Welcome to Black Liquid Software

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.


  • Content count

  • Joined

  • Last visited

  • Days Won


Ketchup last won the day on May 15

Ketchup had the most liked content!

Community Reputation

270 Illuminated

About Ketchup

  • Rank
  1. i would say .... . Proliferation of algae :P
  2. http://worldofbanished.com/index.php?topic=1723.0 NMT3.0Series: Canal Set 1.0.7 is now available. This is the version 3.0 of the famous Redketchup's Medieval Town : Canal System. NMT3.0Series: Canal System is gettting improvements it is now using the Bartender's Liquid Water Technology ™ All the canal pieces will have living water which will flow in a direction (left or right). Each pieces has been doubled to meet all flow directions. 2 different sets : Classic NMT bricks "CL" and Old bricks (CC style) "OB". Each set have 3 different sizes of canal : 4x 6x and 8x Each size have a set of same pieces : Straight 3 tiles, Filler 1 tile, Corner, 3-Way, 4-Way, End, Gate, Dock, Fishing Dock, Trading Post and Watermill. Each footprint have been optimized to show you which direction the living water will flow. I strongly suggest you to pause your game before starting to design your Canal System for an optimal enjoyment. Each pieces now have an enhanced color icon to tell you which direction the water will flow. Warning: Not compatible with 1.0.6. If you want to enhance your old canal system from NMT 2.04 : you need to delete all your canal pieces from your save first and add this one on top of your NMT2.04 Enjoy !!
  3. i am very curious
  4. Happy to hear you are recovering and getting better @ShockPuppet we missed you !
  5. - 3 ghosted cover looking similar to a barn or stable that also fit very well over the vanilla stockpiles. 2x3, 3x4 and 4x5 tiles. http://worldofbanished.com/index.php?topic=1494.0
  6. is now available. Although it is a stand alone mod... put on top of NMT 2.0 and it also fixes your NMT2.0 with 1.0.7 issues
  7. Version 3.0.0


    NMT3.0Series: Clay Chain 1.0.7 The first upcomming part of the famous New Medieval Town 3.0 Series. this mod adds and fixes all the Clay chain production with the new 1.0.7 limits : Claypit will use stonecutters and produce 1 to 2 clay. 24 wood to build. Kiln will use 10 clay and will produce 10 bricks or 10 rooftiles. 20 stones to build. Pottery makers will use 3 clay and produce 2 to 3 pottery. It can be upgraded for better production. 48 wood, 4 stone, 4 iron to build (upgrade: 16 wood, 32 bricks, 16 rooftiles) Clay is now a material limit. Bricks and Rooftiles are now construction limit. Pottery are now Misc. NB.: if you put CC ontop: the kiln will only produce 3 bricks from 10 clay instead.
  8. trying to reply but getting 500 HTTP error lol the disease is not a "disaster" mechanic. when you check no disasters, you cancel the tornados, the crop/orchard infestations, and the fire to buildings. that all diseases are controlled by something else and can happends no matter what you have disaster on/off disaster code is controlled by the Game/Disease/Diseases.rsc file which has this : ExternalList resource { External _resources [ "Game/Disease/Influenza.rsc", "Game/Disease/Mumps.rsc", "Game/Disease/Diptheria.rsc", "Game/Disease/Dystentery.rsc", "Game/Disease/YellowFever.rsc", "Game/Disease/ScarletFever.rsc", "Game/Disease/Typhus.rsc", "Game/Disease/Measles.rsc", "Game/Disease/Tuberculosis.rsc", "Game/Disease/SmallPox.rsc", "Game/Disease/Cholera.rsc", "Game/Disease/Plague.rsc", ] } it calls each independant disease file which have all their own chance to "happend" and chance/radius of transmission. probably a mod can be done, but i am not sure how the game will react to it. for example of a try a modder can do is to delete all external _resource list: ExternalList resource { External _resources [ ] } How would the game react to it ??
  9. the code for this should be like : 00 11 11 0 = Normal | Obstacle, 1 = Normal | Obstacle | Fast | Faster, and the other part ## .. ..
  10. all the credits goes to @Bartender
  11. all old bricks (CC style) are done next move will be redo all the footprints with a blue arrow showing which way the river will be flowing
  12. dont worry , wont be that long.... i did all the classic stone canal... all my old brick texture (the one similar to CC docks) are converted, just need to do the code part... i know poeple asked me to add a mill to the canal system.... and after it both will be released in same time.
  13. by the way.... the file is rdy but not given yet .... sorry. it will come soon.... working to update NMT3.0 Series: Canal System presently
  14. indeed !
  15. Great magic stuff ! Grandiose ! THANKS YOU @Bartender you are truly a magician !