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estherhb last won the day on June 6

estherhb had the most liked content!

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About estherhb

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  1. When mods turn red, it doesn't mean they conflict; they just affect the same part of the code. The order you have listed them should work fine.
  2. First of all, thanks for your input. 1. When maps are created, items like the Shipwreck and the Golden Llama, can only be placed in random locations; unfortunately, some of those don't make a lot of sense. Best to assume that the Shipwreck wound up inland after a really big tsunami. 2. While making Colonial Charter fairly realistic, there's also the demand from fans to add more production chains, creating a richer gaming experience. Sorry if this anachronism is an issue for you. 3. Shock Puppet created the Stables, Milking Barn and Dairy Parlor and chose the color - maybe he was trying to match the red used by Tom Sawyer for his houses in the North mod? Items 2 and 3 are some of those things where some people love it as is and others may be agreeing with you. Changing these types of things may make you happy but others not so much. It's a case of "damned if you do and damned if you don't." When and if there's another CC, your comments will be taken into consideration.
  3. I have a Samsung 27" monitor which is set to 1920x1080 and I've never had a problem with flickering. You should probably check the web and/or contact the people who sold you the monitor for advice. I did a quick search on the web and there's various "fixes" listed. One site, for example, suggests that you should check your "refresh rate" and set it to 60 (HERE). Hope that helps.
  4. The modder determines which buildings should have a happiness or unhappiness radius and how big the radius should be. It is then indicated in the code for that building.
  5. Wonderful! Hopefully, you'll be able to learn how he modded these so you and others can do it too.
  6. Try putting the smaller mods first and let me know if it works.
  7. When you add or delete a mod, be sure to exit Banished completely before starting a new game. If you have done that and the game still crashes, try just loading one mod at a time to see which mod(s) are actually crashing the game and let us know which ones those are.
  8. Domesticated Animals a product and are needed to build Animal Pens, the Stable and the Milking Barn. The Wild Shepherd collects Domesticated Animals that are hidden around the map. After a few years, he will have found all of those. You can then remove the Wild Shepherd building or convert it into a regular Gatherer's Hut. The Domesticated Animals can be used to build a Stable where you can produce additional Domesticated Animals using grain.
  9. Which climate are you using? Not every crop grows well in climates with very warm or very cold temperatures. Also, if you are running your town on 10X, the visual used to show crops growing may not be able to keep up. Here's the temperature chart for CC so you can determine if that's the problem. TEMPERATURE CHART
  10. Not all crops grow well in very warm or very cold climates. You are using a Tropical Climate which gets quite warm - up to 100F. Pumpkins and Potatoes both only do well until about 80/85F which explains why the crops aren't growing as well. This temperature chart should help you TEMPERATURE CHART Also, some crops take a while to mature. When you run your town on 10X, you may not be giving them time to show their growth.
  11. By default, Steam stores Banished Save files on your C: Drive under Documents > Banished. Some people change that so their C: drive doesn't have game files on it.
  12. The spreadsheets for CC 1.75 are HERE.
  13. Real Time Ageing seems to work fine. Some have had problems with One Year is One Year. None of the Mods in MegaMod change the diet or food needs. There are mods in Kralyerg's Kave of Krazy Kontraptions that increase or decrease the amount of food needed but they aren't in MM.
  14. This mod should be compatible since it was made for Banished 1.0.7. It was not included in MM8 because Necora did not provide the code for any of his mods so they could be added.
  15. We don't have the code for the Fish Farm so we cannot change the name. You'll need to ask kid1293 if he is willing to change the name of his.