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KevinTheCynic

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KevinTheCynic last won the day on February 23

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About KevinTheCynic

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  1. @Kedryn that map is fantastic! It's very much the type of lake I have been searching for with my trawls through the random seed generator (particularly because it also has some islands). Even the river & stream placement is good Edit: I see I'm not the only one who finds the menu does not display the Terrain Size when using CC Very Large maps. @QueryEverything (reminds of a Rorschach test)... yes, yes it does I see... a butterfly... Maybe that's just me
  2. As for me, I've been spending a lot of time on the soundtrack to the Ghost In The Shell TV series, first season (not the execrable attempt by Hollywood to film the story - while I have no desire to watch that particular abomination, the soundtrack does seem to be good)
  3. @Jafar_the_Barmecide interesting vid, I found myself spending too much time looking at the background. I recognize enough to "sort of" know what part of Fremantle it's in but I haven't been in that part of town for so long I barely know the other streets she walks down.
  4. @Sara Dead I apologize first because I do not have an answer for your question but I wanted to ask you a question. Are you the Sara-in-a-heaven on soundcloud? I like a lot of the music, it reminds me of some of the tracks that Mooze recorded for the S.T.A.L.K.E.R. Shadow of Chernobyl game.
  5. If you use the coastal buildings in Discrepancy's Jetty And Bridge mod and Necora's Maritimes set alongside the dock and quay themed sets from CC, you can build up a decent sized community either on the shore or over the water itself. When I get Banished started (too many mods so it feels like it takes half an hour but is really about 8-minutes to start) I'll get some more screen shots of the settlement I've been building on map seed 959 (found on page 1 of this thread) There's one image in the following thread from my town but it was taken to show the location of a trade post that was giving me some problems, so the picture doesn't show a lot of the town.
  6. Some really interesting terrain there although I like the first one the most because of those two streams leading to another lake.
  7. Now that @Discrepancy has added some housing to his DS Jetty and Bridge mod, the options for overwater towns have increased quite a bit. I decided to do a large overwater settlement for the start area of my current game. In the following image, I have jetties and buildings from the dock themed set from CC along with jetties and buildings from Discrepany's Jetty and Bridge set (along with some buildings from @Ketchup). Edit: Forgot to mention that I also make use of @Necora's Maritimes set for some fishing buildings Edit again: Not the best picture to show off the village, I made this to illustrate a problem I was having with some trade posts on the CC Lake Waters maps.
  8. And don't forget that @Discrepancy has a Viking Storage Vault in his DS Storage mod http://worldofbanished.com/index.php?action=downloads;sa=view;down=216 And he has some stone & thatch round houses in his DS Celtic Houses mod that would not look out of place in a Norse settlement of the viking era http://worldofbanished.com/index.php?action=downloads;sa=view;down=244 There has been some talk of other celtic buildings in various discussions, hopefully some of the modders will have the time to make some more
  9. Like @Vrayna mentioned, I don't think there is any way to add this into the game however @J_Man I do think the idea is very good. It's a simple and sensible "town planning" idea rather than any sort of cheat in my opinion.
  10. I has "assumed" that was their function but I was never really sure because I could never collect enough of them to check! I typically built the new tower only when I had large towns (so obviously this would be much later in the game). I like the idea exactly because it does save storage space.
  11. You sometimes find that traders have them to sell to you. They don't seem to have any real function however I believe that they have very little weight so you can have lots of them without losing a lot of storage capacity i.e. you have 100 units to trade with from one slip instead of needing 100 items to get the same value plus the fact that they are a slip of paper and not, say, a piece of timber which obviously weighs a lot more and sucks up much more storage capacity. I haven't been able to test this because I've never collected emough of them!
  12. Yeah, unfortunately you are not using a legit copy. Skidrow Games hacks the original games so that people can get them free but in the process they often screw up other functions. I am willing to bet that if you're having this trouble with MM then any other large mod is probably going to have the same problems - the cracked version of the game has screwed up the support for mods.
  13. @Jafar_the_Barmecide @QueryEverything while I visited Ballarat & Bendigo decades ago, I lived in Kalgoorlie for about a decade. If we went for an Aussie mod for the Kalgoorlie region I think we would have to ask for hessian & timber houses for the early buildings and wild (i.e. feral) goats and camels to go alongside the kangaroos!
  14. Freo?! I'm just outside Midland, so you're just a short trip down the Gt East Hwy/Canning Hwy from me!
  15. @Necora ah yes, I should have realized that from all the trouble that came with making the trees!