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Everything posted by estherhb

  1. Mods turn red because they affect the same code not because they aren't compatible. Ignore it. Domesticated Animals are Misc. Items. To produce them, you need plenty of the grain you chose as a requirement, workers and room in a barn that will store Misc. Items such as the standard barn. The DA shouldn't decrease unless you are using them to build something that requires them (such as Animal Pens) or have told the Trading Post to store them.
  2. Love it! I would probably add a bonfire and some torches from Red Ketchup's I See Fire mod on the shore.
  3. MM8 is a huge mod and, depending on your computer, could take 20 minutes to load. Some people (like me) find that it loads faster if you use DX11; others find it crashes more frequently with DX11 and DX9 works best. Some say it loads quicker if they delete excess Save files. Also, make sure you aren't using any other mods - especially CC 1.75 which is included. Others use the time to make coffee and still others press Alt + Tab and surf for a while.
  4. I believe it is just decorative. Looks like a Bromeliad, which is a tropical plant.
  5. All mods go in your Banished > WinData folder. Mine is located at: C: > Program Files (x86) > Steam > steamapps > common > Banished > WinData. After you put the .pkm files in this folder, go into the game and check the mods you want to use and uncheck those you longer need (such as CC Journey 1.75 which is included in MegaMod 8). Then exit the game completely. This helps to prevent crashes. Then you can go back in and start a new game. Note that to extract the .pkm files from the .rar, you should make sure you are using an updated version of your extraction program (such as 7-Zip or WinRAR). Enjoy!
  6. Not sure which plant you are talking about. Can you provide a picture?
  7. Go to Food Production > Raw Food Gathering on the main toolbar.
  8. No. He's still working on MM8. After that, he may want to take a break or have other priorities. You need to be more patient.
  9. Mods turn red when they contain code that affects the same thing - it doesn't mean they are uncompatible. Since MegaMod 8 contains CC 1.75, you don't need to use a separate CC 1.75 - you are only going to make the game take even longer to load. You should uncheck CC 1.75 from the mod list. Don't forget that anytime you add or delete mods, you should exit Banished completely before starting a new game in order to avoid crashes.
  10. @Reino The code related to marriage and education has not been changed from vanilla Banished. There are some things where I avoid looking at it too closely to try to understand the developer's intent. However, I believe he really didn't consider all of the issues you've brought up.
  11. Make sure you are using the current version of 7-Zip - some people have had trouble with older versions. You can also use WinRAR - and download a free trial version.
  12. That is certainly the plan!
  13. Someone could probably do that, but the question is "Who?" Modders often have their own list of things they want to mod or are already working on large projects. Unlike my fantasy, there isn't a room with modders sitting around, with nothing to do, waiting for us to make requests. There are some smaller markets with smaller radii that you might want to use for single purpose areas.
  14. Not sure. Kralyerg changed the code so they are still spawned by trees, but will not also spawn themselves. That will reduce the number. But until he compiles the new version, it can't really be tested.
  15. The Colonial Charter Modular sets can be downloaded from this forum. Go to Downloads. Then, on the right, choose Colonial Charter Modular. A few of the other mods are available from Kralyerg's Kave of Krazy Kontraptions on this forum. Many of the other mods are available from WorldofBanished.com as indicated by Phyllidadavenport above. You'll need to create an account there. When you log in, the Mod Downloads topic appears under MODS Garage. Select that and then go to Mods - 1.0.7. You will get a multiple page list of mods with the most recent listed 1st. To sort the mods in alphabetical order by name, click on the Title Heading. To sort by the modder, click on the Member Name heading.
  16. Fortunately, a cure has been found and the flowers will be more reasonable in the next release of MM8
  17. Each food counts as one toward the 100 food each citizen eats in a year. Citizens need to eat "some" of each of the 4 food groups so a food that counts as 2 different foods is "better" but not much better if you already provide a variety of foods. I have no idea what % of each type they require. The inedible mods should still work.
  18. Some items have been put in separate mods, including the Fort in "CC Frontier". Go to Downloads>Colonial Charter Modular>Themed Sets. There are plans to do more, including Decorations, but currently, Kralyerg is busy with MegaMod8.
  19. @Ketchup I really don't think the flowers should automatically spawn in MM8 in large quantities. If they can't spawn in the same quantities as wild roses, herbs, etc., there should instead be a special forester who grows flowers. That way, they would be optional.
  20. Kralyerg explained why that can happen this way: The wild honey has a "growth to maturity" variable set to 2, while most of the other wild foods are set to 1. If you manually harvest an unmature resource, you don't get stuff from it. That's why foresters wait until the tree is grown to cut it down
  21. Log Cabins especially look nice in a forest setting. These models were created by Ragingnonsense for a mod. He has given us the models and code to use since he has retired from modding. They house one family of five and are slightly warmer than a wooden house. They also store the same amount of goods as a wooden house. There are several variations for this house; use the “F” key to select the one you want to use. They may be upgraded to a Large Log Cabin. Family Size: 5 Building Size: 4 by 5 Construction Requirements: 30 Logs, 8 Stone, and 30 work (Rope is no longer needed) Fuel Rating: 65 Storage: 1000 View full article
  22. Odd. Try entering it in another thread - maybe General Colonial Charter Discussion or send me a private message.
  23. The problem with the flowers appears to be how they are spawned which results in way too many. Kralyerg has fixed this for the next release.
  24. Attached is a list of the mods included in MegaMod 8 RC3 (as of 3/18/18). Note that this is a BETA version and there may be some details we've missed. If you notice any "bugs" or have any difficulties, please let us know! Mods Included in MegaMod 8 RC3.pdf
  25. @rat_******* I can see that the toolbars aren't correct for MegaMod8 - RC3. You'll need to download the most recent version of MM8. When you check the 3 parts of that mod, exit Banished completely before going back in and starting a new game.