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GenV last won the day on July 27 2017

GenV had the most liked content!

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About GenV

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  1. Hmm, okay, I found that Kralyerg mentioned something about uploads possibly being disabled while the game is in beta mode, in his post about CC 1.75.
  2. Whoa, only two hours and I get not one, but TWO people responding! Y'all are awesome! Query, thanks for the welcome and the response. I will definitely have to check that one out, sounds like exactly what I need! I'll see if the luxuries storage closer to the dock works too, but didn't I read somewhere that the ale wench doesn't gather from those? Don't know, could be wrong. Esther, thank you for your response as well. So, 1.75, hmm? Sadly, I have even seen posts referring to 1.75, but yet it did not even occur to me that I was on an older version. Any idea when 1.75 will be available on Steam? I mean, yes, I could download and install it manually, except I am feeling *ahem* lazzzzzyyyyyy. (Just kidding, if it isn't going to be available on Steam soon I will just go ahead and download it.) Again, thank you both so much for your responses. This is obviously a much better community and board than SOME I have been on, which shall remain nameless...
  3. Hi ShockPuppet! So, which items can be made impassable, anyway? I have tried soooo many and can't find a one! I am playing CC 1.71 Journey. Here is why I ask... I am playing a shipwreck start (and it must have been an incredible storm, my poor ship is smack dab in the middle of the largest land mass, far from any water!) and I have built up enough that I am importing some luxuries and even producing some (ale, wine, pipe tobacco). HOWEVER... whenever I import any luxuries, the trader ignores my Inn and Garden; walks right past the Inn and takes everything next door (literally, less than 10 squares from the Inn) to the shipwreck storage. This also happens with about half the luxuries I produce; laborers take them to the shipwreck. Once the luxuries are in there, Lorance, my ale wench assigned to the inn, completely ignores them even if the inn is empty. (I watched her walk all over the map "picking up resources" with an empty inn and lots of rum in the shipwreck.) To get the luxuries, I had to schedule the ship for destruction. The workers emptied it, took most things to other warehouses and storage yards, and dropped the luxuries off at the inn. Yay! Then I reclaimed the shipwreck, because I want to keep it; I have turned it into a monument, with hedges, flowers, planters and trees, and both red and white brick roads all around it (though not touching it). And now the traders and laborers are stocking it with new/imported luxuries again. Poor Lorance doesn't know what to do! SOOO... I want to build an impassable SOMEthing in front of it to keep those pesky Banis from ever using the shipwreck again. Right now they ignore the hedges and flowerbeds, and tromp all over my flowers to get to the ship! I have tried both regular and ghost decorations; so far I have not found one that I can turn impassable. (Build, check, remove, repeat...) Thanks!
  4. Assuming this chart to still be valid for the latest CC... Well THAT explains why my carrot fields never do well! I was starting to think it was a bug (but of course that never happens...). Then I realized the temps consistently get into the 100s (tropical climate) and found this thread. Carrots don't do well above 90. I normally play mild climates, so wasn't even thinking about the temperature, to tell the truth. I'm going to have to get me some new crops... So glad this chart is available! Thanks!