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estherhb

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estherhb last won the day on August 12

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About estherhb

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  1. There is nothing in this mod that would keep you from getting Nomads. It must have been a coincidence.
  2. hey

    That's too bad. Hopefully he will get the next beta out soon. There are a lot of folks who really rely on being able to subscribe to mods from Steam. It's a shame - the mods here and at WorldofBanished are worth the effort of learning to download them.
  3. hey

    The new Flags have been incorporated into CC 1.75. The increase in the number of materials that can be used to make a building was requested by Red Ketchup and is something that many of the modders at WorldofBanished.com wanted. CC uses Building Materials and Homewares to do the same thing. Will BL continue to make mods? Hard to tell. They have been working on a new game for a while, but I don't know the status of it. I would imagine that most of their creative energies are directed toward their own game. Fortunately for Banished players, the modders at WoB and others continue to produce some wonderful mods. The last time I spoke to Kralyerg, he had started updating MegaMod, but he was been sidetracked by real life. Perhaps when Banished is no longer in Beta, he will be available to work on that project again.
  4. CC - Journey 1.75 was updated with the new Flags and requires use of Banished Beta 1.0.7. The previous versions of Journey do not have the new Flags. It might be possible to play the previous versions using Beta if you use the 1.0.7 Compatibility mod - but I've never tried it.
  5. The Shipwreck no longer stores luxuries in CC 1.75.
  6. By adding new Flags, Banished 1.0.7 Beta made a lot of mods out of date. And created a lot of work for modders to update everything. Until Banished is out of Beta, resulting in no more changes will be made for a while, I doubt that all of these smaller mods will get updated. Just a guess on my part because no one from Black Liquid has said anything.
  7. That looks correct. If you start Banished, and open Mods, it is indicating that you have MegaMod .06 not .07? If so, please recheck whether you are unsubscribed to .06. If you did, I really don't know what to say. Sorry. (I'm assuming that you started a new game when you unsubscribed.)
  8. Did you subscribe to MegaMod .06 on Steam? If so, did you unsubscribe? Also, verify that there's a MegaMod .07 file in your Banished > WinData folder and no old copy of .06 in there (the file should be 2,087,225 KB).
  9. Glad you figured it out
  10. When mods are red, it only indicates that they affect the same code and doesn't indicate they won't work together. Did you start a new game after you added this mod? If you did, then I can only assume the mod isn't working with Banished 1.0.7. Unfortunately, Kralyerg isn't around to ask him about the mod.
  11. What are the other mods and what order are they in?
  12. The correct load order is: 1.0.7 Compatibility CC 1.75 Journey MegaMod .07 MegaMod DecoPack .07 They will all be red because they affect the same code - it doesn't mean they don't work together.
  13. You could check the log. Maybe a tornado or plague? Either way, that sounds painful. (Of course, if it's a tornado, there will be ruined buildings everywhere - that would be a big clue.)
  14. It's nice to know that I've been given power over something - no matter how small. Bwahahaha.
  15. Bannies are creatures of habit. Once their pathing is established (work to storage to home to work, etc.), it takes a while for them to recognize there's a new path they should follow. Since you are dealing with a mini woodchopper, you could delete him and build a new one and see if you get a new worker who isn't set in his ways.