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paulojl

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paulojl last won the day on March 27

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About paulojl

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  • Birthday 06/22/1972
  1. I was thinking of something like Red Ketchup choo choo mechanic to create a bank building. The building could convert coins, silver pfenning, gold coins, silver bars, gold bars into 24k Gold Bars diamonds that could be used for trading (trade posts, trains ) and they will use much less space than the input stuff. The bank could also have some inventory space to be used to store precious items. Regards,
  2. I was thinking it could nice to play something like Tolkien middle earth Theme, maybe just with Hobbit buildings. Just an idea
  3. I've tested and I can confirm that situation. Floor 2 to 6 with or without roof are not properly align with ground floor. The Deco 2 to 6 are align to ground floor.
  4. Hi Kralyerg. I've tested the new version now and it is working Fine. Thanks a lot. cheers
  5. I am using Busy Pastures. I did the test and I had confirm that it was Busy Pastures that was causing the problem. Sorry for the confusion.
  6. Pastures growing Trade Beef Cows and Trade Deer are producing Trade Horses
  7. Hi! I've tested the new RC3 and found a problem with RK - ChooChoo Trains, they are not accepting coins, a worker gathers coins from the market tries to deliver them to the train, but returns the coins back to the market. Maybe something related with storage flags of the trains since coins have a different flag (precious) in MM than in the original mod. (this was also the case in RC2 - build new station and new train for RC3 test) Thx.
  8. Hi Guys. Great work providing this new version of MM. Thank all in the community for been so collaborative. I don't have that much time to test, but in my recent tests using MM8 RC1, I found that Trade Beef Cows and Trade Deer pastures are both producing Trade Horses, they are different items on inventory but the name is the same. Thank you.
  9. Portugal, Lisbon. Near the most western part of europe (continent)
  10. I was not aware of that limitation What about producing a new product like "High Sea Food" and then having a sorting facility that would transform "High Sea Food" into various types of food.
  11. Just saw you made it work, congrats. my idea come too late...
  12. HI Necora, I love your work, i going to use your mods in my next game. Regarding your idea of idea of using dory, what about creating a Fishing company that can produce fish and other types of marine goodies using the dory has na input. Who can employ fishermen and the production time could be very large, like 3 or 6 months and a lot of fish has output - In the old days seafearing could take men to the seas for months in a row. Just na idea.
  13. Many thanks Esther for your hard work.
  14. You have also to take into consideration that the pasture will olny start producing trade animal goods after its max capacity is reached. A max sized Pasture will take a lot of time to be fill with animals, but after that it will produze a lot more also. But you can always move the slider of max capacity down in the begining of the game so they start to produce more, it is a good way to aquire seeds and other lifestock in the begining.
  15. I like to use trade leghorns, trade chicken and trade ducks. You can get a nice output from a pasture using olny 1 plp if you use a 15x16 pasture, and there is no need for input material. Using large animals like horses or cows is not so good cause they take time to grow.