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estherhb last won the day on December 3

estherhb had the most liked content!

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About estherhb

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  1. Not sure what is wrong, but have you done all of the following? Make sure you are using Banished 1.0.7. The version is shown at the bottom of the opening screen. Make sure you have extracted the .rar files to .pkm files and have put them in your Banished > WinData file. After you select the mods, it will ask if you want to restart. Say yes. When the game comes back, exit completely (helps prevent crashes). Make sure the mods are still checked and start the game. The mods should be in this order: Compatibility Mod 1.0.7 CC 1.75 (optional - MM contains 1.71) MegaMod .07 MegaMod Deco .07
  2. I'm glad your towns work fine and that we could clarify how the CC markets work (compared to what you had hoped).
  3. One of the challenges in playing Banished is figuring out the game's idiosyncrasies and using those in the best way to create a successful town. Sounds like your insistence on creating specialized, one product, towns isn't working well. Reminds me of the saying that Einstein is credited with: "insanity is doing the same thing over and over again and expecting different results." I know this is frustrating, but now that you know what your options are, you need to decide if you want to adjust how you are playing or live with the results.
  4. You could try moving the broccoli not in Trading Posts to Resource Barns where the Market Vendors and citizens can't grab it. The Resource Barn will store 25,000 (based on weight). If you add the Ridiculous Storage mod from Kralyerg's Kave, that will increase storage 5X (goes above CC).
  5. He's working on it, but no idea yet when it will be finished.
  6. Please make sure you are using the most recent version of Banished - v 1.0.7 (The version # is at the bottom of the opening menu). If you are using the Colonial Charter Mod, make sure you are using the most recent one - CC 1.75. If you are using MegaMod, you should also be using the Compatibility Mod, placed above it. If that isn't the problem, please let me know.
  7. Interesting ideas, but sorry - only roads can increase walking speed. And there is no way to create a mod that gives a universal bonus.
  8. Kralyerg is currently making separate smaller mods, for use with vanilla Banished, using the models contained in CC 1.75, such as the themed sets. What do you mean by "difficulties"?
  9. The bigger file is the correct one. (2nd one listed.)
  10. If you want to download CC Journey 1.75, you can click on Downloads, a dark blue tab at the top of this page. When you download the file, it will be in a compressed format (.rar) because it is so big. You will need to extract the .pkm file. If you don't have another program that does that, you can get 7-Zip free on-line. The .pkm file will need to be put in your Banished > WinData file. (Mine is located at: This PC > Local Disk (C:) > Program Files (x86) > Steam > steamapps > common > Banished > WinData) If you have Steam, you can subscribe to it in the Steam Workshop instead.
  11. The problems is you only have 9 of the 55 Stone it takes and only 2 left in a stockpile somewhere. You need to go gather more stone. 90 is the amount of work it takes which sort of tells you how many swings of the hammer a builder will need to take.
  12. Many of the drawings I see look like the red desert terrain and have rather smooth hills. Add red rocks. Maybe design some decorative spires and odd-looking large stones, some in oranges or even purples that people can add. Need different looking trees/plants. (Although re-coloring some of the current trees might do the trick). I don't think you can recolor the sky and water can you? Unfortunately, you can't modify the look of merchant boats to look like shuttle craft! But it's an interesting idea.
  13. Actually, I do remember a discussion along these lines. All that's needed is a modder (or 2 or 3) willing to give up all of his free time for the foreseeable future
  14. Yes - be sure to use v.17.
  15. If you are using Ridiculous Storage v16, upgrade to v17 (just uploaded). That should fix the problem.