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ShockPuppet

Black Liquid Dev
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ShockPuppet last won the day on July 8

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About ShockPuppet

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  • Birthday 10/22/1981

6 files

  1. Journey for Banished 1.0.7

    Colonial Charter 1.75 will only work with the Banished 1.0.7 update.
     
    A complete gameplay expansion. After countless hours of development and testing, we are proud to bring you Colonial Charter 1.7 - Journey
     
    Manual Download:
    After clicking Download you will be redirected to google drive files and see this icon  at the top right corner of a new page. Click it to download. 
    Steam Workshop Download for version 1.71:
    http://steamcommunity.com/sharedfiles/filedetails/?id=849019386
    Steam uploads are disabled while the game is in Beta status. A workshop version will be uploaded as soon as we're allowed.
     
    Installing:
    Disable/Delete any previous version of Colonial Charter, enable Colonial Charter Journey in the mod menu. 
     
    NEW GAMES ONLY:
    CC: Journey does require a new game. 
     
    Introduction: 
    Journey reflects a maturation of development of the Colonial Charter mod for Banished Game. Unlike in previous versions where we overhauled production and resources, with Journey you have more access to new buildings that utilise the existing chains. Many of the existing buildings have been revamped or replaced in entirety.
    In CC: Journey you'll have an opportunity to build a truly rustic themed settlement in entirety, or using the new city wall kit and related new buildings you can build your own mini empire. We have added in all new pine tree models to the game as well as some new map types to expand the flavour of Colonial Charter. New start conditions are available that offer a variety of new challenges. We also remastered the forest audio, to allow a more natural, serene atmosphere.
    We hope you'll enjoy playing Colonial Charter 1.7 - as usual, it was a lot of hard work involving many hours of creation and testing. Easily our most challenging mod to date. Friends and family were ignored for prolonged periods of "One... More... Turn..." as well as "I think this would look good... what happens if we add this new feature?". We hope to put the same amount of distance between you and your loved ones, for all the right reasons of course! 

    Special Thanks in no particular order to the following people: 
    Estherhb, Mystitsu, Paeng, Vrayna, Denis de la Rive, Mizana, RedKetchup, Discrepancy, OwlChemist, kica, Rageingnonsense, Delver, MrFlopsie, Maal, The Pilgrim, Necora, AzemOcram (any names missed, not on purpose!) 

    8,074 downloads

    70 comments

    Updated

  2. Quieter Ambience for 1.7+

    Lowers forest ambience sounds volume. Place above Colonial Charter mod in your games modlist for it to function.

    117 downloads

    0 comments

    Submitted

  3. The Forge Awakens

    A complete gameplay expansion. After countless hours of development and testing, we are proud to bring you Colonial Charter 1.6 - The Forge Awakens
    Download:
    After clicking Download you will be redirected to google drive files and see this icon  at the top right corner of a new page. Click it to download. 
    Installing:
    Disable/Delete any previous version of Colonial Charter, enable Colonial Charter The Forge Awakens in the mod menu. 
     
    NEW GAMES ONLY:
    CC: The Forge Awakens does require a new game. 
     
    Introduction: 
    New content is everywhere in this release, almost doubling in size from New Frontier. We expanded the mining and industry options considerably, provide new and beautiful options for your town/village whilst enhancing and optimising the decorations and existing trees from past versions. We also provide a range of new crops whilst splitting the old duplicate crops off into their own addon pack. 
    In CC: The Forge Awakens you'll mine for tin and copper, build an array of new and beautiful homes and get family and industry set up right on top of the lakes and rivers. An all new quay wall construction system will allow you to create seamless designs of any style. Farming inedible crops gets a whole lot easier, build a plantation for your cotton/flax/tobacco/etc and adjust your dry goods limits accordingly. There is a whole host of new buildings and options, and we've tweaked existing buildings to be more crisp without sacrificing performance. 
    A lot of features have been simplified whilst at the same time becoming more complex, allowing for a large number of options. Constructing new buildings for the most part no longer requires large chains of bricks, glass, joists etc. Whilst we havent removed any of these resources from the game, they are now used to create generic Building Supplies - essential for any advanced construction project. 
    We hope you'll enjoy playing Colonial Charter 1.6 - it was a lot of hard work involving many hours of creation and testing. Easily our most challenging mod to date. Friends and family were ignored for prolonged periods of "One... More... Turn..." as well as "I think this would look good... what happens if we add this new feature?". We hope to put the same amount of distance between you and your loved ones this holidays, for all the right reasons of course! 

    Special Thanks in no particular order to the following people: 
    Mystitsu, Paeng, Vrayna, Denis de la Rive, Mizana, RedKetchup, OwlChemist, kica, Rageingnonsense, Delver, MrFlopsie, Maal (any names missed, not on purpose!) 

    1,789 downloads

    17 comments

    Updated

  4. CC: Icon Recolour

    Changes the status icons in banished to a brown colour.
    Works fully with all Colonial Charter Versions. 
    Place ABOVE Colonial Charter. 
    Made by request

    60 downloads

    1 comment

    Submitted

  5. CC: Radius Recolour

    Changes the yellow radius circle to an easy to see Blue colour. 
    Requires a new game start. 
    This was made as a request.

    82 downloads

    2 comments

    Submitted