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estherhb

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Everything posted by estherhb

  1. Not sure what is wrong, but have you done all of the following? Make sure you are using Banished 1.0.7. The version is shown at the bottom of the opening screen. Make sure you have extracted the .rar files to .pkm files and have put them in your Banished > WinData file. After you select the mods, it will ask if you want to restart. Say yes. When the game comes back, exit completely (helps prevent crashes). Make sure the mods are still checked and start the game. The mods should be in this order: Compatibility Mod 1.0.7 CC 1.75 (optional - MM contains 1.71) MegaMod .07 MegaMod Deco .07
  2. I'm glad your towns work fine and that we could clarify how the CC markets work (compared to what you had hoped).
  3. One of the challenges in playing Banished is figuring out the game's idiosyncrasies and using those in the best way to create a successful town. Sounds like your insistence on creating specialized, one product, towns isn't working well. Reminds me of the saying that Einstein is credited with: "insanity is doing the same thing over and over again and expecting different results." I know this is frustrating, but now that you know what your options are, you need to decide if you want to adjust how you are playing or live with the results.
  4. You could try moving the broccoli not in Trading Posts to Resource Barns where the Market Vendors and citizens can't grab it. The Resource Barn will store 25,000 (based on weight). If you add the Ridiculous Storage mod from Kralyerg's Kave, that will increase storage 5X (goes above CC).
  5. There is a separate forester for each of the types of orchard trees: Apple, Apricot, Cherry, Chestnut, Coffee, Fig, Grape, Maple, Mulberry, Olive, Orange, Peach, Pear, Pecan, Plum, Quince, Walnut, White Mulberry. Defines an area where this Forester will cut down trees and plant new seedlings for the type of tree chosen. When the trees mature, they will “drop” their fruit where your Gatherers can find and collect them. Footprint Profession Workers - Default Workers – Max 5 x 6 Forester 4 4 Construction Requirements: Work Required Radius 32 Logs 12 Stone 45 30 ITEMS PRODUCED Logs (fruit is picked up by Gatherers) View full article
  6. He's working on it, but no idea yet when it will be finished.
  7. Please make sure you are using the most recent version of Banished - v 1.0.7 (The version # is at the bottom of the opening menu). If you are using the Colonial Charter Mod, make sure you are using the most recent one - CC 1.75. If you are using MegaMod, you should also be using the Compatibility Mod, placed above it. If that isn't the problem, please let me know.
  8. Interesting ideas, but sorry - only roads can increase walking speed. And there is no way to create a mod that gives a universal bonus.
  9. Kralyerg is currently making separate smaller mods, for use with vanilla Banished, using the models contained in CC 1.75, such as the themed sets. What do you mean by "difficulties"?
  10. The bigger file is the correct one. (2nd one listed.)
  11. At the Smokehouse, fresh meat, fish and cheese are cured with smoke and turned into Jerky, Bacon, Smoked Fish and Smoked Cheese. PRODUCTS: For every product made, the Smokehouse needs Logs and a Barrel and the additional ingredient shown below: Beef Jerkey needs Beef Cuts Kielbasa needs Pork Cuts Hangkjot needs Mutton Cuts Charki Jerkey needs Charki Pemmican needs Bison Cuts Smoked Cheval needs Cheval Smoked Fish needs Fish Smoked Cheese needs Cheese Smoked Chili needs Chilies Wedding Pemmican needs Cherries and Tallow To build: 10 Logs, 24 Stone, and 40 Lumber, plus 75 Work Size: 8 by 6 Profession: Smoker Number of Workers: up to 3 View full article
  12. If you want to download CC Journey 1.75, you can click on Downloads, a dark blue tab at the top of this page. When you download the file, it will be in a compressed format (.rar) because it is so big. You will need to extract the .pkm file. If you don't have another program that does that, you can get 7-Zip free on-line. The .pkm file will need to be put in your Banished > WinData file. (Mine is located at: This PC > Local Disk (C:) > Program Files (x86) > Steam > steamapps > common > Banished > WinData) If you have Steam, you can subscribe to it in the Steam Workshop instead.
  13. NEW GAME SETTINGS TERRAIN TYPES Valleys original Banished Mountains original Banished Flat Plains CC Lake Waters CC Marsh CC 1.6 Swamp Valleys CC Bleak Mountains CC Verdant Plains CC Sand Lakes CC Desert CC Red Desert CC Swamp Lakes CC 1.7 Water World CC 1.6 Jungle Rivers CC 1.7 Cold Valleys CC 1.7 Note: If choosing a sand or desert terrain, you may also want to choose the Antilles (Palms only) start as well as a no snow / low rain climate. CLIMATE TEMPERATURE Fahrenheit Celsius High Low Tolerance* Variance* High Low Very Mild CC 80 20 1 10 27 -7 Mild Original Banished 80 20 2 20 27 -7 Fair Original Banished 80 20 5 40 27 -7 Harsh Original Banished 80 20 15 50 27 -7 Very Harsh CC 60 -5 15 25 16 -21 Mediterranean (No Snow) CC 90 40 5 20 32 4 Marine CC 83 27 5 5 28 -3 Tropical (No Snow) CC 100 60 5 20 38 16 Warm Arid (No Snow – Low Rain) CC 110 50 5 20 43 10 Harsh Arid (Very Hot & Cold) CC 110 20 10 20 43 -7 Note: some crops don’t grow well in extreme climates. * These parameters are included in the game code; however, the exact purpose is unknown. J TERRAIN SIZE Small Original Banished Medium Original Banished Large Original Banished Very Large CC STARTING CONDITIONS STANDARD STARTING CONDITIONS - All of these starts use only the trees found in original Banished. Easy (original Banished): Start with six families. A large amount of clothing, food, tools, firewood, and building materials are provided. Homes and storage areas have already been built. Seeds for crops and orchards are available (usually 2 of each) as well as a herd of livestock. Medium (original Banished): Begins with five families. Clothing, food, tools, firewood, and building materials are provided. A storage barn has already been built. Seeds for crops and orchards are available (usually 1 of each). Medium+ (CC): Begins the same as a Medium game, except a herd of livestock is included. It starts with five families. Clothing, food, tools, firewood, and building materials are provided. A storage barn has already been built. Seeds for crops and orchards are available (usually 1 of each). Hard (original Banished): Begins with four families. A small amount of food, clothing, firewood and tools are provided in a small storage cart. No homes have been built and no seeds or livestock are initially available. Adam & Eve (CC): Like a Hard start, but with only one couple. A small amount of food, clothing, firewood and tools are provided in a small storage cart. No homes have been built and no seeds or livestock are initially available. SPECIAL STARTING CONDITIONS Missionary (CC): Start with three families – two of them are uneducated. The fenced compound includes a Parish House and two homes. Some basic supplies are provided in a small storage cart and a stockpile (firewood, clothing, tools and building materials). Some seeds for crops and orchards are available (usually 1 of each) and a small herd of livestock. New Frontier (CC 1.5): Start with three families living in a small frontier outpost next to a friendly Native American village. Two log cabins have been built in the fort. A small storage cart and a stockpile contain an initial supply of firewood, building materials, coats, tools and food. A herd of livestock has been provided. In exchange of goods and treasures found at the ceremonial ground, the natives will let you convert their buildings to homes or other uses. Native Village (CC 1.5): Start next to a Native American village with a Ceremonial Ground. In exchange of goods and treasures found at the ceremonial ground, the natives will let you convert their buildings to homes or other uses. Native Village – Hard: Start with three families. A small storage cart contains an initial supply of firewood, coats, tools and food Native Village – Adam & Eve: Start with one couple. A small storage cart contains an initial supply of firewood, coats, tools and food. Silk Road (CC): All Silk Road games starts with the ability to feed and harvest Silkworms for their precious silk. A Silkworm Hut and Weavers have been build. A Dense Orchard has been built and White Mulberry seeds have been provided. Silk Road – Easy: Start with six families. Six homes have already been built. A large amount of clothing, food, tools, firewood, and building materials are provided in a Storage Barn and Stockpile. Crop seeds are also provided (usually 2). No livestock is provided. Silk Road – Medium: Start with five families. An initial amount of clothing, food, tools, firewood, and building materials are provided in a Storage Barn and Stockpile. One type of crop seed is provided Silk Road – Hard: Start with four families. A small amount of clothing, food, tools, and firewood are provided in a small Storage Cart. El Dorado – Easy, Medium, Hard or Adam & Eve (CC): Standard starts with new trees only. Nuevo Arbol – Easy, Medium, Hard and Adam & Eve (CC): Standard starts with new trees only, excluding Palms Nuevo Arbol Lite – Easy, Medium, Hard and Adam & Eve (CC): Lite version of Nuevo Arbol for improved performance. Antilles – Easy, Medium, Hard and Adam & Eve (CC): Standard starts with Palm and Tropical Trees Only Antilles Sparse – Hard (CC): Same as Antilles Hard but harder because there are fewer trees. Zhu Zhi Forest – Easy, Medium, Hard and Adam & Eve (CC): Standard Starts with Bamboo Trees only. Matacapan Jungle – Easy, Medium, Hard and Adam & Eve (CC): Standard starts with all the trees in original Banished and CC. Appalachian Forest – Easy, Medium, Hard and Adam & Eve (CC 1.6): Easy, Medium and Hard starts are standard except you are given Rice and Eggs as your initial quantity of food, allowing you to build a Rice Planter and/or Dock Chicken Breeder unless your citizens eat all the food first. (Adam & Eve gives you Apples as your initial supply of food.) Easy starts begin with a small flock of Chickens or Leghorns as your initial livestock; build a Reed Farm and you’re ready to make Survival Coats! Includes all the trees in Banished and CC except tropical trees and palms. Curse of the Golden Llama – Easy, Medium, Hard and Adam & Eve (CC 1.4): Curse of the Golden Llama is the closest thing to a mystery in the world of Banished. Towns start near the Golden Llama Monument which provides the option of adventure for the chance of treasure. Includes all the new trees. Other than that, these are standard starts. Bayou – Easy (CC 1.6): Comes with everything needed to get a Dock town up and running: Dock Large Storage, 5 homes (2 Dock Homes and 4 Dock Shanties). Food includes Rice and Eggs, allowing you to build a Rice Planter and/or Dock Chicken Breeder – if your people don’t eat all the food first. As with other easy starts, tools, clothing, firewood and some building supplies are provided. You will receive either Chickens or Leghorns as your initial livestock. Old Castle – Hard (CC 1.6): A standard Hard start; however, the small Storage Cart has been replaced with an Old Castle, offering a huge amount of storage. Some preserved food is included in addition to a small number of tools, coats and firewood. All the Wild Things – Easy and Adam & Eve (CC 1.6): Standard Starts on an extremely easy map. The land is covered in all manner of edible plants and animals – ready to be gathered from the wild using the Collect Wild Foods tool located under Removal and Destruction tools. Stone and Iron Ore respawn. Note that livestock cannot be captured and put into pastures. Shipwreck (CC 1.7): Shipwrecked in an unknown land, your people have only their wits and what they can salvage from the wreck. Shipwreck – Hard: Standard Hard start. Map does not include any Tropical trees. Shipwreck – El Dorado – Hard: Standard Hard start. Map includes only new trees. Shipwreck – Jungle – Hard: Standard Hard start. Map includes only tropical trees and palms. Shipwreck – Northern Pines – Hard: Standard Hard start. Map includes only new and old pine trees. Shipwreck – Medium+: Standard Medium+ start. Shipwreck – El Dorado Medium+: Standard Medium+ start. Map includes only new trees. Shipwreck – Jungle Medium+: Standard Medium+ start. Map includes only tropical trees and palms. Northern Pines – Easy, Medium, Hard and Adam & Eve Starts (CC 1.73): Standard starts on maps with new and old pine trees. Abandoned Village (CC 1.7): Deep in the wilds your people come across the remains of a previous settlement which has fallen on hard times and is now abandoned. You have the same amount of resources that are available in a standard Hard start, however an Old Barn and some houses are already built or partly built Abandoned Village – Northern Pines – Hard: Standard Hard start with a map that only includes old and new pine trees. Abandoned Village – Jungle – Hard: Standard Hard start with a map that only includes tropical trees and palms.
  14. The problems is you only have 9 of the 55 Stone it takes and only 2 left in a stockpile somewhere. You need to go gather more stone. 90 is the amount of work it takes which sort of tells you how many swings of the hammer a builder will need to take.
  15. Many of the drawings I see look like the red desert terrain and have rather smooth hills. Add red rocks. Maybe design some decorative spires and odd-looking large stones, some in oranges or even purples that people can add. Need different looking trees/plants. (Although re-coloring some of the current trees might do the trick). I don't think you can recolor the sky and water can you? Unfortunately, you can't modify the look of merchant boats to look like shuttle craft! But it's an interesting idea.
  16. Actually, I do remember a discussion along these lines. All that's needed is a modder (or 2 or 3) willing to give up all of his free time for the foreseeable future
  17. Yes - be sure to use v.17.
  18. If you are using Ridiculous Storage v16, upgrade to v17 (just uploaded). That should fix the problem.
  19. I tried to duplicate the problem and found that the Old Town Market is storing Luxuries. Are you finding that any other Markets are storing Ale, Wine or other Luxury?
  20. @CaptVader Are you using CC 1.75 and no other mods? Which markets?
  21. There is a tab for our Wiki at the top of the page.
  22. According to the Wiki, Mulberry Leaves are "Miscellaneous" items. You currently have 916 Miscellaneous items (if I'm reading the upper window right). Check your Miscellaneous Limit and if that is OK then check the others. Let me know. According to the Wiki, you need to upgrade a mine before you can remove the hole it leaves after destruction. Maybe that applies to the whole structure. I'll check that out. Did you upgrade it 1st?
  23. "Adriana's" mods were created by Red Ketchup.
  24. I don't know what you mean by "working better". I play tested the mod and found that it started producing fruit in year 4. It produces a little all year up to about 715 (1 Forester and 1 Gatherer). Note that the Gatherer's circle is larger than the Forester's circle so the Gatherer also picks up the usual Gatherer stuff that's lying around.
  25. Just a thought - Are you using the most recent Ridiculous Storage mod? v16 (it will be shown in the game when you select "Mods)