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About Reino

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  1. Can someone tell me why this is happening, I've never had this problem before. Problem is a barn that suddenly throws out half or so of the stuff in it, its happened repeatedly. please see the ScreenShot with information as to my settings overall. http://steamcommunity.com/sharedfiles/filedetails/?id=1282497823 I apprecaite all who reply..
  2. Adam and Eve works for all other version as well I start by harvesting 20 - 30 wood or so and 5 rocks, while they are getting those I set down a stock pile on bare ground close to what they are all working on as soon as the first tree falls I set down a small CC Shack of 10 wood and 2 stone and set two of them to building. Then I draw in a road to the storage cart past the home they are building, they will ignore the road and grab the food and fire wood out of the cart if any. If something is missing from the cart, I'm sure to queue that up immediately after the home, and set one on it. rather its food or firewood, I always get it in time.. even in the harsh starts.. this means you need to be sure to have the 30 wood from your start. After they start on the road, I then queue up the fishing docks and hunter lodge both from Mini Buidling Mod a Black Liquid mod.. after the the wood is chopped for firewood or food collected, when they are an issue. I place the correct buildings down before I mark the road. and let them build them prior to making the road. after that it is pretty much up to you what you choose to do.. or you Bani's as they are called above.. The reason for the house first is clearly because in harsh start early spring freezes are an issue. I once lost an entire colony, save one young girl, who lived to the ripe old age of 64, I earn my zero's. That playthru was one of the funnest and sadest times I've had in banished, I cried when she died.. who says they are just numbers of data on a sheet.. hasn't played banished..
  3. WOW Cold Realism is now fatal to CC 1.75 in 1.07 any form.. once it locks the harvester and hebalist to labor setting it won't change back for the summer.. bybye Cold Realism.. To bad you can't come up with a form of it for a CC start. When the last game bugged on start and your normal storage was most missing starting food or fire wood ,, I still made good starts for Adam and Eve under those starts , it was much more of a challenge and made the game more fun at the start.. I having no wood or food proved to be a very good start for Adam and Eve Harsh Cond.. Also can you please add a confirm to deleting stuff, since the docks and Dock Storage flat delete it all, todays minor mishap nearly destroyed my playthru. While marking a building for deletation, I accidently deleted a portion of the dock and a Large Dock Storage that was under consturction, and the game flat ate all the resources, I had in completion of the Storage unit. I didn't get the lumber back it just poofed when the dock was accidently deleted. the big problem is as soon as you draw the delete building icon over the docks or anything built on the dock it just flat deletes them.. when they are under construction. it does the same thing to the docks once they are bulit, they just go poof and take the rescources with them. I'm afraid to draw it over a dock home for fear it responds the same way. Edit Actually I find the mini Buildings mod, a Black Liquid mod.. very useful in any of my starts I build a small fishing dock and hunter lodge both from the Mini Buildings mod and I'm good to go. even starting Adam and Eve, can be started in this way very successfully..
  4. geez what is wrong with me, as soon as they make a new land they just die... they get hungry and freeze in place, it says searching for food they aren't going to find any there..!! they have to get back on the dock if they want food, but they can't move because why no food on the new land as of yet.. and they won't move to get on the dock, so well they just die.1!! I have no idea where the failure is but its a little hard to put food on the new land when they just got there.. They can't even build storage to house it let alone harvest any..
  5. Okay for the fun of it, I reloaded compat 1.07B CC1.75 1.07 and new Docks 1.07B and I have Mini Building by Black Liquid 1.05B and MM 1.06 B i think, where does new Docks go after I installed it. it show compa with compat 1.07 B but CC 1.75 is not compat and neither as is Mini Buildings, which I really need to play on an island. MM 1.06 is also Compat now Anyway the new Docks mod will it still even run if loaded after CC 1.75. I did have a crash and moved it above CC 1.75 and it all loaded fine but. I don't see any new buildings and mini building is working too when New Docks was loaded after 1.75 there was a nice chimes from Win 10 telling me I was immediately out of memory.. and i miss clicked to get it but still. that resulted in Steam 64bit, biting the dust once again.
  6. That is what i did, but, I shouln't have to babysit it... I'm not making Charcoal at this time.. it takes to much man power I don't have it to spare so to speak..
  7. uM i NEED THE lumber for the ,small quarry.. I don't like the return on the saw pit so I build the small sawmill early, the small plain one that uses only 2 workers? I started on a small island it only had so much iron ore.. I've been building a dock slowly to the main lands to get a mine and clean the land of ore and stone. it is year 7 or later now, I just made the shore and all my workers back home went idle they even stopped making, fire wood almost completely. My units have not had tools in a very long time, no iron, I did build a small housing unit far out on the dock, so workers can securely make the trip to help, but all that are going is 1 or 2 units of the dock community. the rest are all just wondering around, on the starting island, this has happend with Cold Realism mod and without the Cold Realism mod.. Why CC 1.75 and the mini building mod made by Black Liquid, Cold Realism or not.. Banished 1.07 non beta.. some one make up your minds on beta or no beta the CC 1.75 say 1.07 Banished, not Banished beta mod. I turned off Mega mod because the compat mod says its needs 1.07 beta.. and they haven't been playing very nice together.. so you have 3 items that all want something else from the other 2..
  8. On the Sawmill, is there any way to add a lumber amount, I don't want them making 1000 lumber just 100, but there are other buildings using that for storage also. but I'd still think we can add individual stations like the lumber mill to a lower cap, and only need to raise them when we need too. If I have to babysit the lumber mill. The game will suffer.. because I can't watch it all at once and I will forget it capped at a 1000 and suddenly my wood will be caput. The way you did it before was better I don't care what anyone says. I mean it year 5 I can't have them turning out 1k in lumber, it ruin the game.
  9. This is why. The really big file is the Mod.. Banished loads in nearly nothing flat, until you add the mod to it.. Any way back to this mod and Banished.. please look at the screen shots in order or you'll spoil it for yourselves http://steamcommunity.com/sharedfiles/filedetails/?id=1263120347 Really I've lost track of how long this has been going on http://steamcommunity.com/sharedfiles/filedetails/?id=1263120544 http://steamcommunity.com/sharedfiles/filedetails/?id=1263120835 They can't even find their job when its right there with them Fudge I'm as dum as the AI I forgot to add the people after they were ququed up.. but if you look you will see the builder happily working away on the Dock Storage and they will just walk off and leave, the Idlers won't they will die.. or suddenly see the light hopefully I'm only running Banished and CC 1.75 v 1.07 on the standard ver of Banished 1.07 I've lost track of how long they've been there, it seems a few of them have left by the time I decided to do this little montage.. they should be hungry soon and then they will just go down the steps and leave. I mean really you should consider how dum the AI of banished is before you get to complicated, They are just wasting time and my putting a crimp in food production.. One of them did find there job went down cast his rod and left.. The one that is homeless joined them as a Builder but she was a one hit wonder and then she was on the dock drug.. Edit I started a new game.. I'm going to add to this, Since the release of 1.75 I've had issues with on person getting stuck freezing and dying. Now I have my second one that will die soon. I've never had this issue in Banished or with Mods lots of people have moved on and over the island, she is stuck on done work on it and got off fine. I am using the Lake start and I needed to expand to a few of the islands.. to collect more materials. Why I mean 15 or 20 others have moved and worked on this island and she suddenly is stuck I will try to upload my save game. I am using the mini mod made by one of the people that use this forums. it not the issue here but I am using it I think that is the only other one I have running with 1.75 ver 1.07 normal game.. Okay I how I find the correct sav file they are saved in my game under the town name but they are all saved as numbered sav.. If I can find the correct one I will upload it. There must be some way to fix this in ONI you can move your Dups when they get stuck, maybe you or the creator of Banished could add that if i can move her I'm sure she'd get off, just like the ONI Dups do, some times you need to move them in stages until they see the path..
  10. Just so everyone knows Esterhb had it correct. I did some digging and found it to be true, I've corrected my play to suite cold realism, So I was able to keep it.
  11. QueryEverything thanks for the quote post, that makes not asking question you have much easier. So it is still used, I figured it was because it deals with older mods. Thanks
  12. Thanks for the reply, it turns out that CR is better after i install CC1,73 and MegaMod. 007, it goes here, works fine, you just don't get the start choices, but I'd rather have CC 1.7? start choices. But yiou can certainly tell CR is running.
  13. really, hmm , well it doesn't matter I decided I could deal with this after I posted this, funny, I have to post about it before I can see my direction, playing as Adam and Eve starts is really super rough but it only nearly killing them. I would think it was actually banished that cawz this to happen. I do wonder how the Cold Realism mod is causing with 4 files that modify how plants grow. oh well, he's not answered a post in ages. college he says. I just have to give up queueing.. to make the game work, as intended.
  14. Has nothing to do with this mod or any of the others you have included in Megamod ? When I'm playing on harsh or very harsh starts, this is an issue that can't be coped with. Am I right in believing this and it all has to do with the Beta 1.07 of Banished?
  15. Thaniks I will try it Okay, I'm using this and I've found one issue, but it is working, When hunter kills and animal, in my case a deer, he just leaves it nothing will get him to pick it up and place it in storage. However, when attempting a fix by putting in a food cellar, the labor went out and promptly picked up the meat. I will update this I forgot to wait it out for the leather and bonemeal.