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KevinTheCynic

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KevinTheCynic last won the day on March 28

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About KevinTheCynic

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  1. @Dolbadarn an interesting mix of land, lakes and rivers/streams!
  2. I know I'm a little late with this but when you have the file, there are some sites available that try to identify the track by uploading it to their website so they can analyze it. These services are not perfect but one that I have had some success with is AudioTag. There website is here http://audiotag.info/index.php If you want to have the programme on your phone instead there are two popular services you can download called Shazam and MusicID and if you can't get any success with those services, there's a website were other people listen to samples of a tune/song and try to identify it. The website is here https://www.watzatsong.com/en
  3. Ah I forgot the dock workshop can do rope. I've never needed the rope early in a game so by the time I do need it, I'm building the ropery on land
  4. It can certainly be done but there are several requirements that cannot be built over water. There are no over-water hospitals, graveyards/cemetaries, nomad buildings, boarding houses or townhalls available in CC and as you have discovered there is no way to make some items without land-based infrastructure (e.g. rope, clothing, certain food types, candles). Personally, I use a mix of CC, Necora's Maritimes set and Discrepancy's Jetty and Bridge set and his Stone Bridge set so that I can get more resource & storage buildings (and some variety in housing). CC just does not have enough over-water buildings to cover all the needs of a town but to be completely fair, none of the other mods do either. Using a mix of them covers some of those areas where a particular mod is lacking. Necora's Maritimes sets can be found in the download section on this site and Discrepancy has a lot of mods on World of Banished. The two specific mods I mentioned can be found here:- http://worldofbanished.com/index.php?action=downloads;sa=view;down=188 http://worldofbanished.com/index.php?action=downloads;sa=view;down=385 It might be worth your while to read the following threads because they covered the same idea: -
  5. I think it's the graphics card - the GeForce 210 is listed as having 1GB of DDR2 RAM so I think because it's an older card, it can't handle the extra size & graphics of MM
  6. At a guess I would say that your system is seeing the load time increase but nothing is actually happening regarding the game loading so it's terminating the process. Banished with mods will take longer to load and in some cases, much, much longer than anyone expects - however this is normal and a lot of people have found that the Alt+Tab trick reduces the load times from the 15-40 minutes some of us experienced down to around 5 minutes. I'm sure someone else reported a game crash from an endless loading loop but that was a few years ago now. MegaMod is huge, it will take a while to load. So considering that you have no other mods enabled and the game works with CC I am inclined to think your system believes something is wrong with the load time for MegaMod (MM). Are you still using the original download of MM or have you downloaded it a second time and are using that now? If you are still using your original download then as a "just in case", download it again and try the newer download. If that also does not work then I'm inclined to think that your system and MegaMod are not compatible somehow and maybe it's one particular mod within MM that is causing the issue. It might be worth trying the earlier version of MM (that you can still get on this site) to see if you still get the load time crash. If even that doesn't work, you might have to resort to using CC with any other mods you want to try. This sounds like a bit of a loss compared to what you can get from MM but there are many other mods that will work successfully with CC (I can give you a list of various mods I regularly used before I started using MM - I had over 120 mods active at one stage). As a final word, I'll add my thoughts to what @estherhb said, over the years we have seen Banished cause problems for some people that other players never encountered. Sometimes one person will have a crash while another person will use the same mods and a similar computer and have no problems at all. For example I have found a problem with a particular session with overspawning blueberries that only one other person in the Banished community seems to have encountered despite others trying to replicate the problem. Banished seems to be a very cranky programme and plays nice with some people and plays very badly with others. There does not seem to be any "One fix fixes all" solution for many of the Fatal Error crashes so it pays to try out every solution that's on offer There's been a number of websites offering solutions to various Banished crashes so doing a search for Banished with the specific error code might get you some useful info.
  7. If you're using a few mods, there's a very good chance that there is nothing wrong with your install of the game and it's a mod conflict that is causing the error. I have experienced that same problem when I had some older mods activated. Do you have a list of the mods you're using or are you just using the MegaMod? Something else to check, this happens a few times to some people but is not very common. Are the mod files you have downloaded, the correct size? By that I mean if the download says it should be 4.9 Meg, is the file you downloaded actually 4.9 Meg? A few of us have had problems where the download cut out early but said that it was fully complete so we got 4.1 instead of 4.9 Mb. When we have tried to use those "incomplete" mod files, the game has crashed.
  8. While I don't know the specifics (I'm not a modder), I do know that some parts of the game have been inaccessable to modders because that's the way the designer made it. There are some things that just cannot be changed and I suspect that what you're suggesting falls into that category.
  9. I am now more certain that the overspawning blueberries problem I have encountered is related to the climate that was used. I have only recently installed the newest version of MegaMod and I played two seperate maps with the "Mild" climate and blueberries did not overspawn. When I started to use one of the CC climates (I think it's "Temperate" or is it called "Mediterranean"? I can't recall) I started getting an increased growth rate for blueberries. As a guess, it seems that the climates that prevent snow (like the "Tropical" climate) are allowing increased growth for some plants (specifically blueberries and from @josito's post, açaí as well).
  10. Welcome to all the new members. You'll find a diverse crowd of people here from many different places in the world. Some of us are young and some old, some of us are new to computer gaming and some of us are old hands at PC games, some of us only play a small selection of game genres and some of us like a wide range of genres, some of us are here on a regular basis and some of us just drop by every now and then but we all have one tihng in common... we all love Banished. You'll find plenty here to amuse and/or inform you so wander through the various threads and don't hesitate to ask any questions you might have.
  11. Thanks to all who helped create MegaMod. I previously used a lot of individual mods and had something like 160 active until I tried adding the marble quarry and jade quarry. That was two mods too many and the game refused to load at all (even using the Alt+Tab trick). MegaMod has allowed me to reduce my mod list by approximately 140 mods and it's all running very well. I have one little bug to mention. The "tent with fire" by tanypredator has a campfire at the front of the tent but when I build it, the firepit and the smoke are in different locations. In the image below the firepit can be seen to the side of the tent but the smoke and fire effects are in the middle near the tent entrance. Despite that tiny bug, the MegaMod is quite incredible and it's a magnificent effort by Kralyerg to compile all these seperate mods. Many thanks to all involved - I just wish I had started using it earlier!
  12. In regards to lag with the newest version of NatDiv, I usually only suffer serious lag after running the game for a few hours and then try to build some roads. As for my computer, it's about five years old now but when I bought it, I specifically got a gaming rig because I wanted to play games like Cities: Skylines (which is another resource hog).
  13. Welcome to all the new members. Great to see so many people finding Banished and this forum
  14. AARRRRGHH!! God how I hate microsoft some days. Between my last post and this one, I got some updates for Win10 (in the sneaky way that MS does it these days). Whatever they did has now caused Banished to crash every single time I try to load it. It was working fine two hours ago and now it's not and the only thing that's changed is that I cleared some space on my hard-drive and MS snuck in some updates. Now I get the Fatal Access error everytime I try to launch the game. Banished Microsoft
  15. @stiles I don't have the Banished PLUS mod, it made some things just a little too easy and so I have never used it for all the time I've played Banished. As mentioned, when I use the Colonial Charter Very Large map size I have a problem with overspawning blueberries but if I use the vanilla Large map size I don't suffer that problem. However it might also have some relationship with the use of Colonial Charter climates - I've often used the CC temperate or tropical climates. I'm just guessing here but perhaps the milder climates from CC increase the percentage chance of all plants (and specifically blueberries) growing or the length of the growing season etc. etc.? It's something I'm going to test soon. In terms of how the game works for plant growth, I can understand the climate choice having an effect, we have seen various mods that adjust the growing cycle of plants due to season/climate so the more I think about it, the more it seems plausible. I just have to test it to see if it actually holds true. I quite like the newest version of NatDiv so I'm reluctant to drop back to one of the earlier versions. If I keep getting overspawning bluerberries on CC Very Large map but when using a vanilla climate, I'll reinstall an earlier version of NatDiv and try that but I still haven't seen anything to make me think that NatDiv is causing the problem (the blueberries that are causing the problem are not from NatDiv).