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KevinTheCynic last won the day on November 28 2018

KevinTheCynic had the most liked content!

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  1. I'm already using most of those because I'm using MegaMod. The problem I have is that my combination of mods causes an overspawn of blueberries if I choose any of the mild climates on any map size/terrain/start condition. It always occurs with the mild climates, if a climate condition causes snow then the berry spawn is "normal". The same situation happened to someone else, if I remember correctly it was someone from this forum.
  2. Esther raises a good point and it's something important to consider as you expand your town. I've seen both of these situations result in single females having children. In some cases I've seen the women leave the house to start living by herself in a recently built house and her children stay in the orginal house with the father. Then within a year the woman is having another child but she still lives in the new house by herself. So, the point of all my waffling on? There's a lot of variables in the game, sometimes they only show up under specific circumstances and pregnancy is definitely subject to a lot of these variables. What occurs in one playthrough may not happen in the next. But it does keep the game engaging and challenging!
  3. Heya RejectedEgg! Long time, no see. Great to see you're back - yeah yeah I know it took me half a month to realize you had posted but I don't check in here all that often That's my excuse and I'm sticking to it! Anyway, glad to see you're still jumping into Banished and I hope that real life has settled down for you
  4. It's not common but it is normal as far as I can tell. I see this happen a lot in games when there are many more adult females than males in the population (e.g. the adult population is about 1/4 or 1/3 male). The game mechanics revolve around survival and having children is a significant part of that. I suspect that if a female adult hits the right check-boxes (e.g. home with space for children, correct age for pregnancy and so on) they will automatically become potential mothers regardless of having a husband.
  5. @TuffDwarf Reading your reply gave me a big smile for a few reasons. I've messed about with the seed numbers sometimes to see what would happen (or kept the map seed but changed terrain type or size) so I can really relate to what you were saying about experimenting but it was the comment about sacred holidays that gave me a chuckle And I understand a little bit about prolems with age, my knees have seen over half a century of use and abuse and now I'm paying for it I never actually thought to try adjusting the numbers on that specific map seed, probably because I was so busy rushing off to try out the newest mod that I had found (just like a kid in a candy shop, rushing off to try all the new treats) - Kid's flagpole that gives a template for laying down curved roads http://worldofbanished.com/index.php?topic=2702.30 This link goes to page 3 where he has placed a link to the latest version but it's worth reading the previous two pages. As for the blueberries, I have 4000 of them at the traders and try to buy everything with them, even overpaying the trader just to cut into my supply, I have about 5000 in various warehouses... and there's still hundreds of the damned things growing around my little town so I am constantly collecting them just to let other plants get a chance at growing. I haven't yet got any booze making set up except for mead but I'll have to make it a priority particularly because booze takes less storage space than all those damned berries (and of course, it also sells for a far better price!) However I might just say "See you later" to the blueberries and try for a bigger island on that lake map. Hmm what should I do, what should I do... Just as you said: - So true!
  6. Hello and welcome to all the new members
  7. I don't actually have anything to add to this particular discussion except to say a big Thank You to @estherhb for continually answering questions with patience and grace, we don't show appreciation of the moderators very often (on any forum not just this one). I also wanted to say that this level of interaction with growing cycles and temperature variations for various crops is something that really makes Colonial Charter such a wonderful mod - sophisticated enough to be a challenge but not so complex to make it frustrating.
  8. @TuffDwarf Hey there, how's life treating you? I've been absent from this site for many months but I still check in sometimes (usually without logging in). Like you, I find that lake map quite a challenge, I've actually put it to the side for the moment to check out some new and also updated mods but I need a decent amount of land to work with so yes, the lake map will have to wait. I hadn't played Banished for quite a few months but these new/updated mods got me all fired up for it again and naturally I was also looking for interesting map seeds and stumbled across that massive lake map. I think with the various mods that add over-water buildings or maritime related resources, we can really make use of these more unusual maps. Otherwise they'd be too much trouble to be fun (so again, YAY for the modders - it's modders that have kept me playing Banished as well as other games like Skyrim and S.T.A.L.K.E.R. for so many years). 1700 hours! I thought I was doing well with 1200 haha. I kind of envy you having a family member sharing your love of the game. None of my friends or relatives play Banished and if it wasn't for forums like this, I'd have nobody to talk to about it (and share map seeds with haha!) And like you said, it does get under your skin once you boot it up again. I had started a fresh map yesterday evening and all I wanted to do today was get back to that map this morning but I had various appointments today so I had to wait until after midday before I could get back to Banished... and all I could think of on the bus trip home was "Just another 15 minutes and I can get back to the game!" I had completely forgotten that with my mod collection and using the CC temperate or mild climate options my maps gradually get over-run by blueberries so now I'm hurriedly building lots of foresters to get other plants growing on the map (otherwise the blueberries carpet the map and prevent anything else from growing). As if two or three challenges weren't enough already!
  9. I did not find this map seed, I saw the thread on a Russian site for Banished. It was posted by Aram Arutyunyan and even though it was posted way back in 2016, the settings should still be viable. The post can be found here (it's devoted to map seeds and doesn't even need the webpage to be translated to understand the information) : - https://vk.com/topic-30167063_33884214 And now for the map seed itself, check out this massive lake! Edit: Just started a map with this seed. Yes, you do start on the large northern island in the middle of the lake.
  10. Nice to see more maps being displayed here @Dolbadarn that map with Seed: 994070328 is particularly interesting so I think I might just have to start a new game...
  11. I didn't know that, I'm such an irregular Discord user that I haven't checked all the options available. So thanks for the info
  12. These pages from World of Banished should hopefully make it clearer. They're also the download pages for Necora's Flax Patch and New Pine Flora Flax Patch http://worldofbanished.com/index.php?action=downloads;sa=view;down=303 New Pine Flora http://worldofbanished.com/index.php?action=downloads;sa=view;down=304
  13. If anyone sees StainlessSteelCynic on Discord, it's me. I started using Discord for the Heliborne game. For anyone wondering about the name StainlessSteelCynic, yes it is directly inspired by the Harry Harrison "Stainless Steel Rat" series of sci-fi novels.
  14. @TuffDwarf Wow! That is impressive A really good map for those who want to try the challenge of a water village with minimal use of land.
  15. @Dolbadarn an interesting mix of land, lakes and rivers/streams!