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Goblin Girl

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23 Shiny

About Goblin Girl

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  1. Pay up, or Guido will be busting your kneecaps. You have until midnight tomorrow.
  2. So, I've been checking daily to see if Kralyerg decided to shine his jade quarry light upon me. And guess what? He just added it to his Kave of Krazy Kontraptions! Thank you so much. I'm so excited!
  3. Oh please oh please oh please! :grovels:
  4. Hmm. Maybe I should add the compatibility mod and reload mega-mod. Thanks! Esther, I suspect it was lost, because I did run across a link to a mod called My Precious, but when I followed the link it went to a "this domain for sale" website.
  5. There used to be a jade quarry (maybe you could also get marble?) in mega mod, that I assumed was part of CC. But, in Journey, it seems that the only way I can find to get jade is to buy it. Am I just not seeing the jade quarry, or is it really gone? And if it was a mod by someone other than Black Liquid, does anyone know where I could get it (and if it would be compatible to 1.0.7)? Thanks in advance!
  6. Well, actually I just disabled all the Maritimes stuff. I was really in the mood to just fire up the game and get building, rather than possibly extended troubleshooting. I'll get back to it eventually. Thanks for checking!
  7. I wondered about that. And I see that Necora has explained it! I'll move all the Maritimes stuff below CC. Thank you all very much!
  8. I started a new map and used Debug to set up a test. Same issue. Can we find one of the Black Liquid team to take a look at this problem, please?
  9. Yes, but I play with 100% educated, and I use the CC Marine climate. So, something else is going on.
  10. I downloaded Banished 1.0.7 today. It is NOT the beta. It is the brand new, final release. I am using CC 1.75. It is a fresh install of everything. I have attached a picture. As I said, even if the stacks burner worked before, it does not appear to be working correctly now.
  11. I've noticed on and off, since the first version of CC, that every now and then a field or orchard will have low production for no apparent reason. The field can be close to housing and storage, and yet, it just doesn't produce. If you delete the field and put down a new one, it will work the way it's supposed to. So I dunno, maybe now and then a field is bugged for some mysterious reason.
  12. Yes, I am aware that furnace fuel is different than charcoal. But according to the little menu that tells you how much of various things you have, all my charcoal made at the stacks burner is being counted as furnace fuel. As I said, I installed the version of Banished released today. And I am using the latest version of CC and everything else. NMT, Plimouth Plantation, Iron is Iron, Debug Menu, and...hmm, a few other things. None of which should interfere with the way fuel is counted. I mean, I can just go back to using firewood, but if the stacks burner has been broken by today's release, I thought perhaps someone would want to know.
  13. I just installed 1.07 and the new CC (and a bunch of other mods). After I built a stacks burner, I ceased making firewood, and my houses keep getting the snowflake icon above them. At first I thought maybe charcoal production had been nerfed, but come to find out I have some...but it is being counted as industrial fuel. Is this correct?
  14. Now!  Luke just posted on Shining Rock! 

    1. gowiththeflow

      gowiththeflow

      ya so looking forward to this release :D

  15. This looks pretty exciting! Even without random map generation, if one can use satellite imagery to create new maps, that's still a whole lot of potential variety.