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Everything posted by Ketchup

  1. and your version of the game is 1.0.7 v 170910
  2. the lumber storage is Construction stockyard (or ALL)
  3. probably depends alot of your mod order.
  4. thats probably your problem. but 6year is not that old, but been built cheap though. 6 years, you should have got a windows 64bits though. you are posting about colonial charter, is it really CC you try to load, and not megamod ? are you trying to use CC alone with no other mods ?
  5. all depends of the source of the immigration. the vanilla townhall need the vanilla trading post and the vanilla market. none of all other TP or none of all other markets will work. so it depends how has been made the immigration function of the specific building. every modder can alterate the source as he wants.
  6. than, it is bad
  7. then certainly have a conflict. is MM your real first mod in the list ?
  8. you know the black screen should last between 10 and 35 mins ?
  9. when you launch banished, you can hold control and get a little menu window. inside it has an option : check : disable all mods. and then you can start the game and do your things.
  10. you enable all 3 and they all turn red (which mean nothing...) your game reload and then you totally quit the game once you totally closed the game, you restart the game and then start a new city
  11. so i ve gone testing.... i couldnt check if the button was there or not, i was crashing everytime with my RK Ed mod ON. the only way you can do the tutorials is : you need to disable all your mods first before going to click the tutorial button. or you will crash. this is not something about megamod but something about the game vs mods vs tuto in general.
  12. bah yeah, once your tuto has been started... do you have a mods button in the menu ?
  13. ok so when you launch a tuto, it automatically load your mod order ?
  14. ^^ i never thought to try to make a tutorial and then pause and add a mod to it (if it is what he did)
  15. Hello! first a bakery isnt a vanilla building. so if it is not a vanilla one, then it is from a mod... probably CC.... you would need to have their template first, and it is possible even if you succeed to make a mod to change the number, if the graphic 3D file doesnt have 4 different use dummies inside (use_001 use_002 use_003 use_004 dummies) it is very possible only 2 of your 4 workers will work and the 2 other will wait a free use_00x before going and will idle.
  16. how come you succeed to do a tutorial with mods installed ? does MM have added their own tuto ?
  17. welcome in banished
  18. the RK ED mod should not be included in Megamod for the moment , time to give my mod some visibility and being known as a great mod.
  19. i personally, as a modder, i wouldnt hang over there... i would get 1000 request every hours, should do this, implement that, then people will tell me this or that is wrong and i should do this.....
  20. bah maybe some perfume is already storing in the taverns ? works both ways
  21. wondering if in MM, the perfumery should have the exact same code as the Tavern but with perfume crafted and stored there.
  22. you can delete CC too !! CC is included in MM !!
  23. you cannot open and extract our work from our .pkm's it has been made that way to protect the modders from being stolen (graphic assets) or keep working as intended by the modders. there are thousand and thousands of hours of works spent into this.... offer free. the only thing that can be done, is asking for a patch which will overwride the default made inside the .pkm keep in mind, it is at the modder's discretion to agree or not agree to faulfill a a request
  24. Yeah Troy is a very good guy and a very good experienced animator. he started 20 years ago by doing things for flight simulator as he told me
  25. a couple of pictures