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estherhb

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estherhb last won the day on February 18

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About estherhb

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  1. Here's a 1-page list of all of the storage capacities for Trade Buildings, Markets and Storage Buildings. There are several new buildings in CC 1.75.
  2. Below is a link to a .pdf file listing everything as shown in CC 1.75's Toolbars. This is a 6-page, 2-column document and it is current as of today (3/28/17). Here's the LINK.
  3. The job of the Vendor is to make his market fully stocked. He will make sure there's food there regardless of who lives there just in case people move into the neighborhood. Specialized markets are great to bring goods near a manufacturer. For example, put an Iron Market cart near your Blacksmith. However, if the storage in the small market is too high, the Vendor still focuses on filling up their store and can gather up too much of that item, not leaving much for any other market. Size does matter.
  4. So far, after about 3 hours, everything is working fine! Thank you.
  5. I really appreciate the effort either way. Will let you know tomorrow how it did. I've really gone thru hoops trying to get the old one to work but I know that still doesn't rule out my error.
  6. Oooh, Thank you!!!
  7. I sort of figured you would say that.
  8. Since you are using CC 1.75 (and presumably Banished 1.0.7), you also need to use the Compatibility Mod: http://blackliquidsoftware.com/index.php?/files/file/167-107-compatibility-for-megamod-007/ If that doesn't resolve the problem, then let us know. Bugs will be fixed for the next release of MegaMod. However, it is taking some time for all of the mods to be made compatible with the new Flags, so we do not know when the next release will occur.
  9. Alas, my favorite cheat mod "Increased Resources Combined" causes CC 1.74+ to crash (back to the game main menu) sometimes several times in a row. According to the description: "Increases the amount of stone, iron and wood produced. Stone and iron are both increased to 3 and 5 produced by uneducated and educated workers respectively, while wood is increased to 5 and 7 by uneducated and educated workers respectively. The weight of stone and iron are both decreased to allow workers to carry the larger piles of each, which also increases how much of each you can store." No idea if it has been increasing Iron Ore, but it was happily increasing Logs and Stone. Can a compatible mod like this be made?
  10. I noticed on Steam that he was playing Rimworld so I sent a Friend Request. Problem is, I think he may only speak Japanese as he mentioned that he translated the mods using an auto interpreter. He did two houses (thatched roof vs tiled roof) and a boarding house (called it a row house) in one mod. The other has a Temple, Shrine and School.
  11. The Physician cures sick people but doesn't add to health. Your people need a diet that includes all 4 food groups: fruit, grain, protein and vegetables. An Herbalist can improve health a bit. You need one to gather herbs; your people will pick up herbs at the market and take them back to the Herbalist so she can make a potion for them.
  12. @Ketchup I really liked your buildings too. Partly, my concept of a "Japanese" building is really way off. (Thanks @richuringo for educating me - great pictures!) Your buildings would work work well for me when creating an immigrant town, especially near my Silk production. I would probably add Brondo's mods (anyone know where he is these days so they can be added to MM?) It's similar to using kid1293's Mexican Fantasy mod - I'm not sure I've ever seen Mexican housing quite like that, but it works just fine. (Reminds me of a colorful version of the Taos Pueblo in New Mexico, which is actually Native American.) It might be unrealistic to create a complete Banished to the Far East mod - just the most basic pieces would be great for now. The mod can always be expanded as time goes on.
  13. Are you familiar with the mods by Brondo which include Japanese Houses and Facilities (School, Shrine, Temple)? Both of these are available on the Steam Workshop (if you have Steam). I believe only the houses are available at BanishedInfo.com. Also, CC does have Bamboo as a crop. There's also a starting condition with just Bamboo as trees and another that starts with everything needed to produce Silk. The red maple trees look nice with the these pieces, as does the Jade Statue of Buddha. Kralyerg is working on a mod with lots of flowering trees including some that can pass for cherry trees.
  14. I really like the changes to the toolbars; much cleaner
  15. That's how it is currently done. The problem with that is it is difficult to know where all the items are to one mod if you would like to use them together. Also, using the Community Toolbar gives greater visibility to the individual modders. I still prefer everything to be categorized like it's one big mod. Neither is perfect. It will be great if Kralyerg can find a way to do both.