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estherhb

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Everything posted by estherhb

  1. When mods turn red, it doesn't mean they conflict; they just affect the same part of the code. The order you have listed them should work fine.
  2. First of all, thanks for your input. 1. When maps are created, items like the Shipwreck and the Golden Llama, can only be placed in random locations; unfortunately, some of those don't make a lot of sense. Best to assume that the Shipwreck wound up inland after a really big tsunami. 2. While making Colonial Charter fairly realistic, there's also the demand from fans to add more production chains, creating a richer gaming experience. Sorry if this anachronism is an issue for you. 3. Shock Puppet created the Stables, Milking Barn and Dairy Parlor and chose the color - maybe he was trying to match the red used by Tom Sawyer for his houses in the North mod? Items 2 and 3 are some of those things where some people love it as is and others may be agreeing with you. Changing these types of things may make you happy but others not so much. It's a case of "damned if you do and damned if you don't." When and if there's another CC, your comments will be taken into consideration.
  3. I have a Samsung 27" monitor which is set to 1920x1080 and I've never had a problem with flickering. You should probably check the web and/or contact the people who sold you the monitor for advice. I did a quick search on the web and there's various "fixes" listed. One site, for example, suggests that you should check your "refresh rate" and set it to 60 (HERE). Hope that helps.
  4. The modder determines which buildings should have a happiness or unhappiness radius and how big the radius should be. It is then indicated in the code for that building.
  5. Wonderful! Hopefully, you'll be able to learn how he modded these so you and others can do it too.
  6. Attached is a list of the mods included in MegaMod 8 RC5 (as of 5/19/18). Note that this is a BETA version and there may be some details we've missed. If you notice any "bugs" or have any difficulties, please let us know! Mods Included in MegaMod 8 RC5.pdf
  7. Try putting the smaller mods first and let me know if it works.
  8. When you add or delete a mod, be sure to exit Banished completely before starting a new game. If you have done that and the game still crashes, try just loading one mod at a time to see which mod(s) are actually crashing the game and let us know which ones those are.
  9. Professions Here’s a list of the Professions used in Colonial Charter. Professions from original Banished are indicated in blue; these professions may also be used in Colonial Charter’s professional buildings as shown. Profession Description Locations Adventurer A brave adventurer who looks for artifacts in dangerous temple ruins. Golden Llama Monument, Ceremonial Grounds Ale Wench Tends to customers at the public Inn and Garden, Taverns and Coffee House. Tavern, Small Tavern, The Local, Inn & Garden, Coffee House, Pub Kitchen Apothecary Creates medical concoctions for unhealthy people to take to a Herbalist building for consumption Apothecary, Herb Grower, Herb Mender Baker Operates the ovens that bake breads and pastries. Bakeries Beekeeper Tends to beehives. Apiary Blacksmith Produces new tools and other items made from iron and steel. Blacksmith and upgrades, City Blacksmith, Small Iron Smelter, Forge, Foundry, Metalsmith Bootlegger Can be found hanging around back alleys, procuring items for a price. Bootlegger, Smuggler’s Dock Botanist Plants seeds and grows seedlings and vegetables. Greenhouse Brewer Brews ale and mead. Brewery, Quay Brewery, Ricewine Still Builder Builds buildings, roads and bridges. Temporarily assigned to locations needing their skills. Butcher Cuts up meat into different products, including meat cuts, tallow and sausage. All butcher stalls Carver Carves statues from Wood, Stone and other materials. Statue Carver Chandler Makes candles in the old fashioned way. Chandlery Charter Deputy A trader who assists with the exchange of goods and resources at the Chartered Trader building Chartered Company Cleric Tends to the religious needs of the community; bring happiness to citizens Churches, chapels, Seafarer’s Shrine, Courthouse, Watershrine Curer Cures tobacco for consumption as pipe tobacco at an Inn and Garden or Tavern. Curing Barn Dairyworker Processes milk into dairy products such as cheese, butter and cream. Old Dairy, Dairy Parlour, Milking Barn Distiller Makes stronger alcoholic spirits at the Distillery building and bottles them for consumption. Distillery Dock Worker Performs a range of simple work at various dock buildings. Dock Workshop, Dock Chicken Breeder, Reed Farm, Rice Planter, Driftwood Scavenger Dredger Harvests Mussels, Oysters, Crayfish and Seaweed Tidal Pool, Water Scavenger Farmer Plants seeds, tends to crops, and harvests fruits, vegetables and nuts. Crop fields, plantations and orchards Fire Bundler Makes fuel from a range of organic products which are then useful for heating homes or converting into furnace fuel at a Fuel Refinery. Bundling Shed Fisherman Catches fish for food. Fishing Dock, Quay Fishery, Dock Fishery Forester Plants saplings and cuts down mature trees to produce Logs. Forestry lodges Fuel Refiner Takes house fuels such as firewood or charcoal and converts them to Furnace Fuel for industrial use. Fuel Refinery, Small Fuel Refinery Garrison Performs military duties in defensive and supply positions Block House, Work Camp Gatherer Searches for roots, berries and other foods growing in the forest. Gatherer’s Hut, Wild Shepherd, Stone Gatherer, Iron Gatherer Gemcutter Cuts and polishes Rough Gemstones. Gemcutters Glassmaker Uses furnaces and meta equipment to melt sand into glass. Glassworks Grove Tender Tends to white mulberry trees. White Mulberry Grove Herbalist Collects herbs and cures minor ailments. Herbalist, Herb Mender Herdsman Tends to livestock. Pastures Hunter Hunts wild game for food. Hunting Cabin, Duck Blind Joiner Makes furniture out of wood which is needed to construct some advanced buildings. Joiner Kilnsman Creates a stack historically known as a Clamp, which burns Charcoal or fires Bricks. Stacks Burner, Brickworks Laborer Performs easy work such as clearing areas and moving produced goods to storage. Not assigned to a building Melter Converts Gold and Silver Ore into Gold Guilder or Silver Pfennig, currencies used to purchase goods or for trade. Melting House Miller Operates the mill and crushes grains into flour. Large Windmill, Small Windmill, City Windmill, Watermill Miner Digs iron ore from out of the ground Mine, Iron Ore and Coal Mine, Precious Mine, Placer Mine, Tin Ore Mine Shaft, Copper Ore Mine Shaft Monk Contemplates existence and produces your choice of Ale, Blueberries or Herbs. Abbey Official Collects taxes in the form of Silver Pfennig for use in your town. Governor’s Office Packer Packages various goods for distribution to the construction sites of advanced buildings. Building Supplier, Homewares Supplier Physician Heals sickness and can help increase health of citizens Hospital, City Hospital Potter Creates Pottery, an item needed for the construction of some advanced buildings. Potter Preservist Makes preserved foods out of a variety of meats, fruit or vegetables. Preservist Presser Presses by-products into vegetable oil or seed oil Oil Press Quartermaster Responsible for the procurement of military goods and resources. Quartermaster Roper Makes rope from plant fibers. Ropery Sailor Embarks on dangerous voyages upon the high seas procuring the bounty the ocean has to offer. Wharf & Ship Salt Boiler Boils down seawater that has been pumped into a saltworks, turning it into salt. Saltworks Shipwright Builds Hull Components needed primarily for the construction of advanced ship and trade ship buildings. Ship Yard Shoreman Gathers sand or clay, or hunts for frogs or turtles at the shore. Shore House Silk Farmer Cultivates silkworms for cloth and food. Silk Hut Soldier Performs military duties in front line and forward positions. Forward Post, Musket Range Stableman Takes care of various animals and crates them to be sold as domesticated animals. Stable Stonecutter Quarries stone from the ground. Quarry, Small Quarry, Stone & Salt Mine Sugar Boiler Boils down sugar cane, maple sap or sugar beets into crystalized sugar. Sugar House Tailor Creates warm clothes to ward off the effects of winter. Tailor, Seamstress, Tailoring Company, Seamstress Guild, Uniform Maker Tanner Processes raw animal skins into tanned leather and other textiles. Tannery Teacher Educates young citizens so they can create more resources from the same work. All schools Tinnery Worker Folds tin sheets into tin cans and fills them with food. Tin cans are welded shut to preserve freshness. Fruit Tinnery, Protein Tinnery, Soup Tinnery, Vegetable Tinnery Trader Collects and distributes goods. all trading docks Vendor Collects and distributes goods. All markets, Water Tower, City Water Tower, Windmill Pump Vendor (Stall) Manages an individual market stall, much like a regular market vendor. All market stalls and market carts, Dock Wood Finder Vintner Presses and barrels wine. Winery Weaver Makes fabric products from plant fibers. Weaver, Fiber Watermill Woodcutter Chops Logs into Firewood or Lumber. Wood Cutter, Chopper, Saw Pit, Lumberyard, Sawmill, Waterwheel Sawmill Worker Can assume a large variety of jobs. View full article
  10. Domesticated Animals a product and are needed to build Animal Pens, the Stable and the Milking Barn. The Wild Shepherd collects Domesticated Animals that are hidden around the map. After a few years, he will have found all of those. You can then remove the Wild Shepherd building or convert it into a regular Gatherer's Hut. The Domesticated Animals can be used to build a Stable where you can produce additional Domesticated Animals using grain.
  11. Which climate are you using? Not every crop grows well in climates with very warm or very cold temperatures. Also, if you are running your town on 10X, the visual used to show crops growing may not be able to keep up. Here's the temperature chart for CC so you can determine if that's the problem. TEMPERATURE CHART
  12. Not all crops grow well in very warm or very cold climates. You are using a Tropical Climate which gets quite warm - up to 100F. Pumpkins and Potatoes both only do well until about 80/85F which explains why the crops aren't growing as well. This temperature chart should help you TEMPERATURE CHART Also, some crops take a while to mature. When you run your town on 10X, you may not be giving them time to show their growth.
  13. By default, Steam stores Banished Save files on your C: Drive under Documents > Banished. Some people change that so their C: drive doesn't have game files on it.
  14. The spreadsheets for CC 1.75 are HERE.
  15. Real Time Ageing seems to work fine. Some have had problems with One Year is One Year. None of the Mods in MegaMod change the diet or food needs. There are mods in Kralyerg's Kave of Krazy Kontraptions that increase or decrease the amount of food needed but they aren't in MM.
  16. This mod should be compatible since it was made for Banished 1.0.7. It was not included in MM8 because Necora did not provide the code for any of his mods so they could be added.
  17. We don't have the code for the Fish Farm so we cannot change the name. You'll need to ask kid1293 if he is willing to change the name of his.
  18. The Save folder is under Documents > Banished. This is not where mods go. All mods go in your Banished > WinData folder. Mine is located at: C: > Program Files (x86) > Steam > steamapps > common > Banished > WinData. After you put the .pkm files in this folder, go into the game and check the mods you want to use and uncheck those you longer need (such as CCJourney 1.75 which is included in MegaMod 8). Then exit the game completely. This helps to prevent crashes. Then you can go back in and start a new game. Note that to extract the .pkm files from the .rar, you should make sure you are using an updated version of your extraction program (such as 7-Zip or WinRAR).
  19. For Ariana's College, go to Town Services > Schools > College Medieval Towns is in pieces - For the 3-story houses, go to Homes and Housing > Red Ketchup Housing Toolbar > NMT Multilevel House. For other parts, go to the Community Toolbar > Red Ketchup. Let me know specifically what you can't find and I'll try to find it for you.
  20. Unfortunately, Crash.dmp files aren't terribly useful except to the developer. Please verify that you are using CC 1.75 with Banished version 1.0.7 Build 170910. Try running this with no other mods - just CC and the vanilla game. Looks like you are using One Year is One Year which has been known to cause issues. You don't need the Delete Quarry/Mine mod with CC - all can be deleted after you upgrade. When adding or deleting mods, be sure to exit Banished completely before starting a new town - this helps to prevent crashes. You might also try updating the software for your video card.
  21. Delete the Compatibility mod (it isn't needed for MM8) and make sure you are using Banished 1.0.7 Build 170910. Are you using any other mods?
  22. MegaMod is huge and can take 10-15 minutes to load! A lot depends upon your computer. Make sure you aren't running any other mods (or just a few small ones). For example, you don't need CC 1.75 - it's included. You also don't need the compatibility mod. Sometimes it helps to move old saves out of your Save folder so those don't have to be loaded. Can also help to move mods you aren't using out of your Banished > Windata file. Some people find that using DX11 instead of DX9 makes it faster to load (for me it reduced the time from over 5 minutes to under 2); others find it the opposite or that it causes crashes. Note that anytime you add or delete mods, you should exit the game completely before using them - helps to prevent crashes. Hope this helps
  23. Below are links to the Production, Construction and Storage spreadsheets for CC 1.75. To print, make sure you specify Landscape and Fit Columns on One Page. (Best to print preview before printing so there are no surprises.) CC 1.75 Construction Spreadsheet: HERE CC 1.75 Production Spreadsheet: HERE CC 1.75 Storage Spreadsheet: HERE
  24. Are you using Banished 1.0.7 Build 170910? (This is shown at the bottom of the opening menu of the game.) Which mods are you using - please also provide versions. Thanks
  25. @datette It's much better to report something that's already been reported than to not report it at all. We really appreciate you taking the time to do so!