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Black Liquid Dev
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ShockPuppet last won the day on June 22

ShockPuppet had the most liked content!

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About ShockPuppet

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  • Birthday 10/22/1981
  1. No its just the decorative grass that was removed
  2. Grass and foliage now removes itself when place a building.
  3. Means there should be a fade in colours between 1 edge and another, as opposed to just 1 uniform colour between Also, got some change in weather:
  4. No need really. Everything has multiple level of details for various distances, culling, fading, etc. The above screenshot would be considered "Ultra" in settings. Weve already discussed detail settings, using Low would create an extremely optimised environment. We deliberately want to have an Ultra detail preset for people who can run it, but we dont expect it to be the usual setting. Things like grass and water reflections will be able to turn off completely, etc. Textures for many things are by default in full 4k, because thats thinking ahead for the future. I would expect using the 2k setting to be quite standard though (Banished was 1k for example, and that was a long time ago). However, i can assure you even on the other lower settings we have a very beautiful game indeed.. Edit: Just to add on this, for anyone who may be interested and works with textures and 3d. We are using primarily 1 texture per mesh, not multiple materials. This has a massive impact on performance (draw calls primarily). Again, how the UV's are laid out is also important. Having hard edges in the UV space for example would increase the performance drag by a factor of x4 per mesh, so thats something being avoided. Aligning lightmaps to a grid is also helping (the AO texture in banished).
  5. starting to get some nice details, better lighting and forests
  6. More testing. 16 square kilometers (10 miles) of landscape to build on. Its got pretty good performance too. Those mountains in the background arent just for show. They exist on the island. heres a rather lengthy video to give an idea of scale. low quality as its recorded in an editor then stretched to fit: password: scale
  7. Absolutely.
  8. Town building, mostly free camera including first person. I made all buildings have proper interiors.
  9. yes, the water is working nicely
  10. To give fantastic quality we have purchased an award winning third party sky and weather system, because it produces incredible results. Used in games by square enix, sony entertainment, microsoft, bandai namco, bohemia interactive and others. Password: sky
  11. ive been testing the citizens in and around some new houses i made in 3d studio they are fully animated
  12. I haven't played the the journey mod yet. Does it allow you to place the storage cart where you want before the game starts. It's such a drag when you have a good area, but it's far away from the starting point. I noticed that your mod adds many more buildings and updates to existing ones. Are yal working on any other mods?

  13. CC: Journey on steam is now updated to 1.76. Some people have asked for that
  14. Hey shock


    i just reminding... here on steam you uploaded the CC 1.71 version



    it would be nice if it can be upgraded to 1.76 :)


    See You, bro


    1. Show previous comments  1 more
    2. Ketchup


      sweet :)

      Thanks you Shock :)


      btw, did you heard from kralyerg lately ? i didnt from months

    3. ShockPuppet


      He's around, he said he's always looking but not talking

    4. Ketchup


      Oh ok thanks you !!