Welcome to Black Liquid Software

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

Diego

Members
  • Content count

    18
  • Joined

  • Last visited

  • Days Won

    2

Diego last won the day on August 15

Diego had the most liked content!

Community Reputation

10 Clear

About Diego

  • Rank
    Worker
  1. hey

    hi blinkin!! nice to see you again
  2. hey

    very good, now shock can build his house with more than 2 materials too
  3. hey

    will be ever not in beta, banished?
  4. hey

    yes sure. i have to return my real life now, pumpkin are fully grown. wait, what's my real life? :-D
  5. hey

    where is the blackliquid team? tell us that you are developing the new game
  6. the real problem, is that these abstract resources should be stored somewhere...
  7. can we have that tag?
  8. hi to make game more difficult, and to make a funny colonization dinamic, i'd like to add stone quarry and different ore mines as resource.. so you can build mines and quarry only in the specific place maybe there will be ordinary mines and quarry, but not upgrabable
  9. yes agreed, the toolbar is wonderful now
  10. a new version! http://www.shiningrocksoftware.com/2017-03-21-1-0-7-beta-version-2/
  11. nice, i'm blind. i looked for 15 minutes
  12. i can't find CC 1.74...
  13. wonderful.....markets are updated to the new flags?
  14. nice, thx well, for now there is no storage based on new flags....
  15. well, it's great!!! but now i'm bit confused. i'm not playng banished for a while, and this is only CC, not mega mod...so what kind of mod should i put with CC without breaking the new flags?