Welcome to Black Liquid Software

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.


  • Content count

  • Joined

  • Last visited

  • Days Won


stiles last won the day on December 19 2017

stiles had the most liked content!

Community Reputation

253 Illuminated

About stiles

  • Rank
  1. with it workijng good,you might want to keep a note of the mod order somewheres.i had a ton of notes amonth ago my comp had issues and ate all them.
  2. at the bottom of the screen when you load banished ,it should say banished 1.07####. those numbers depict the version. i have seen the duck blinds do funny things and give odd outputs depending on other mods and mod order.
  3. if you have a double tag,check to see if you have another mod that brings it also. if so, you can try to move the other mod below CC. this won't always work.i have double mapple sap and eggs from the pine mod.both same names but can't be interchanged. there are chicken eggs and duck eggs.can't use pine "eggs" to build a dock chickenhouse.
  4. use the debug ,click the seed and orchard fruit icons to make all seeds available,then quick build a town hall that will show all acquired livestock and seeds. this list can be different depending on mods you are using.
  5. thank you for the updates,RED.
  6. https://banishedinfo.com/mods/browse try there.the pilgrim NE housing is being redone and hopefully expanded.the angels might be part of the NMT mod. RED has upgraded parts of the NMT to 1.07. check out http://worldofbanished.com/
  7. i switched from CC to modulars. have both the cabin and the frontier mod that includes cabins. my cabins are more gray now than brown.
  8. i think there is an issue with salt and how it is flagged.
  9. you can add most mods to the 1.75. there is the no rain mod that helps. did you try changing graphic setting? disble any other programs not being used. the mini mod is handy. i like the mini townhall that gives nomads without the trading post. you should check out WOB for more ideas also.
  10. i found some issues with this set.the quartermaster provides millitary supplies with a high output. the foward post seems to take more of these than it shoud for a very small payback.taking hundreds of military supplies for spirits for instance.the work camp doesn't store tools.so the worker gets stuck in a weird loop.weird since he picks up stones and drops them at the post now and then. the log cabin houses seem grayer in color.not a log brown.
  11. right by the trees in the same toolbar. there is a plant icon,that is the gatherer.
  12. you sound like you were gone a while. the community button is a year ago. did you upgrade the game to the new 1.07 update?i would throw the banished plus mod out.obsoleted a few updates ago.you may need to clean the registry if issues keep happening.hang around there are lots of new goodies here and at WOB.
  13. check out WOB. there is a post under tips to help with mod order.to get better trees i would check out NECORA's pine mod.
  14. what other mods do you have enabled? did you leave the compatability mod enabled and no onger need it with the MM8? this alone might cause and error.
  15. i actually will disagree with that.i have many older mods. most do work the same as before. as long as the mod DID work fine in the 1.06 version ,it will work in the 1.07. there are storage difficulties.if the mod created something and it was using an old flag,the item will still store the old way. example: my precious is 1.06,the ores will not store under the precious tag now. they still store as they did before. you have to be aware of it and adjust your storages.you can use this to your advantage as well.since an older storage barn or market won't store the new flags,the space will be full of the older flags.the vendor won't be walking around trying to find the new items.take the industrial market from SLINK. it will store stone,iron, and logs it wont fill with thatch or luumber.this can be useful to keep logs moving to supply a blacksmith or woodcutter. some mods were obsoleted with the banished updates.others were never compatable with other mods.some always had certain glitches.many mods aren't affected by the new flags.any housing mods and age mods work as they did before.most decoration mods will as well. the beautiful world mod is 1 that i think was obsoleted when banished updated a few versions back.