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estherhb

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estherhb last won the day on December 3 2017

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About estherhb

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  1. Sounds like a problem caused by the new flags in Banished 1.0.7. Are you using the 1.0.7 Compatibility mod above MegaMod? If you are, and it is still crashing, which Town Hall are you building?
  2. A couple of us have recently posted how we start a game HERE Most of the time, the best 1st food source is a Gathering Hut. There are a few starts that give you Rice as a 1st food; if you get Rice, you should also build a Dock Rice Planter right away before your people use up all of the Rice. It produces food all year.
  3. What program is asking for a password? What does the error say? When you download the .rar file, you need to extract the file into a .pkm file. You can use a free program like 7-Zip File Manager if you don't have another program that does that. Then put the .pkm file into your Banished>Windata folder.
  4. There are several climates that don't have snow; they are listed here
  5. The Sawpit makes 60 Lumber per year. You could use two of those instead of the regular sawmill. Once I build a Stacks Burner, I no longer use Lumber (you get 11 Charcoal from each Log, but only 4 Firewood).
  6. As promised, here's how I start a new town, using an Easy Start. This is a Word file. Easy Start.docx
  7. Take a look at the Wiki here in the Forum. If you don't find it, let us know.
  8. There isn't one way to play Banished - even the unmodded version. The way you play partly depends on which starting condition and difficulty you choose. Watching some of the playthroughs on YouTube can really help. Most of those seem to use a Hard Start. I can tell you how I play using an Easy start, but probably no one else does exactly what I do. But if you want, I can lay that out for you. Note that many of the CC features have been made into separate, smaller mods (go to Downloads). You might want to use those at first so you don't have to deal with all the new stuff at once.
  9. Sounds like you might have been using Red Ketchup's Medieval Town that hasn't all been updated for Banished 1.0.7. He has updated portions of that mod and they are compatible with CC 1.75 and Banished 1.0.7. The updates can be downloaded from WorldofBanished.com. While you're there, go shopping for other 1.0.7 compatible mods. BTW, a new MegaMod is being worked on (maybe will be out in 3-4 weeks???). Red Ketchup is also working on a mod that combines many of his favorite mods. I think it will also be out before Groundhog's Day - but I'm not sure. You definitely need Despo20's houses. There are only 2-3 but they are gorgeous!
  10. Unfortunately animations are really limited in Banished and there isn't a way to create new ones. Also, it is really difficult to create new animals. (I've been told that creating the added livestock made ShockPuppet cry.) So, I don't think you'll see horse or ox drawn wagons anytime soon.
  11. Kid1293 has created a mod with some Wild West Buildings. It's available from WorldofBanished.com. There are some existing buildings that go really well with this, such as the Old Market, the Log Cabin, etc. As with the "Space Colonization" mod, it would take a lot of time for someone to create all of the buildings needed to really change the look. I think this would be easier than the space mod because the buildings could function the same. The problem is finding someone who is excited enough to want to spend the hundreds of hours needed to create all of the buildings needed and test everything.
  12. Yeah - can't change the merchant boats. They all tried and it causes crashes or something. To really change the game to make it look like "Banished - Colonizing the Red Planet", someone would have to design 50+ new buildings. It isn't that bad to make those that are just replacing the model - for example create a "Dorm" to replace the "Boarding House" or a "Command Center" to replace the "Town Hall". But it gets more complicated if you want to have Oxygen and Water become required items. Or create Solar Panels or Wind Turbines to produce fuel. Even with a lot of work (and jury-rigging), it will mainly be cosmetic changes since you really can't change the AI. If you really want to colonize outer space, you might be better off playing PlanetBase, or wait for Surviving Mars, coming out sometime in 2018 - trailer here: https://video.search.yahoo.com/search/video?fr=mcafee&p=new+martian+game+2018#id=1&vid=1f76cf4e4ab278450c44388f2211d336&action=click
  13. As a fan of maple syrup, have you ever listened to this? (press the arrow in the blue circle) https://www.npr.org/templates/story/story.php?storyId=4571982
  14. decoration

    Glad you like the new separate mods. Kralyerg is currently working on updating MegaMod. He'll eventually get back to making more modular pieces but it may be a little while.
  15. Not sure what is wrong, but have you done all of the following? Make sure you are using Banished 1.0.7. The version is shown at the bottom of the opening screen. Make sure you have extracted the .rar files to .pkm files and have put them in your Banished > WinData file. After you select the mods, it will ask if you want to restart. Say yes. When the game comes back, exit completely (helps prevent crashes). Make sure the mods are still checked and start the game. The mods should be in this order: Compatibility Mod 1.0.7 CC 1.75 (optional - MM contains 1.71) MegaMod .07 MegaMod Deco .07