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paulojl

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About paulojl

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  • Birthday 06/22/1972
  1. I was not aware of that limitation What about producing a new product like "High Sea Food" and then having a sorting facility that would transform "High Sea Food" into various types of food.
  2. Just saw you made it work, congrats. my idea come too late...
  3. HI Necora, I love your work, i going to use your mods in my next game. Regarding your idea of idea of using dory, what about creating a Fishing company that can produce fish and other types of marine goodies using the dory has na input. Who can employ fishermen and the production time could be very large, like 3 or 6 months and a lot of fish has output - In the old days seafearing could take men to the seas for months in a row. Just na idea.
  4. Many thanks Esther for your hard work.
  5. You have also to take into consideration that the pasture will olny start producing trade animal goods after its max capacity is reached. A max sized Pasture will take a lot of time to be fill with animals, but after that it will produze a lot more also. But you can always move the slider of max capacity down in the begining of the game so they start to produce more, it is a good way to aquire seeds and other lifestock in the begining.
  6. I like to use trade leghorns, trade chicken and trade ducks. You can get a nice output from a pasture using olny 1 plp if you use a 15x16 pasture, and there is no need for input material. Using large animals like horses or cows is not so good cause they take time to grow.
  7. You can use Trade Animal (lifestock) version on your pastures in order to produce na asset that is also a trade animal (good) that you can use to trade in your trading posts. Your farmer trader or general trader can supply you with traver versions of normal lifestock animals, at a identical price of non trading versions (ex: 800 for a trade fressian cow). You must breed those animals in a standard pasture, and the pasture, once it is full, will generate a trade animal (a good not a life stock) that will be value 250 for you to trade. This pastures will not produce anything else than the trade animal good. Chickens, Ducks and Leghorns are the most profitable trade animals to produce. Be always carefull with the trade lifestock and the trade good because names are identical, you can always notice the diference because of the price, always 250 for the good and higher for the lifestock. You Cannot user trade animal goods to start a pasture, olny the lifestock. Hope it helps
  8. I thought Ridiculous Storage had been already updated for 1.0.7, I've been playing with this configuration for some "years" and everything seams to be working allright.
  9. Hi there, try to put Ridiculous Storage on top of 1.0.7 Compatibility, I have it running like that and my old town market has a pretty large storage capacity.
  10. HI! All the latests versions regarding CC and MM are available via the menu : Home -> Annoucements. You can find the latest version of MM in this post:
  11. You can use the short cut keys: F2 for the tools menu and it should be 5 for the big mini map.
  12. Hello @stuartgare you by any change talking about the "large mini map" option inside the game on the game menu? I play the same resolution that you play and the "large mini map" ocupies the entire screen, but if you go to the menu and click again in the large mini map option it will close. Was that any Help? regards
  13. You can try using Choo Choo Mod to get a steady amount of desired types of goods (it's included in MM, but you can use it with CC) it is another option to "trade" for goods. The nice thing about this Mod, it lets you select what you want to trade in and out. The down side, you have to build several train stations and several trains if you want to trade many type of goods.
  14. Hi! I found this real live 360º pics, it feels like playing banished in the real world. They are portuguese cities and landscapes. Have fun.
  15. Thanks for the hard work.