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estherhb

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estherhb last won the day on December 12 2016

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  1. No - A beta version of Colonial Charter 1.7 is included in MegaMod.
  2. I've been working on this too and added this information under Charts: New Game Settings: Terrain, Climate, Size, Starting Conditions. I haven't had time to take pictures of the various Terrain Types either. Maybe one day BTW - what is the difference between Nuevo Arbol and Nuevo Arbol Lite, besides the latter being "lite"?
  3. NEW GAME SETTINGS When you start a new game in Banished, you can choose the type of Terrain, Climate, Size of Map and Starting Conditions. TERRAIN TYPES Valleys original Banished Mountains original Banished Flat Plains CC Lake Waters CC Marsh CC 1.6 Swamp Valleys CC Bleak Mountains CC Verdant Plains CC Sand Lakes CC Desert CC Red Desert CC Swamp Lakes CC 1.7 Water World CC 1.6 Jungle Rivers CC 1.7 Cold Valleys CC 1.7 Temperature CLIMATE High Low Tolerance* Variance* Very Mild CC 80 20 1 10 Mild Original Banished 80 20 2 20 Fair Original Banished 80 20 5 40 Harsh Original Banished 80 20 15 50 Very Harsh CC 60 -5 15 25 Mediterranean (No Snow) CC 90 40 5 20 Marine CC 83 27 5 5 Tropical (No Snow) CC 100 60 5 20 Warm Arid (No Snow – Low Rain) CC 110 50 5 20 Harsh Arid (Very Hot & Cold) CC 110 20 10 20 * These parameters are included in the game code; however, the exact purpose is unknown. J TERRAIN SIZE Small Original Banished Medium Original Banished Large Original Banished Very Large CC STARTING CONDITIONS STANDARD STARTING CONDITIONS - All of these starts use only the trees found in original Banished. Easy Original Banished Start with six families. A large amount of clothing, food, tools, firewood, and building materials are provided. Homes and storage areas have already been built. Seeds for crops and orchards are available (usually 2 of each) as well as a herd of livestock. Medium Original Banished Begins with five families. Clothing, food, tools, firewood, and building materials are provided. A storage barn has already been built. Seeds for crops and orchards are available (usually 1 of each). Medium+ CC Begins the same as a Medium game, except a herd of livestock is included. It starts with five families. Clothing, food, tools, firewood, and building materials are provided. A storage barn has already been built. Seeds for crops and orchards are available (usually 1 of each). Hard Original Banished Begins with four families. A small amount of food, clothing, firewood and tools are provided in a small storage cart. No homes have been built and no seeds or livestock are initially available. Adam & Eve CC Similar to a Hard start, but start with only two people. A small amount of food, clothing, firewood and tools are provided in a small storage cart. No homes have been built and no seeds or livestock are initially available. Missionary CC Start with three families – two of them are uneducated. The fenced compound includes a Parish House and two homes. Some basic supplies are provided in a small storage cart and a stockpile (firewood, clothing, tools and building materials). Some seeds for crops and orchards are available (usually 1 of each) and a small herd of livestock. SPECIAL STARTING CONDITIONS New Frontier CC 1.5 Start with three families living in a small frontier outpost next to a friendly Native American village. Two log cabins have been built in the fort. A small storage cart and a stockpile contain an initial supply of firewood, building materials, coats, tools and food. A herd of livestock has been provided. In exchange of goods and treasures found at the ceremonial ground, the natives will let you convert their buildings to homes or other uses. Native Village CC 1.5 Start next to a Native American village with a Ceremonial Ground. In exchange of goods and treasures found at the ceremonial ground, the natives will let you convert their buildings to homes or other uses. · Native Village – Hard Start with three families. A small storage cart contains an initial supply of firewood, coats, tools and food. · Native Village – Adam & Eve Start with one couple. A small storage cart contains an initial supply of firewood, coats, tools and food. Silk Road CC All Silk Road games starts with the ability to feed and harvest Silkworms for their precious silk. A Silkworm Hut and Weavers have been build. A Dense Orchard has been built and White Mulberry seeds have been provided. · Silk Road – Easy Start with six families. Six homes have already been built. A large amount of clothing, food, tools, firewood, and building materials are provided in a Storage Barn and Stockpile. Crop seeds are also provided (usually 2). No livestock is provided. · Silk Road – Medium Start with five families. An initial amount of clothing, food, tools, firewood, and building materials are provided in a Storage Barn and Stockpile. One type of crop seed is provided. · Silk Road – Hard Start with four families. A small amount of clothing, food, tools, and firewood are provided in a small Storage Cart. El Dorado CC Standard starts with new trees only. · El Dorado – Easy · El Dorado – Medium · El Dorado – Hard · El Dorado – Adam & Eve Nuevo Arbol CC Standard starts with new trees only, excluding Palms · Nuevo Arbol – Easy · Nuevo Arbol – Medium · Nuevo Arbol – Hard · Nuevo Arbol – Adam & Eve Nuevo Arbol Lite CC Lite version for performance. Same as Neuvo Arbol. · Nuevo Arbol Lite – Easy · Nuevo Arbol Lite – Medium · Nuevo Arbol Lite – Hard · Nuevo Arbol Lite – Adam & Eve Antilles CC Standard starts with Palm and Tropical Trees Only. · Antilles – Easy · Antilles – Medium · Antilles – Hard · Antilles – Adam & Eve · Antilles Sparse – Hard Same as Antilles Hard but harder because there are fewer trees. Zhu Zhi Forest CC Standard Starts with Bamboo Trees only. · Zhu Zhe Forest – Easy · Zhu Zhe Forest – Medium · Zhu Zhe Forest – Hard · Zhu Zhe Forest – Adam & Eve Matacapan Jungle CC Standard starts with all of the trees in original Banished and CC. · Matacapan Jungle – Easy · Matacapan Jungle – Medium · Matacapan Jungle – Hard · Matacapan Jungle – Adam & Eve Appalachian Forest CC 1.6 All of the trees are included except tropical trees and palms. · Appalachian Forest – Easy Similar to standard Easy start except the food consists of Rice and Eggs, which means you can build a Rice Planter and/or an Egg Farm (from the Dock Set) unless your citizens eat all the food first. Chickens or Leghorns are your initial livestock. · Appalachian Forest – Medium Similar to standard Medium start Similar to standard Easy start except the food consists of Rice and Eggs, which means you can build a Rice Planter and/or an Egg Farm (from the Dock Set) unless your citizens eat all the food first. Chickens or Leghorns are your initial livestock. · Appalachian Forest – Hard Similar to standard Hard start Similar to standard Easy start except the food consists of Rice and Eggs, which means you can build a Rice Planter and/or an Egg Farm (from the Dock Set) unless your citizens eat all the food first. Chickens or Leghorns are your initial livestock. · Appalachian Forest – Adam & Eve Standard Adam & Eve start with Apples as the initial food. Curse of the Golden Llama CC 1.4 Includes all of the new trees. Curse of the Golden Llama is the closest thing to a mystery in the world of Banished. Towns start near a Golden Llama Monument which provides the option of adventure for the chance of treasure. · Curse of the Golden Llama – Easy Standard Easy start. · Curse of the Golden Llama – Medium Standard Medium start. · Curse of the Golden Llama – Hard Standard Hard start. · Curse of the Golden Llama – A&E Standard Adam & Eve start. Bayou – Easy CC 1.6 Comes with everything needed to get a Dock town up and running: Dock Large Storage, 5 homes (2 Dock Homes and 4 Dock Shanties). Food includes Rice and Eggs, allowing you to build a Rice Planter and/or Egg Farm – if your people don’t eat all of the food first. As with other easy starts, tools, clothing, firewood and some building supplies are provided. You will receive either Chickens or Leghorns as your initial livestock. Old Castle – Hard CC 1.6 A standard Hard start; however, the small Storage Cart has been replaced with an Old Castle, offering a huge amount of storage. Some preserved food is included in addition to a small amount of tools, coats and firewood. All the Wild Things CC 1.6 An extremely easy map type. The land is covered in all manner of edible plants and animals – ready to be gathered from the wild using the Collect Wild Foods toll located under Removal and Destruction tools. Stone and Iron Ore respawn. Note that livestock cannot be captured and put into pastures. There’s a Wild Things Forester you can use to grow all of the trees included in Wild Things starts; it’s located under Themed Sets – Kralyerg’s Kave of Krazy Kontraptions. · All the Wild Things – Easy A standard Easy start with an abundance of food and other resources constantly throughout the wild. · All the Wild Things – Adam & Eve A standard Adam & Eve start with an abundance of food and other resources constantly throughout the wild.
  4. Noticed the bodies by the gallows. Not sure that hanging causes blood like that unless it's botched and the person is beheaded. Geeze, this is an awfully grim discussion right after breakfast . The Old City is really wonderful anyway. The shabby boarding house has incredible detail.
  5. Did you place it above MegaMod in your list of mods and start a new game?
  6. I usually use the PrtScn button on my keyboard.
  7. So, you downloaded the RAR file and extracted the PKM? When you checked MegaMod, did you turn off all other mods, such as Colonial Charter, Medieval Town and any other mod that could possibly be in MegaMod? BTW, to help prevent crashes: After you check the X, then say yes, you should completely exit the game then go back and make sure MM is still checked.
  8. The Forester in Kralyerg's Renewable Resources has a much smaller circle than the regular Forester. It might work for you. Here's the LINK
  9. Here is a link to the Production Spreadsheets, showing recipes, quantities produced, cost and profitability. https://drive.google.com/open?id=1zSakjnFfLR5Hk2JH90eeaoSGuZJNcxTy2ZRkKy6hsXs
  10. Here is a link to the spreadsheet showing Construction Requirements for Colonial Charter 1.61. https://drive.google.com/open?id=1XgmGZQrs1GYZxc-ZHK59wkhLJhmah_3VbHZyx54Zey8
  11. I think Red Ketchup (with help from Kralyerg) fixed this in his newest version a while ago. Had to do with them gathering at the wrong point. (I could be wrong on this - it's been a while)
  12. I forgot about that. That is a nice pond. I was thinking of something a little smaller with no fence.
  13. RE FEATHERS: I used to never accept a map that had chickens because they don't produce leather. Then along came Ducks, producing feathers whether I liked it or not. Fortunately, the tailors learned to make Survival Coats using Feathers and Reeds. At first I hated those - I knew they had to look stupid. But then I learned that the tailors in my town had learned the secret of combining those two ingredients in a way to make soft, luxurious coats that could be mistaken for angora! Now, if I start with feathered birds, I also build a Reed Farm and a Dock Workshop and make Survival Coats. RE FISHING: There already are several types of fishing. The Tidal Pool and Dock Water Scavenger are "shore docks" that gather Oysters, Mussels, Seaweed and Crayfish plus find a Pearl now and then. The Wharf & Ship is the "whaling vessel" that brings back Whale Meat & Blubber plus Seal Meat and Lobster. Would be nice to have a pond that could be built where there's no rivers or lakes close by - maybe catch freshwater fish like trout. The other fishing docks could be differentiated by catching different fish (tuna, mackeral, etc.). However remember that each new type of fish becomes another line item at your town hall and traders.
  14. Try building another house and see if one or two of the homeless move into it. Maybe they just don't want to move in with someone else? Worth a try.
  15. Love the colors! I've actually been to Peggy's Cove