Welcome to Black Liquid Software

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

SoftwareSimian

Members
  • Content count

    5
  • Joined

  • Last visited

  • Days Won

    1

SoftwareSimian last won the day on June 7

SoftwareSimian had the most liked content!

Community Reputation

2 Opaque

About SoftwareSimian

  • Rank
    Worker
  1. Thanks, I would appreciate that. I already have an account on your site. No rush at all, finish your mod first and send me the files when it's final. If you prefer not to post them publicly you can PM me here (or on your site, or my email address is in my worldofbanished profile).
  2. @Ketchup: Forgive my newbishness to this forum, are you the Ketchup of the RedKetchup mods included in MM? If so, then yes I'd be interested in your files. If not, what mods do you have, and I'm probably interested anyways @estherhb: thankx for the link, much appreciated. I'll need to pore through those spreadsheets and see what needs updating in my database. Is there any chance the *.rsc files for CC 1.75 could be made available to me as they would be easier to parse directly into something database-friendly, and contain a few tidbits of interesting data (_placeBitmap for example) that are not available in the spreadsheet.
  3. Ah, that would explain why I'm having trouble finding them. So, would any devs care to share their \Template\*.rsc for buildings in their mods with me, please? That will let me extract all the data I'm interested in (footprint, build cost, input/output materials, production cycles, upgrade path, residents, warmth, etc). I guess the only thing not included is the name/description of the building which is off hiding in the strings file.
  4. I have found the kind of info I'm looking for in \BanishedKit\resource\Template -- but that's for the vanilla game. I haven't managed to figure out how to extract the equivalent .rsc files from MegaMod. I ran BuildResources.bat that created a bunch of stuff under \bin\WinData but as far as I can tell it's only for vanilla components. What am I missing?
  5. I'm looking to update my Banished Calculator (created when CC v1.61 was current) with updated details from the latest Colonial Charter, as well as add details for other buildings and items found in the various mods in MegaMod. When I created the calculator in Jan 2016 I found (but I don't remember where) two great Excel files (CC Production 1.61.xlsx, CC Construction 1.61.xlsx) that contained lots of really useful information. Are there equivalent files available for the latest CC? Is there a list anywhere of all the buildings and items available in the other mods contained in MegaMod? I tried installing the modkit in hopes it would give me some source to look at where I could pull the numbers directly out of the mods, but I didn't immediately find what I was looking for. Is there a better took that can look through the .pkm and find the info I'm looking for?