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Ketchup last won the day on September 12

Ketchup had the most liked content!

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About Ketchup

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  1. Welcome @JosEPh_II
  2. do i see 18 homes for 7 families ? 1: you probably waited too long to make the houses. at 40y female citizens cannot have babies anymore. 2: doing an home when not needed, you push your people to divorce.
  3. if you use all 3 parts of MM and RKEC : dont try to start an extra large (huge) map you will crash even me with my 32GB i cannot. secundo, NMT Little housing 2 is 100% included in RKEC so you can flush that too. tighter road will also mess you up since i redesigned all buildings... tighter wont be working good. i see 2 different mod that edit the same mines... not sure is really ok.
  4. all 3 ? did you tried to load just the 1st one or the 2nd or the 3rd part ? what is your computer ? video card, OS, RAM, directX ?
  5. keep in mind, thats ok market steal logs, when citizens need logs they can go at the market. woodcutter, builders, everyone can piskup there for their logs you can eve use it at your avantage, if you put woodcutter, BS, and industries that need log not that far of the market, they always find some there since the vendor will try to always refill. *wink *wink
  6. i think you will be totally fine just take care of the extra large / huge maps
  7. for sure a 10x10 doesnt fit in a river ! but i was just giving an example to talk about waterworld. space inside a giant lake is same as space of a giant plains.
  8. i didnt thought about rivers........ i never did a dock set there is no way to say lake or river. the code we can give is water and deepwater. the main river has also lot of deepwater
  9. if happends i would add reeds to RKEC .... i would fix those too. to have a waterworld doesnt justify they are so small and so OP. space or number of tiles are the same in a lake than on the ground. the farms could be 10x10 with an output equivalent to a 11x11 crop. there is absolutely no need to be able to put 10 of those farms in a 12x12 and get 5,300 reeds per year. unless you need 80-100 of them to make a coat but that is MY vision of things... i know it is not shared by everyone i always try to get a good balance
  10. i agree reeds farms need to be balanced
  11. 58 cotton on a crop in progress. how many you've got at the end of the clearing ? around 80 ? so you make how many cloths ? 8 cloths? and with these 80 cloths how many coat you did ? 8 coat ? for a 11x11 x1year ?
  12. cotton has been adjusted to a reasonably numbers. it appeared in the past with the old numbers, with 1 field of cotton 15x15 , just 1 year of production, you could get enough coats for 58 game years population. that was making no sense. same with flax. or we could reduce the numbers of cotton crops, or we could ask to take 10X more cotton to make 1 cloth. we decided to go that way.
  13. wells and firefighting have a lot of sensibilities. the dont like alot when we try to play with that. for example : have a well to create a water resource in same time as it can be used to extinguish fire.... it crashes. it crashes asap you try to add workers doing something with it.
  14. welcome @SherylAnn
  15. i am not a mac user, i never had a mac in my hands so i cannot help you much but i have a couple of questions that comes to my mind. the 3 files of megamod have a size of 5 giga and probably when you launch the game with that, it takes a minimum of 8G ram just for the game and that mod, more if you have more mods, more also for your OS and all the program/system/drivers installed on your mac. so my first question is , do you have enough RAM to support that (like 8-12-16 GB RAM ?) and my second question would be about your "translation" program : Porting Kit app. does it allow to run a such high RAM requirement game ? maybe you can find some info of the limits of your program.