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estherhb

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  1. Professions Here’s a list of the Professions used in Colonial Charter. Professions from original Banished are indicated in blue; these professions may also be used in Colonial Charter’s professional buildings as shown. Profession Description Locations Adventurer A brave adventurer who looks for artefacts in dangerous temple ruins. Golden Llama Monument, Ceremonial Grounds Ale Wench Tends to customers at the public Inn and Garden, Taverns and Coffee House. Tavern, Small Tavern, The Local, Inn & Garden, Coffee House, Pub Kitchen Apothecary Creates medical concoctions for unhealthy people to take to a Herbalist building for consumption Apothecary, Herb Grower, Herb Mender Baker Operates the ovens that bake breads and pastries. Bakeries Beekeeper Tends to beehives. Apiary Blacksmith Produces new tools and other items made from iron and steel. Blacksmith and upgrades, City Blacksmith, Small Iron Smelter, Forge, Foundry, Metalsmith Bootlegger Can be found hanging around back alleys, procuring items for a price. Bootlegger, Smuggler’s Dock Botanist Plants seeds and grows seedlings and vegetables. Greenhouse Brewer Brews ale and mead. Brewery, Quay Brewery, Ricewine Still Builder Builds buildings, roads and bridges. Temporarily assigned to locations needing their skills. Butcher Cuts up meat into different products, including meat cuts, tallow and sausage. All butcher stalls Carver Carves statues from Wood, Stone and other materials. Statue Carver Chandler Makes candles in the old fashioned way. Chandlery Charter Deputy A trader who assists with the exchange of goods and resources at the Chartered Trader building Chartered Company Cleric Tends to the religious needs of the community; bring happiness to citizens Churches, chapels, Seafarer’s Shrine, Courthouse, Watershrine Curer Cures tobacco for consumption as pipe tobacco at an Inn and Garden or Tavern. Curing Barn Dairyworker Processes milk into dairy products such as cheese, butter and cream. Old Dairy, Dairy Parlour, Milking Barn Distiller Makes stronger alcoholic spirits at the Distillery building and bottles them for consumption. Distillery Dock Worker Performs a range of simple work at various dock buildings. Dock Workshop, Dock Chicken Breeder, Reed Farm, Rice Planter, Driftwood Scavenger Dredger Harvests Mussels, Oysters, Crayfish and Seaweed Tidal Pool, Water Scavenger Farmer Plants seeds, tends to crops, and harvests fruits, vegetables and nuts. Crop fields, plantations and orchards Fire Bundler Makes fuel from a range of organic products which are then useful for heating homes or converting into furnace fuel at a Fuel Refinery. Bundling Shed Fisherman Catches fish for food. Fishing Dock, Quay Fishery, Dock Fishery Forester Plants saplings and cuts down mature trees to produce Logs. Forestry lodges Fuel Refiner Takes house fuels such as firewood or charcoal and converts them to Furnace Fuel for industrial use. Fuel Refinery, Small Fuel Refinery Garrison Performs military duties in defensive and supply positions Block House, Work Camp Gatherer Searches for roots, berries and other foods growing in the forest. Gatherer’s Hut, Wild Shepherd, Stone Gatherer, Iron Gatherer Gemcutter Cuts and polishes Rough Gemstones. Gemcutters Glassmaker Uses furnaces and meta equipment to melt sand into glass. Glassworks Grove Tender Tends to white mulberry trees. White Mulberry Grove Herbalist Collects herbs and cures minor ailments. Herbalist, Herb Mender Herdsman Tends to livestock. Pastures Hunter Hunts wild game for food. Hunting Cabin, Duck Blind Joiner Makes furniture out of wood which is needed to construct some advanced buildings. Joiner Kilnsman Creates a stack historically known as a Clamp, which burns Charcoal or fires Bricks. Stacks Burner, Brickworks Laborer Performs easy work such as clearing areas and moving produced goods to storage. Not assigned to a building Melter Converts Gold and Silver Ore into Gold Guilder or Silver Pfennig, currencies used to purchase goods or for trade. Melting House Miller Operates the mill and crushes grains into flour. Large Windmill, Small Windmill, City Windmill, Watermill Miner Digs iron ore from out of the ground Mine, Iron Ore and Coal Mine, Precious Mine, Placer Mine, Tin Ore Mine Shaft, Copper Ore Mine Shaft Monk Contemplates existence and produces your choice of Ale, Blueberries or Herbs. Abbey Official Collects taxes in the form of Silver Pfennig for use in your town. Governor’s Office Packer Packages various goods for distribution to the construction sites of advanced buildings. Building Supplier, Homewares Supplier Physician Heals sickness and can help increase health of citizens Hospital, City Hospital Potter Creates Pottery, an item needed for the construction of some advanced buildings. Potter Preservist Makes preserved foods out of a variety of meats, fruit or vegetables. Preservist Presser Presses by-products into vegetable oil or seed oil Oil Press Quartermaster Responsible for the procurement of military goods and resources. Quartermaster Roper Makes rope from plant fibers. Ropery Sailor Embarks on dangerous voyages upon the high seas procuring the bounty the ocean has to offer. Wharf & Ship Salt Boiler Boils down seawater that has been pumped into a saltworks, turning it into salt. Saltworks Shipwright Builds Hull Components needed primarily for the construction of advanced ship and trade ship buildings. Ship Yard Shoreman Gathers sand or clay, or hunts for frogs or turtles at the shore. Shore House Silk Farmer Cultivates silkworms for cloth and food. Silk Hut Soldier Performs military duties in front line and forward positions. Forward Post, Musket Range Stableman Takes care of various animals and crates them to be sold as domesticated animals. Stable Stonecutter Quarries stone from the ground. Quarry, Small Quarry, Stone & Salt Mine Sugar Boiler Boils down sugar cane, maple sap or sugar beets into crystalized sugar. Sugar House Tailor Creates warm clothes to ward off the effects of winter. Tailor, Seamstress, Tailoring Company, Seamstress Guild, Uniform Maker Tanner Processes raw animal skins into tanned leather and other textiles. Tannery Teacher Educates young citizens so they can create more resources from the same work. All schools Tinnery Worker Folds tin sheets into tin cans and fills them with food. Tin cans are welded shut to preserve freshness. Fruit Tinnery, Protein Tinnery, Soup Tinnery, Vegetable Tinnery Trader Collects and distributes goods. all trading docks Vendor Collects and distributes goods. All markets, Water Tower, City Water Tower, Windmill Pump Vendor (Stall) Manages an individual market stall, much like a regular market vendor. All market stalls and market carts, Dock Wood Finder Vintner Presses and barrels wine. Winery Weaver Makes fabric products from plant fibers. Weaver, Fiber Watermill Woodcutter Chops Logs into Firewood or Lumber. Wood Cutter, Chopper, Saw Pit, Lumberyard, Sawmill, Waterwheel Sawmill Worker Can assume a large variety of jobs. View full article
  2. Professions Here’s a list of the Professions used in Colonial Charter. Professions from original Banished are indicated in blue; these professions may also be used in Colonial Charter’s professional buildings as shown. Profession Description Locations Adventurer A brave adventurer who looks for artefacts in dangerous temple ruins. Golden Llama Monument, Ceremonial Grounds Ale Wench Tends to customers at the public Inn and Garden, Taverns and Coffee House. Tavern, Small Tavern, The Local, Inn & Garden, Coffee House, Pub Kitchen Apothecary Creates medical concoctions for unhealthy people to take to a Herbalist building for consumption Apothecary, Herb Grower, Herb Mender Baker Operates the ovens that bake breads and pastries. Bakeries Beekeeper Tends to beehives. Apiary Blacksmith Produces new tools and other items made from iron and steel. Blacksmith and upgrades, City Blacksmith, Small Iron Smelter, Forge, Foundry, Metalsmith Bootlegger Can be found hanging around back alleys, procuring items for a price. Bootlegger, Smuggler’s Dock Botanist Plants seeds and grows seedlings and vegetables. Greenhouse Brewer Brews ale and mead. Brewery, Quay Brewery, Ricewine Still Builder Builds buildings, roads and bridges. Temporarily assigned to locations needing their skills. Butcher Cuts up meat into different products, including meat cuts, tallow and sausage. All butcher stalls Carver Carves statues from Wood, Stone and other materials. Statue Carver Chandler Makes candles in the old fashioned way. Chandlery Charter Deputy A trader who assists with the exchange of goods and resources at the Chartered Trader building Chartered Company Cleric Tends to the religious needs of the community; bring happiness to citizens Churches, chapels, Seafarer’s Shrine, Courthouse, Watershrine Curer Cures tobacco for consumption as pipe tobacco at an Inn and Garden or Tavern. Curing Barn Dairyworker Processes milk into dairy products such as cheese, butter and cream. Old Dairy, Dairy Parlour, Milking Barn Distiller Makes stronger alcoholic spirits at the Distillery building and bottles them for consumption. Distillery Dock Worker Performs a range of simple work at various dock buildings. Dock Workshop, Dock Chicken Breeder, Reed Farm, Rice Planter, Driftwood Scavenger Dredger Harvests Mussels, Oysters, Crayfish and Seaweed Tidal Pool, Water Scavenger Farmer Plants seeds, tends to crops, and harvests fruits, vegetables and nuts. Crop fields, plantations and orchards Fire Bundler Makes fuel from a range of organic products which are then useful for heating homes or converting into furnace fuel at a Fuel Refinery. Bundling Shed Fisherman Catches fish for food. Fishing Dock, Quay Fishery, Dock Fishery Forester Plants saplings and cuts down mature trees to produce Logs. Forestry lodges Fuel Refiner Takes house fuels such as firewood or charcoal and converts them to Furnace Fuel for industrial use. Fuel Refinery, Small Fuel Refinery Garrison Performs military duties in defensive and supply positions Block House, Work Camp Gatherer Searches for roots, berries and other foods growing in the forest. Gatherer’s Hut, Wild Shepherd, Stone Gatherer, Iron Gatherer Gemcutter Cuts and polishes Rough Gemstones. Gemcutters Glassmaker Uses furnaces and meta equipment to melt sand into glass. Glassworks Grove Tender Tends to white mulberry trees. White Mulberry Grove Herbalist Collects herbs and cures minor ailments. Herbalist, Herb Mender Herdsman Tends to livestock. Pastures Hunter Hunts wild game for food. Hunting Cabin, Duck Blind Joiner Makes furniture out of wood which is needed to construct some advanced buildings. Joiner Kilnsman Creates a stack historically known as a Clamp, which burns Charcoal or fires Bricks. Stacks Burner, Brickworks Laborer Performs easy work such as clearing areas and moving produced goods to storage. Not assigned to a building Melter Converts Gold and Silver Ore into Gold Guilder or Silver Pfennig, currencies used to purchase goods or for trade. Melting House Miller Operates the mill and crushes grains into flour. Large Windmill, Small Windmill, City Windmill, Watermill Miner Digs iron ore from out of the ground Mine, Iron Ore and Coal Mine, Precious Mine, Placer Mine, Tin Ore Mine Shaft, Copper Ore Mine Shaft Monk Contemplates existence and produces your choice of Ale, Blueberries or Herbs. Abbey Official Collects taxes in the form of Silver Pfennig for use in your town. Governor’s Office Packer Packages various goods for distribution to the construction sites of advanced buildings. Building Supplier, Homewares Supplier Physician Heals sickness and can help increase health of citizens Hospital, City Hospital Potter Creates Pottery, an item needed for the construction of some advanced buildings. Potter Preservist Makes preserved foods out of a variety of meats, fruit or vegetables. Preservist Presser Presses by-products into vegetable oil or seed oil Oil Press Quartermaster Responsible for the procurement of military goods and resources. Quartermaster Roper Makes rope from plant fibers. Ropery Sailor Embarks on dangerous voyages upon the high seas procuring the bounty the ocean has to offer. Wharf & Ship Salt Boiler Boils down seawater that has been pumped into a saltworks, turning it into salt. Saltworks Shipwright Builds Hull Components needed primarily for the construction of advanced ship and trade ship buildings. Ship Yard Shoreman Gathers sand or clay, or hunts for frogs or turtles at the shore. Shore House Silk Farmer Cultivates silkworms for cloth and food. Silk Hut Soldier Performs military duties in front line and forward positions. Forward Post, Musket Range Stableman Takes care of various animals and crates them to be sold as domesticated animals. Stable Stonecutter Quarries stone from the ground. Quarry, Small Quarry, Stone & Salt Mine Sugar Boiler Boils down sugar cane, maple sap or sugar beets into crystalized sugar. Sugar House Tailor Creates warm clothes to ward off the effects of winter. Tailor, Seamstress, Tailoring Company, Seamstress Guild, Uniform Maker Tanner Processes raw animal skins into tanned leather and other textiles. Tannery Teacher Educates young citizens so they can create more resources from the same work. All schools Tinnery Worker Folds tin sheets into tin cans and fills them with food. Tin cans are welded shut to preserve freshness. Fruit Tinnery, Protein Tinnery, Soup Tinnery, Vegetable Tinnery Trader Collects and distributes goods. all trading docks Vendor Collects and distributes goods. All markets, Water Tower, City Water Tower, Windmill Pump Vendor (Stall) Manages an individual market stall, much like a regular market vendor. All market stalls and market carts, Dock Wood Finder Vintner Presses and barrels wine. Winery Weaver Makes fabric products from plant fibers. Weaver, Fiber Watermill Woodcutter Chops Logs into Firewood or Lumber. Wood Cutter, Chopper, Saw Pit, Lumberyard, Sawmill, Waterwheel Sawmill Worker Can assume a large variety of jobs.
  3. If you have made sure that you are using Banished 1.0.7 Beta - Build 170320 and the following mods/versions in this order (and no other mods) than I don't know what else to recommend except to delete everything Banished, including save files, buying your own copy of Banished and starting over: Compatibility Mod 1.0.7 Colonial Charter 1.75 MegaMod .07 MegaMod .07 Deco
  4. I don't remember there being a problem where Apricot orchards produce Cotton in 1.71 but that doesn't mean it doesn't exist. That type of discrepancy is usually caused by an error in a string table calling up the wrong product. If that's the case, your Apricot Trees will always produce Cotton. It's hard to see what is going on in your pictures since they are taken in winter during a snow storm. However, I think you should check pathing for workers to see if they live near the field and make sure your nearby barns have room. Also make sure your food limit is high enough. (And verify that you planted your orchards at least 4 years ago.) Cotton is a good crop, even if it isn't what you wanted. You can make Cloth from it at the Weavers and it is worth 8 points. You could upgrade to CC 1.75 which will also give you the new flags (think categories). You'll need to make sure you're using Banished Beta 1.0.7 - build 170320 and are using the 1.0.7 Compatibility Mod. Also, upgrade to MM .07 and MM .07 Deco. Load order: Compatibilty Mod, CC 1.75, MM .07, MM .07 Deco - those are all available from this forum.
  5. So, what version of Banished are you using? (Can find it at the bottom of the 1st Banished screen.) Are you using any other mods other than MM .07 and MM .07 Deco? Note that it can take 10 to 15 minutes to load. That time was reduced for me when I switched to DirectX 11, but not everyone's computer likes DX11.
  6. It takes 4 years for orchards to mature and produce crops - have you waited long enough? To maximize production, make sure you have a barn nearby with room in it and a house nearby for the farmer.
  7. I've had this happen a few times when making a crop field or pasture but seldom more than once on a map but not recently. You could try a new map or you could cover the field using the ground cover squares found in the ghost decorations. (I planted a ghost tree in a spot that hid the weird ground.)
  8. The size calculator at BanishedInfo.com is a good resource for best size when you use vanilla Banished (go here). However, you should adjust the sizes depending on the climate you use. When I'm using a Very Mild climate, I make my crop fields 8 x 18 (or 12 x 12), a bit larger than the 11 x 11 recommended. I make my dense orchards 9 x 19 but I've made them bigger and those are fine too. If you use a harsh climate, you probably need to use smaller fields.
  9. Mods turn red when they both have code that they effect - it isn't really a "conflict".
  10. Are you using Banished 1.0.7 Beta - Build 170320? You can check which version you're using at the bottom of the game's 1st page.
  11. Some are bigger than others - much bigger: Giant Chicken
  12. United States. California actually.
  13. If you can't get Banished working, maybe it's time to update to the current version of Banished and Colonial Charter?
  14. Are you playing with CC 1.75 and Banished v 1.0.7 Build 170320?
  15. I looked this up on Steam and found two suggestions - hope one works: 1) Try switching to DirectX11 instead of DX9 2) Keep CTRL pressed while launching Banished so you bring up the Options before the game itself and try checking "Use software mouse cursor". (recommendation from Vrayna)