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Everything posted by estherhb

  1. Are these new foods gathered by the regular Gatherer or do you need a special one?
  2. You might also like kid1293's Nomad Well. It attracts Nomads every year. Eventually, you may need to remove it as the groups of Nomads become too large. However it does help you grow your town quickly.
  3. There is a separate forester for each of the types of orchard trees: Apple, Apricot, Cherry, Chestnut, Coffee, Fig, Grape, Maple, Mulberry, Olive, Orange, Peach, Pear, Pecan, Plum, Quince, Walnut, White Mulberry. Defines an area where this Forester will cut down trees and plant new seedlings for the type of tree chosen. When the trees mature, they will “drop” their fruit where your Gatherers can find and collect them. Footprint Profession Workers - Default Workers – Max 5 x 6 Forester 4 4 Construction Requirements: Work Required Radius 32 Logs 12 Stone 45 30 ITEMS PRODUCED Logs (fruit is picked up by Gatherers) View full article
  4. Alas, my favorite cheat mod "Increased Resources Combined" causes CC 1.74+ to crash (back to the game main menu) sometimes several times in a row. According to the description: "Increases the amount of stone, iron and wood produced. Stone and iron are both increased to 3 and 5 produced by uneducated and educated workers respectively, while wood is increased to 5 and 7 by uneducated and educated workers respectively. The weight of stone and iron are both decreased to allow workers to carry the larger piles of each, which also increases how much of each you can store." No idea if it has been increasing Iron Ore, but it was happily increasing Logs and Stone. Can a compatible mod like this be made?
  5. CC 1.75 requires Banished 1.0.7 Beta because it uses the new flags (think "categories") that are now available. Mods turn red because they affect the same code - not because they don't work together. If you use MegaMod and CC 1.75 together, you also need the Compatibility Mod. See answer above.
  6. MegaMod .07 includes CC 1.71. If you want to use 1.75, you need Banished 1.0.7 Beta and the Compatibility Mod in this order: 1.0.7 Compatibility Colonial Charter 1.75 MegaMod .07 MegaMod .07 Deco The list of mods in MegaMod are in the thread on MegaMod. And listed in-game.
  7. Need additional info: Are you playing using Banished 1.0.6 or 1.0.7 Beta? Which version of Colonial Charter are you using? Are you using MegaMod too? Any other mods? What order are they in?
  8. The most recent MegaMod is here on the Forum - .07 plus MegaMod Deco .07. This contains Colonial Charter 1.71. If you want to play the more recent version 1.75, you can download that from here as well. Because this newer version uses the new flags (think "catagories"), you'll need to use Banished 1.0.7 Beta along with the Compatibility Mod (also available on the Forum). These need to be loaded in the following order: 1.0.7 Compatibility Colonial Carter 1.75 MegaMod .07 MegaMod .07 Deco
  9. I think you could do it mid game. From that point forward, you would be gathering more Iron Ore (or Iron), Stone and Logs. It doesn't change anything else.
  10. Because they missed changing that number in the code.
  11. Kralyerg made me a new Increased Resources Combined because the old one kept crashing my game. Try this: IncreasedCC.pkm
  12. Additional stats have been requested before. Unfortunately, it isn't something that can be modded. However, there are things, like moving water, that no one thought could be modded until it was, so maybe some day someone will figure it out?
  13. Actually, my response was good too; I decided to NOT respond further.
  14. NMT has not been completely updated for Beta. Red Ketchup has released two parts of the NMT3 Series so far - Canals and the Clay Chain. I'm not sure whether you can use the 1.0.7 Compatibility Mod above it to make it work. Maybe @Ketchup knows that and can tell us how close he is to releasing the rest? It's really one of my all-time favorite mods too.
  15. Maybe this chart will help. It shows the temperatures where each crop grows well. TEMPERATURE CHART
  16. Welcome fellow plant geek.
  17. Try the regular destruction tool. If that doesn't work, click on the item and then click on the trash can.
  18. Plant geek time (raises hand and says "pick me, pick me"): Actually, conifers include pines, firs, redwoods and other cone bearing trees and plants; so not all conifers are pines.
  19. I'm assuming that you're using MegaMod .07? It includes Colonial Charter 1.71. I don't know if your problem is caused by running two copies. I would upgrade to the current version of Colonial Charter - 1.75, available on the Forum. Because it uses the new flags (think "categories") available in the new version of Banished, you need to use Banished 1.0.7 Beta. You also need to use the Compatibilty Mod to play with MegaMod. Load order is important: 1.0.7 Compatibility Mod Colonial Charter 1.75 MegaMod .07 MegaMod .07 Deco
  20. Glad you have it resolved. Looking forward to your next YouTube Series
  21. Here's the oversimplified explanation: Kralyerg is given the most recent code for each mod by the modders who want to be included (can't just use the .pkm files). He assembles them into one large "mod", combines all of the tables and resolves any conflicts. In some cases, he makes sure certain types of production buildings use the same "recipes" to produce items. Then he creates a set of toolbars to include all of the items. In the next version of MegaMod, he'll especially need to look at consistency of how the new flags are being used. In the next version, he wants to create the same type of toolbar he has been making (by building type) and also include the community toolbar used by many modders that keeps their mods all together in one place. There's a lot of work to be done and no estimated timeframe yet.
  22. You haven't provided enough information for us to figure out what is wrong. Which version of Banished are you playing - 1.0.6 or 1.0.7 beta? Which version of CC are you using? If you are playing with any other mods, what are they? (provide version # too) And what order are they in? Are you talking about Iron Ore or Iron? Which stockpile do you always use?
  23. To figure out why this is happening, need to know which mods you're playing with and in what order? Are you playing with Banished 1.0.6 or 1.0.7 Beta (found at bottom of opening screen).
  24. You're right the more anything mods need to go above. Glad you figured it out.
  25. IMO Candles really aren't worth making as trade items. That value of 8 each is really misleading. You need 30 Tallow or Beeswax, worth 30, to make 4 Candles (educated worker) worth 32 - a profit of .50 each . You could use that same worker at an Abbey to make Ale at no cost. Or make Furniture: 10 logs (worth 10) can be made into two Furniture (worth 44-10 or 34). That's a profit of 17 each!