Welcome to Black Liquid Software

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.


Black Liquid Dev
  • Content count

  • Joined

  • Last visited

  • Days Won


Everything posted by ShockPuppet

  1. Hello there! New members please take a moment to introduce yourself. If you're an existing member perhaps you can spare a moment to give us an update I live in Australia with my pet doggo Stevie. I enjoy city building and base building games. I also enjoy turn based strategy of all kinds.
  2. Hello friends. I've just gotten over being a bit unwell so apologies for not being around the last week or 2. Those of you who were members on our old forums will remember we were developing a new game. It's still going ahead. Recently we added a dedicated programmer to our team, who basically pointed out that there's a much better way to do things than we had been developing. Well, I mean to say we teamed up our teams together. Yes I think that's more accurate lol. So, from learning unity engine we have now shifted to using unreal engine as a base. We have a lot of ideas for code and a rather large feature list but essentially we want to make something awesome. Initially I can share that we are extremely interested in optional multiplayer Co op. We will have animated buildings. We aim to allow modding to be very modular and we want to encourage it long term. By that I mean we hope this is an ongoing project for many years that can keep growing and being interesting. Other than this, I don't have much to share right now. Oh, im designing a full new set of 3d content customised to the new game. This will be done with a passion that I never put into CC, not because I didn't want to, but because cc has always been a hobby and not something we fully own, relying so much on Banished... So that's it for now. In the future we'll be looking for suggestions and such but for now we have colonial charter modular version to do and I have some new ideas for some themed sets
  3. Absolutely.
  4. Town building, mostly free camera including first person. I made all buildings have proper interiors.
  5. yes, the water is working nicely
  6. To give fantastic quality we have purchased an award winning third party sky and weather system, because it produces incredible results. Used in games by square enix, sony entertainment, microsoft, bandai namco, bohemia interactive and others. Password: sky
  7. ive been testing the citizens in and around some new houses i made in 3d studio they are fully animated
  8. Here we have a look at Ostriv, a town builder that has been in development since 2014 by one person. http://ostrivgame.com/home/
  9. Version 1.76


    Colonial Charter 1.76 will only work with the Banished 1.0.7 update. A complete gameplay expansion. After countless hours of development and testing, we are proud to bring you Colonial Charter 1.7 - Journey Manual Download: After clicking Download you will be redirected to google drive files and see this icon at the top right corner of a new page. Click it to download. Steam Workshop Download for version 1.76: http://steamcommunity.com/sharedfiles/filedetails/?id=1172726998 Installing: Disable/Delete any previous version of Colonial Charter, enable Colonial Charter Journey in the mod menu. NEW GAMES ONLY: CC: Journey does require a new game. Introduction: Journey reflects a maturation of development of the Colonial Charter mod for Banished Game. Unlike in previous versions where we overhauled production and resources, with Journey you have more access to new buildings that utilise the existing chains. Many of the existing buildings have been revamped or replaced in entirety. In CC: Journey you'll have an opportunity to build a truly rustic themed settlement in entirety, or using the new city wall kit and related new buildings you can build your own mini empire. We have added in all new pine tree models to the game as well as some new map types to expand the flavour of Colonial Charter. New start conditions are available that offer a variety of new challenges. We also remastered the forest audio, to allow a more natural, serene atmosphere. We hope you'll enjoy playing Colonial Charter 1.7 - as usual, it was a lot of hard work involving many hours of creation and testing. Easily our most challenging mod to date. Friends and family were ignored for prolonged periods of "One... More... Turn..." as well as "I think this would look good... what happens if we add this new feature?". We hope to put the same amount of distance between you and your loved ones, for all the right reasons of course! Special Thanks in no particular order to the following people: Estherhb, Mystitsu, Paeng, Vrayna, Denis de la Rive, Mizana, RedKetchup, Discrepancy, OwlChemist, kica, Rageingnonsense, Delver, MrFlopsie, Maal, The Pilgrim, Necora, AzemOcram (any names missed, not on purpose!)
  10. CC: Journey on steam is now updated to 1.76. Some people have asked for that
  11. Sandbox map creation video: <edited out >
  12. This thread
  13. Things are happening. The wheels of progress turn slowly but they do turn.
  14. Choose Decorative Items > Statues and Flags > [then choose the type of statue you want] To build a statue as a decoration in your town, you need 1 of that type of Statue and 10 to 20 Stone for the base. All of the Statues can be obtained through trade. Stone, Wood, Jade and Marble Statues can also be made by a Stone Carver. Iron and Bronze Statues can also be made by the Foundry or Forge. The following types of Statues are available: Wood Horse Statue: A statue of a rearing horse. To build: 1 Wood Statue + 20 Stone. Stone Charter Statue: Depicts the colony's governor. To build: 1 Stone Statue + 20 Stone. Stone Charter Statue #2: Depicts the colony's governor riding on a llama. To build: 1 Stone Statue + 20 Stone. Iron Statue: Depicts a courthouse bell, representing justice for the settlement. To build: 1 Iron Statue + 10 Stone. Jade Statue: Depicts a sitting Buddha. To build: 1 Jade Statue + 10 Stone. Marble Statue: Depicts Michaelangelo's David. To build: 1 Marble Statue + 10 Stone. Bronze Statues: This is a series of elegant and powerful statues. Use the ""F"" key to select the one you want to use. To build: 1 Bronze Statue + 10 Stone. View full article
  15. Version 1.0.0


    Changes the yellow radius circle to an easy to see Blue colour. Requires a new game start. This was made as a request.
  16. This is a special type of crop field, designed to be planted with "cash crops;" those that are high value, non edible, and used to make other products - such as Cotton and Tobacco. Most of these are categorized as Miscellaneous. Instead of using the Food Limit to determine whether a crop should be harvested, the Plantation looks at the Textile Limit. If you plant these cash crops in a crop field and your food limit is reached, the regular crop field will not be harvested. However, if you plant them in a Plantation Field they will be harvested as long as the Textile Limit hasn't been reached. Crops that we recommend planting in Plantation Fields include: Bamboo Canola Cotton Flax Hemp Sugar Cane Tobacco
  17. Seems LiF: Forest Village has a small, early, mod community growing. (looking at the steam group and discussions) From what I can tell it supports a much larger range of modding than banished. Shame I am not very interested in it. Does anyone know much about it?
  18. Choose Town Services > Civic Buildings > Gazebo The Gazebo is an impressive addition to your town. To build, you need 10 Stone + 15 Hardwood + 8 Bronze View full article
  19. Version 1.0.0


    Replaces Rain with a light occasional rain. Does not affect snow. I made this for use with the "[CC] Marine" Climate, where it only ever rains. I like to use this climate with "[CC] Antilles" starts (Palms only) and the "[CC] Desert" or "[CC] Sand Lakes" maps. Removed the fogs (mostly) and stopped it getting dark when the light rain sprinkles down. This mod can be used with any climate and start type, I just had those in mind when making it.
  20. Here is an unpainted terrain island generated exclusively from code. It represents a size of up to 20 kilometers x 20 kilometers (our game is being created in a 3d scale of 1:1 with real life). It generates very quickly and is high performance, showing the cap of 120fps. This is not the standard unreal engine terrain system, we are not using that. We use C++ code to manipulate polygons into a terrain 3d mesh that will give us control of terraforming tools in game, such as flatten.
  21. Today our terrain programmer submitted the new "endless water" code. Good for staring out longingly from shore. We are starting a discussion of fire. Besides the internal lighting on buildings, and the sun, we need to have a full fire with firelight system. I've promised to make a campfire with pot in 3d for the programmers to test the FX.
  22. I am amazed at the size of the buildings and everything i am making for the Unreal Engine. It is 1:1 real life scale. By comparison, the buildings of CC are ants sized. I had to correct a scale issue today that was noticed by our terrain programmer. Regarding animations, all of the citizens movements are handled by motion capture (MoCap) and we are excited to have true to life looking movements.
  23. Non grid buildings. Maybe some easy way to snap them to be grid placeable because some people like that. Large worlds. Combination of the terrains you can imagine, land, beach, mountains, island. For the outside edge of the map there is no preference, we can put anything - land, sea, mountain.
  24. Yes kind of. We need to get our new terrain system working well first.