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stiles

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stiles last won the day on December 13

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About stiles

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  1. nah,use coal for fueling refineries.charcoal for maple sap boilers. but then my houses burn thatch/fodder for fuel as a backup source. pine mod gives bigger trees also. many optins.
  2. did you find our notes on loading issues? we have offered many ideas control alt delete keys, check the status of cpu usage during game play.if you are maxing this out with MM and after closing every other program you are not using,then i would recommend going to the CC J and loading individual mods. also i would turn off the auto save. the 1st time loading after changing mod order or adding a mod can be slowr.the next load may actually be faster.it takes time for the comp to re-write the registry on the initial load.good luuck.
  3. maiden,are you using MM? have you tried burning thatch or fodder grass as fuel? depending on mods and mod order this might be easier.it is a good way to use up the excess grass.definetly handy at game starts when logs are needed for construction. is charcoal a historically correct way? i have heard overseas in some areas grass or sod was.
  4. safety hole mod which helps save miners also helps lessen other deaths.doesn't stop them but does make them happen less often. it is like giving the bannies safety training. happiness does not matter much to banished. uness you use the north or norseman mods. most buildings don't even show this radius.roof tiles can be imported.
  5. it does work. i use this mod a lot. it is verty handy at game starts. did you unblock it after downloading? right clikc on the fie and check the properties.then copy to the game windata folder. open game<unless you use the mod manager> ,enable mod and let game reset,,EXIT GAME COMPLETETY<this is critical>> then restart the game.note rar or zip files do need to be unzipped.you only need the pkm files. now as for the mini mod,yes it is an older mod. it does work with the 1.07 thou. if you do not use CC or the RK choice please look into loading a vanilla trade post fix mod. this helps avoid issues with trading due to the upgrade. the townhall production numbers will not have all the new limits.you will have numbers with no description of what those numbers are. otherwise there is nothing in here effected by the changes. i recommend using the mini mod with the blacksmith tool mod.this allows the mini tool shed to make stone or wood tools so you can conserve iron ore.on mountain maps you will find the forest parts are super handy due to the smaller circles. always check WOB for more mods and info.
  6. i think the thatch only works on a medium start setting.you can build the thatch hut and grow some for building on other maps.
  7. do remember there being acode issue with the blueberries. it seems to be a juggle for the modders between too many spawning or too few growing in crop fields. the MM adds many things at once but you might be able to add a mod above it to offset it.the pine mod should slow down the blueberries since it would add other items to the random spawning. it is neat to play with and see what different combinations we get. different mods together and mod order can give good and bad combinations. my mod order now blocks the scattered firewood. by moving a mod higher in the order,my houses burn grass better to mae up for that. tweak my mod order each time usually just a couple mods. the gathering options continue to improve and change.
  8. if you have too many blueberries you can try some other mods that will give more optiions.not a will wor at the same time but we can get some nice combinations. mod items added or altered vanilla-"blue"berries,onion,roots,mushrooms;trees-logs;stone;iron;deer hunted;herbs new flora-wild oats,flax,honey,wild rose CC-ducks hunted;iron ore replaces iron;hunting will produce feathers and bonemeal;reeds pine-cranberries,chanterelles,fiddleheads; trees-maple sap,apples,pine-boughs,resin;eggs;flax;furs;game;pelts; nat div-thatch RK- thatch-fodder,flowers;copper ore; bison,ducks-pheasnt,geese,turkey, and duck,,bear,elk,wild boar,hare, strawberries,mulberries,rasberries,blackberries, firewood,seedlings, NORTH-reindeer give deer hides,grouse hunted as chickens;honey;firewood;furs trapper;fish-salmon and trout; iron bloom;gold and silver ----------------------------------------------------------------------------------------- RK:the trees spawn mushrooms, onion, roots, blueberries and herbs (and deadwood) the flowers spawn strawberries, raspberries, mulberries, blackberries, cranberries and bird nests. (and now seedlings) the grass spawns the flowers ND:meadows will spawn herbs, roots and onions. The latter two no longer spawn in the forest, as this is not their natural habitat. Mushrooms will grow naturally in the forest, ,erbs both,die off below freezing,
  9. n a harsh map temp is going to drop sooner than the fruit can be picked.on a normal map the workers will start in fall to harvest the fruits.fruit will rot because of the cold faster than it is picked. 1 way to gain fruit is to send workers to harvest earlier, say mid to late summer. you will get more fruits than if the workers do it themselves. you should click the pickup box as well.the workers will pick the fruit and the cfrates can be picked up and stored later. as ESTHERHB pointed out yields will vary depending on their temp requirements. you will have to play with it to find the best sized fields. by forcing them to pick the fruit,the other fruit is still maturing.if the worker goes too fast or starts too early,the fruit on the other end won't mature well.if he goes too late or the field is too big,you will have fruit disappearing from the cold again. i haven't tested under harsh, but you may find the orchard foresters give more fruit. difference of a round and square orchards. yes takes more workers since you have a forester to do the planting.1 gatherer can work 2 forests.they do not have to be the same fruit.yoiu also get logs. it would be worth the testing.
  10. why do you have both pine mods? you should only need trees orthe pine mod not both. Whichever youp pick,should be above the MM set. if that does not fix the blank tag,then move the crystalcliffs above the MM but below thepine mod. you are missing goat milk. ESTHERHB,do they need the compatability mods to use with the MM?
  11. whaT other mods are enabled? wild grouse? grapefruit,goat,goose,
  12. yep that exit completely and restart the game is vital. next step would be to pull up the task manager and exit any program that you do not need. this should give power for the computer to run the game otherwise all those other programs are using ram. have you tried to run the game not full screen? did you disable the auto saves? after that you could try some graphic changes. ohh what DX did you run it under? 9.0 or 11? i would try both. i don't use steam for banished but you could also try disconnecting from the internet and force the steam to run in off line mode. this would stop all the online features of steam from running and save that power drain. good luck
  13. this is bannished. the bannies have minds of their own rule is whatever you expect or want them to do ,they will do the opposzite,i have had single females refuse to live with anyone. they went on to have kids.later when a friend died across the road, she moved in with the widowed husband and his kids. i think some has to do with placement of the house by the job place and the style.it is so intermitten it is hard to diagnose. these odd behavior issues can make for fun games thou.
  14. game speed can be affected by computer power and how many mods you have installed.i play at 10X but my game runs much slower,more like a 2x.but i also do a lot of pausing and planning in spring. when i asked how long, i was referring to game time in years.LOL glad you are getting the game figured out. we need new players with new ideas. ave you checked out WOB? world of banished
  15. how long did you run the game? did you kill some in the process of messing with those houses? what sometimes happens when you build too quick is half the family moves to the new house.they can still have babies even when not living together. on vanilla game aging ,you should have at least 2 children per couple each year. that until the couple ages past the child bearing age. i use the proper time mod and my bannies age 1 year per game year. i find it to be a better balance. churches and hospitals have nothing to do with having babies it is all about having a male and female of child bearing ages. if you didn't build houses early enough,what happens is the young age past the child bearing age. in vanilla game the bannies can become laborers and move out from parents at a much younger age. a school will delay this since they will have to finish school before becoming laborers.i build a house for every 2 adult workers. but as i said my bannies age at a different rate.usually this works out to the females being at least 16 yrs old.if you have a lot of young single adults then delay building houses.they will pair up once they are old enough. not sure what all is in the MM,but did you build a small house that only allows 1 child? there are a few mods out there that are designed that way to slow the population growth.