the numbers may seem odd when compared to the others in this list, and that's because they were balanced independently of each other. This mod also includes the mod called "Blacksmith Storage", so you don't need to use that one if you're using this one. Let me know if there is any problems. As always, I don't really test things too thoroughly.

    538 downloads

    5 comments

    Updated