Welcome to Black Liquid Software

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

estherhb

Moderators
  • Content count

    2,433
  • Joined

  • Last visited

  • Days Won

    112

estherhb last won the day on May 16

estherhb had the most liked content!

Community Reputation

1,263 Blazing

7 Followers

About estherhb

  • Rank
    Governor
  1. Keep in mind that MegaMod is huge. The download is a compressed 1.49 GB .RAR file. When you extract this, you will get 3 .pkm files that are up to 2 GB each. Make sure you have enough memory on your laptop. Also, this could be a problem with lack of bandwidth for downloading.
  2. Mods that affect the same code turn red - it doesn't mean they aren't working or causing conflicts. Did you try starting a new game with the mod activated?
  3. You should also try switching to DX9 or DX11. I find that DX11 loads faster, but some find it causes crashes.
  4. Verify that you are using Banished 1.0.7 - Build 170910 (it is at the bottom of the opening menu. Also verify that you are using MegaMod 8.01, and that you extracted the .rar file into the 3 .pkm files put them in your Banished>WinData folder. Anytime you make any changes to your mod list, be sure to exit the game completely then load it up and start a new map. This helps prevent crashes. Until you make sure MM is working OK, don't add any other mods. Note that MM is HUGE so it could take 10 minutes or so to load up. If this just isn't working, it could be that your PC can't handle the combined size of the files. Try running just Colonial Charter 1.76 with vanilla Banished and see if that works (CC 1.76 is the largest mod in MM.) If you are crashing during autosaves, it could be that your anti-virus sees Banished as a threat. In that case, you will need to add Banished to your program's exclusion list. (There should be instructions for your software on-line.) Please let us know if any of this helps.
  5. I don't know what "the 2 seed traders" are without the full name and the toolbar info, but I'm glad it's working.
  6. The main reason trading posts cause crashes is because the inventory uses "flags" (think "categories") that aren't in the vanilla game. This can mean you are either using a version of MegaMod other than 8.01 or a version of Banished other than 1.0.7 build 170910 or it could mean there is a trading post in MM that somehow did not get updated to use the new flags. Since you have verified which version/build of Banished you have already, please verify that you have all 3 MegaMod 8.01 files activated, in 1, 2, 3 order. After you verify that you are using the right version of MM, let us know exactly which Trading Posts have problems so Kralyerg can check the code for that particular model - it will help if you tell us which toolbars you used to access them and include a picture.
  7. Make sure you are using the most recent version of Banished - v 1.0.7 - build 170910. You can find that at the bottom of the 1st menu. Also, make sure you aren't using any other mods at 1st to make sure there is nothing incompatible. Make sure you have all 3 MM8. 1 mods in 1, 2, 3 order and no other versions of Colonial Charter enabled. They will be red which is normal. Also, anytime you make changes to your mod list (add or delete), be sure to exit the game completely before starting a new game.
  8. Please verify which version and build # you are using - it is shown at the bottom of the 1st menu. Should be v 1.0.7 - build 170910. If that's OK, try lowering the limit for Construction and Fuel to 10,000 each to see if it is an issue with the building not reading the limit correctly. (I tried placing the same building with your limits and didn't have an issue.)
  9. I can completely understand why you want to keep playing this game. Unfortunately, I don't have any way of helping you solve this problem since I can't duplicate the issue.
  10. It isn't something I can recreate. For one thing, you are using an old version of Colonial Charter (v. 1.55) while the current version is 1.76. However, I don't remember that there was a "fix" for the bridge, so it could be a glitch caused by the map you are using since you mentioned it doesn't happen on another map. Maybe someone else has experienced this and will have a solution.
  11. So, no need for "laborers" to clear the area? Are the resources that were there just lost and not really needed in this game?
  12. On a different note: looks like an old version of Colonial Charter. If your PC can handle it, I would upgrade to CC 1.76, the current version. There are several mines that can be placed on flat ground - and can be upgraded 2x so they become limitless.
  13. Can you attach a picture?
  14. The current version of Colonial Charter is Journey 1.76. The Forge Awakens will not work well with the current version of Banished (1.0.7) - Build 170910.
  15. Welcome to Black Liquid Software. There are spreadsheets for Colonial Charter HERE. That section also contains many other charts. These were made for CC 1.75 and the there may be a few minor changes. They can be downloaded and modified. Any suggestions you may have to make them more user friendly would be greatly appreciated.