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Everything posted by Ketchup

  1. yes thats important , but the info that is more important than that ... is the build number. you absolutely need "build 170910".
  2. wait wut ? not showing in the mod section ? lets try this again. i want you to go in your windata folder and tell me the complete name of all files and all the folders there... did you unzipped it ? did you unzipped it and put in another folder like \windata\colonialcharter\ ?
  3. yeah. on some pc if you can go surf during that time.... it speeds up things.
  4. Here. have a look :
  5. yeah but you know. we cannot modify the game. the game is set in a way and we need to deal with it. make mods is not programming. many people has hard with this, they imagine we can change the game. The game has good and has flaws, we have no choice but live with it as Luke did. Hopefully his* 2nd game will be better.
  6. Congratulations !
  7. go on your townhall, the first tab should have a list of profession, look for builders and there is an arrow at the end of the line, use it to surf through your buildings that needs to be built the profession list doesnt work, only in the townhall.
  8. make sure the animal shelter is placed on the most beautiful plain part. not placed on mountain tiles.
  9. i saw that but very very long time ago. it was always happening to a bridge that is too near of a trading post ... like directly the tile after, or 2.
  10. thats Steam generates them. it has to do with their mod subscriptions. they are not "essential" and can be deleted. if deleted, the steam subscription for the mod wont work anymore till they are unsubscribed and resubscribed. at the start of the game, the steam exec check for all its .sub subscriptions and compare hashtags to see if corrupted and will redownload if needed. but the .sub is not required for a mod function correctly, it has nothing to do.
  11. the .sub files are your subscription to steam, when you subscribe to a mod, steam will give you the mod and a .sub which contain details about the file. if the details in the .sub doesnt match your mod, steam will start to repair the mod.
  12. and still, black screen doesnt mean that it is not working. 4GB of mods like MM8 can take many, many minutes at loading black screen !
  13. welcome @maiden4meldin !!
  14. no they dont bah in fact, they all give "custom0" + 100 we used custom0 for Crafted
  15. in RKEC i dont have guava nor haggis. (me it is grapefruit and healing potion) so those 2 (+1 missing) arent from me
  16. it is something between Guava and Haggis and being a food. (unless alphabetical has nothing to do)
  17. no problem, it is a 2 hit mod i anyways wanted together: debug + time is money
  18. did it bug before i mean somehow someday it was working with MM8 ... but not since lately ?
  19. woah. if this one doesnt works.... i dunno what to say! placed it on top ?
  20. try this one: my own personal debug : https://drive.google.com/file/d/1YWnAJnL29fz_5qK3TyERrWJV_nYQCPBy/view?usp=sharing it will be placed directly on the main bar
  21. are you at max game resolution ?
  22. if you crash and get colonial charter ON this because you dont follow what we always say in every thread : each time you add or do a change in mod order, you need to exit the game completly to update your windows registry. never never start a new game, always exit the game completly.
  23. are you sure that duplicated icon comes from MM8 ? do you have any other mod enabled ? did you checked with MM8 totally alone the duplicated icons are still there ?