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Kralyerg

Black Liquid Dev
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Files posted by Kralyerg

  1. Here is the newest update, MegaMod 8.  Hopefully, the biggest bugs will be gone and we can move to a final version.
     
    The download is a single 1.44 GB .RAR file, but you need to extract the .PKM files into your games WinData folder.
    There are 3 (three) pkm files that you need.  If you don't have all 3, many things will be missing.
    MegaMod1.pkm (1.67 GB)
    MegaMod2.pkm (1.72 GB)
    MegaMod3.pkm (1.07 GB)
    (These file names subject to future changes)
    Remember, the maximum file size of a single PKM file is 2 GB, so splitting it in 3 parts is the only way to get everything.
    I can't guarantee that saves made with this version will be compatible with future updates.

    Feel free to post bug reports.  Depending on the volume, I may not respond to every single post, but I will read them all.  If you do post a bug report, please make a note of any other mods that you are using, with special care paid to the ones that you load above MM.

    I have attempted to include every mod that I can.  I'm still waiting on a few modders to get back to me, but I wanted to post this in the meantime.  So just because your favorite mod isn't included doesn't mean that it won't be in the future.  That being said, this mod doesn't, and won't, include certain optional mods that change the way the game looks or behaves.  Aging mods; Storage mods; Texture changing mods; Inedible food mods.  Mods like this won't be included because those kinds of mods are best left up to individual player discretion.
    A list of mods that are included in MM8 can be found HERE
     
    This set of mods includes everything you need.  You are free to remove or disable any standalone version of the mods that are included in MM.  You are free to remove or disable the pair of mods of MM7.
     
    Non-comprehensive changelog of fixes:
    The Small Stone School has been fixed so it educates 14 students so it matches the description. The medium DSSV starting storage barn initial placement fixed. The code for Medival Grace Education Center has been fixed so it will take students. Herb Garden fixed to use the correct limit. Fixed the double flax problem and fixed the Tiny Workshop to use the fixed flax. Fixed the Marble Quarry text that erroneously references Jade. Fixed City Blacksmith to display the correct limits. Fixed the DSSV Stranded start that didn't have a storage cart resulting in having 0 supplies at start.

    782 downloads

    1 comment

    Submitted

  2. I didn't thoroughly test this, so be careful.
     
    All of your Livestocks can fit twice as many animals in the Pasture. They will reproduce twice as fast, and and give their bonus resources (Eggs, Wool) twice as often. Probably a little cheaty, but hey, that's how some people roll.
     
    Load ABOVE CC to use.

    282 downloads

    7 comments

    Updated

  3. This is a standalone compilation of only the Terrain options included in Colonial Charter.  The Terrain option only changes what the ground looks like (color of the land, number of rivers/lakes).
     
    Valleys Mountains Flat Plains Lake Waters Marsh Swamp Valleys Bleak Mountains Verdant Plains Sand Lakes Desert Red Desert Swamp Lakes Water World Jungle Rivers Cold Valleys

    179 downloads

       (0 reviews)

    0 comments

    Updated

  4. This mod is a replacement for the mod CC No Smoke.  Because it's not a CC centric mod anymore, the decision was made to slightly rename it and give it just a BL (Black Liquid) designation.  Feel free to delete the CCNoSmoke.pkm file and use this one instead.  You don't need both.
     
    Removes the smoke from building chimneys.
     
    Place Above CC or MM.
     

    600 downloads

    17 comments

    Updated

  5. An expansion based on the Tiered Houses found in CC. This space-saving mod allows you to build residences above various types of businesses. You can also build single or multiple-family residences of 1-3 stories.
     

    466 downloads

       (2 reviews)

    0 comments

    Submitted

  6. This requires Banished 1.0.7 to use.
    This gives all the various storage buildings in The Forge Awakens a high storage volume (2 times the capacity). Place above CC on the mod list.
     
     V2 Includes the Specialized Storage Yards that weren't working in V1.
     V3 Updated to include Excellent Adventure storage buildings.
     V4 Updated to include Golden Llama storage buildings.
     V5 Updated to fix a bug where Materials couldn't be stored in the generic stockpile. Also tweaked some incorrect storage capacities.
     V6 Updated to include the CC:GL Market Carts that got left out in the cold.
     V7 Updated to include NMT 1.1 storage buildings. Also bumped up Stockpile storage by popular demand.
     V8 Updated to include CC:NF buildings.
     V9 Updated to include CC 1.6 buildings
     V10 Updated to include NMT 2.01 buildings.
     V11 Updated for CC 1.61
     V12 Updated to include Fuel Market Cart
     V15 Updated for CC 1.7 and MM 0.07
     Skipped some version numbers to stay current with Ridiculous Storage.

    164 downloads

    2 comments

    Updated

  7. This requires Banished 1.0.7 to use.
    This gives all the various storage buildings in The Forge Awakens a high storage volume (2.5 times the capacity). Place above CC on the mod list.
     
     V2 Includes the Specialized Storage Yards that weren't working in V1.
     V3 Updated to include Excellent Adventure storage buildings.
     V4 Updated to include Golden Llama storage buildings.
     V5 Updated to fix a bug where Materials couldn't be stored in the generic stockpile. Also tweaked some incorrect storage capacities.
     V6 Updated to include the CC:GL Market Carts that got left out in the cold.
     V7 Updated to include NMT 1.1 storage buildings. Also bumped up Stockpile storage by popular demand.
     V8 Updated to include CC:NF buildings.
     V9 Updated to include CC 1.6 buildings
     V10 Updated to include NMT 2.01 buildings.
     V11 Updated for CC 1.61
     V12 Updated to include Fuel Market Cart
     V15 Updated for CC 1.7 and MM 0.07
    Skipped some version numbers to stay current with Ridiculous Storage.

    165 downloads

    2 comments

    Updated

  8. This requires Banished 1.0.7 to use.
    This gives all the various storage buildings in The Forge Awakens a very high storage volume (5 times the capacity). Place above CC on the mod list.
     V2 Includes the Specialized Storage Yards that weren't working in V1.
     V3 Updated to include Excellent Adventure storage buildings.
     V4 Updated to include Golden Llama storage buildings.
     V5 Updated to fix a bug where Materials couldn't be stored in the generic stockpile. Also tweaked some incorrect storage capacities.
     V6 Updated to include the CC:GL Market Carts that got left out in the cold.
     V7 Updated to include NMT 1.1 storage buildings. Also bumped up Stockpile storage by popular demand.
     V8 Updated to include CC:NF buildings.
     V9 Updated to include CC 1.6 buildings
     V10 Updated to include NMT 2.01 buildings.
     V11 Updated for CC 1.61
     V12 Updated to include Fuel Market Cart
     V13 Updated for C 1.72 and MegaMod 0.07
     V14 Fix Fuel storage bug.
     

    978 downloads

    14 comments

    Updated

  9. A series of Forester buildings that will exclusively plant and grow the orchard tree that is chosen.  These orchard trees will then grow the fruit or nut that is associated with your selection.  Then you can build a special Gatherer building that will automatically go around and collect these foods.
     
    You know how the regular Forester plants regular trees, and those trees will grow Berries and Roots and stuff, and then your Gatherer collects them?  Exactly the same concept.  Plant some trees. Grow some fruit. Collect with the Gatherer.
    The Orchard Gatherer is the first icon on the list you see below.  It is special in that it is the only one that will automatically collect these orchard foods. The Orchard Gatherer will also act like a normal Gatherer if you place it in a normal forest. Because these are still Forester buildings, when the trees reach maturity, they will be cut down for Wood and a new tree will be planted in its place.

    234 downloads

       (2 reviews)

    11 comments

    Submitted

  10. This mod is a standalone version of the Flatten Terrain tools as well as the Terraforming mod.
     
    Be careful with these, as they can't be undone.
     

    149 downloads

       (0 reviews)

    0 comments

    Submitted

  11. Instead of gravestones, your cemeteries will contain zombie hands reaching from beyond the grave.
     

    10 downloads

    1 comment

    Submitted

  12. Welcome to the Final Frontier... No, not space.
    As your civilization pushes into the unknown, build a Fort to protect them, or barter with the Natives for a more peaceful route.
     
    Included is the themed Fort Set and Native Buildings from Colonial Charter, as well as a few new buildings.  There are no terrains included, but there are a series of themed Starting Conditions that come from Colonial Charter.
    As with the other sets, this uses the "Community Mod Toolbar".
     

    172 downloads

       (2 reviews)

    2 comments

    Submitted

  13. This little mod increases the quantities of the basic resources that you collect. Stone, Logs, Iron, and Iron Ore.
     
    Increase Stone from 1-2 to 3-5.
    Increase Iron from 1-2 to 3-5
    Increase Iron Ore from 2-3 to 5-7
    Increase Logs from 3-4 to 5-7.  (Logs was already increased in CC from 2-3 to 3-4. This is even higher.)
     
    I had posted this in a random thread a while ago, so if you had downloaded that, this is exactly the same, just compiled for final 1.0.7.

    514 downloads

    0 comments

    Submitted

  14. Welcome to life on the water! This is one of CC’s most popular features. Included is everything needed to expand your town along shores and across lakes.  Also included are two watery terrains: 'Lake Waters' with multiple lakes and the more challenging 'Waterworld' which is one large lake.
     
    The first in a (hopefully) series of themed modpacks from Colonial Charter.
     
    And now using the new "Community Mod Toolbar" to centrally locate modded items.

    270 downloads

       (3 reviews)

    9 comments

    Updated

  15. The Marble Quarry lets you excavate Marble.  When it runs dry, you can upgrade it for more resources. After upgrading it twice, it will not run out again.

    259 downloads

    3 comments

    Submitted

  16. The Jade Quarry lets you excavate Jade.  When it runs dry, you can upgrade it for more resources. After upgrading it twice, it will not run out again.

    254 downloads

    0 comments

    Submitted

  17. Here is a standalone compilation of all of the Roads and Bridges from Colonial Charter.
     
    Because this is standalone from Colonial Charter, you don't have any way to make Bricks or Lumber, which some of these would normally use. So I slightly modified them to use Stone and Logs instead. So you need Stone to build a Brick Bridge.
     
    Brick Road Red Brick Road Gravel Road Soil Road Quay Road Moss Road Sandstone Road Country Road Dock Road  
    Stone and Wood Bridge Stone Bridge Split Stone Bridge Draw Bridge Brick and Wood Bridge Brick Bridge Creek Plank Bridge Rock Bridge Dock Bridge Covered Bridge Old Creek Bridge  
    Alternate Download Link From Google Drive

    239 downloads

       (1 review)

    3 comments

    Updated

  18. This is a slight modification to the normal Leghorn mod.
    In this mod, the regular brown Chickens will produce more eggs, but the Leghorn (White Chickens) will grow faster and produce more meat.

    108 downloads

       (0 reviews)

    0 comments

    Submitted

  19. Here is the Horses Livestock standalone.

    94 downloads

       (0 reviews)

    0 comments

    Submitted

  20. Here is the Friesian Cows Livestock standalone.
    When you use this mod, the Friesian Cows will produce Milk periodically, but will grow and reproduce slower than the Cattle Livestock, giving you less Beef.

    113 downloads

       (0 reviews)

    0 comments

    Submitted

  21. Here is the Duck Livestock standalone.

    98 downloads

       (0 reviews)

    2 comments

    Submitted

  22. Here is the Bison Livestock standalone.

    94 downloads

       (0 reviews)

    0 comments

    Submitted

  23. Here is the Pigs Livestock standalone.

    144 downloads

       (0 reviews)

    0 comments

    Submitted

  24. Here is the Llama Livestock standalone.

    93 downloads

       (0 reviews)

    1 comment

    Submitted

  25. Have you ever wondered why all the crops are harvested in little baskets, but then the meat is left just laying on the ground waiting for someone to come pick it up? I know at least one of you has.
    So this will make it so, instead of meat laying on the ground, the meat is left in little baskets, just like your crops. Yum.
    Here's a hunter that just killed a Deer. Baskets of meat, yay.

    List of meats that are affected by this mod:
    Beef
    Chicken
    Mutton
    Venison
    Bison Meat
    Charki
    Cheval
    Duck Meat
    Pork
    Beef Cuts
    Bison Cuts
    Charki Cuts
    Cheval Cuts
    Pork Cuts
    Venison Cuts
    Bear Meat
    Bear Steak
    Bison Steak
    Boar Meat
    Boar Ribs
    Goose Meat
    Hare Meat
    Hare Stew
    Partridge Meat
    Pheasant Meat
    Roast Duck
    Roast Goose
    Roast Partridge
    Roast Pheasant
    Cured Meat
    Dried Meat
    Smoked Meat
    Salted Meat
    Lamp Chop
    Roast
    Steak

    256 downloads

    8 comments

    Submitted