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estherhb last won the day on January 30

estherhb had the most liked content!

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About estherhb

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  1. Nope. That was created by someone else, using different software.
  2. Housing is included in the Construction Spreadsheet.
  3. The mausoleums and fence are part of Red Ketchup's Creepy Cemetery mod which is included in MegaMod 8.01.
  4. I first said "Yep, they're just for hunters." but that's misleading. Animals that are actually walking around such as deer (or Bison in the Frontier start) can be hunted by hunters. In the Wild Things map, the animals are not moving. All of these, and the other foods found on the map, can be gathered by Laborers when you highlight them using the gather wild foods tool. The only animals you can put in a pasture are those you buy from a merchant who visits the trading post or animals from another pasture.
  5. The reason the saves aren't compatible is that Banished was updated back in 9/2017. At that time several new "flags" (think "categories) were added that are used to categorize items, some flags were eliminated, and several items changed flags. CC 1.76 uses the new flags and can't do any kind of updating to the previously used flags in an old save. That means it simply crashes. If you use any mods other than CC 1.76, make sure they were created or updated for use with the new version of Banished (1.0.7 build 170910).
  6. 375 olives certainly sounds like enough to make veggie oil from olives. You could raise your food limit up some more just in case you are periodically hitting the limit without noticing it. Also make sure you have room for the oil in nearby barns. Since these don't sound like likely culprits, could you send me a picture of your oil press with the info screen open?
  7. Kralyerg looked at the code and found some issues caused by the addition of the tiny map. Apparently the map is sometimes asked to put too much of something somewhere. MM can't get it to work and it just keeps trying - the result is that the game doesn't load. There's also an issue where not all of the terrains have settings for "tiny" maps which creates other issues. You are the first person who has brought this issue to our attention so it can be fixed. Thanks for letting us know.
  8. There is one other thing you could do. Before the stable was added to CC, Kralyerg created a different stable you could build to produce Domesticated Animals. It doesn't require Domesticated Animals to build it. It requires Oats, Corn or Barley to produce Domesticated Animals. You can find his mod HERE. Place it below CC.
  9. Interesting issue. Valleys and Mountains and Small maps (also Medium and Large maps) are all part of original Banished, so I would kinda assume they would work together. Not sure which (or whose) mod adds Tiny maps to MegaMod (it isn't part of Colonial Charter), but I did let Kralyerg know so he can take a look at this and fix the problem in MM9. (Kralyerg is the member of the Black Liquid Team who puts MM together.)
  10. You could highlight the text and paste it into a Word Document. Or take a screenshot.
  11. Hard to tell what's happening without a picture. Sounds like your laborers have found their way to the area that needs to be cleared, but aren't finding a way back. Try placing more bridges. Be sure to add at least a few sections of road at both ends so it doesn't become blocked by bushes or trees.
  12. Stiles - I'm trying to keep this simple. Right now, he doesn't need to load a lot of mods so no need to create a desktop shortcut. If you have 8 .pkg files, then at some time, you must have reloaded and duplicated the 4 files.
  13. The easy answer is yes. However, I switch between playing CC with a lot of mods and playing with MM and I don't want to have to keep downloading those mods. So I move the mods into another folder when I'm not using them so it doesn't increase the time to load the game. If you have subscribed to any mods via the Steam Workshop, go ahead and unsubscribe to those, especially CC. Make sure you keep the 4 .pkg files: Data0.pkg, Data1.pkg, Patch0.pkg and Patch1.pkg.
  14. Mine is located at Local Disk (C) > Program Files (x86) > Steam > steamapps > common > Banished > WinData.. Hope that helps. When you put MM into your WinData folder, make sure it is 3 separate files; they can't be in a subfolder. Then, when you go into Banished and check the mods, be sure to exit the game completely before starting a new game - that helps prevent crashes. Note that for some people, switching to DX11 makes it load faster, but for others, it makes it crash.
  15. The New England Colonial mod is available on Steam. The row houses from Colonial Charter are not available in a separate mod. You may want to take a look at kid1293's Colonial Modular Housing mod and his Rowhouses Housing mod and Discrepancy's Townhouses mod. All are available from WorldofBanished.com.