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stiles

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About stiles

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  1. me bet would be the PLUS mod. most of that is added into CC anyhow. it is outdated and probably conflicting with the 1.07. you shouldn't need both the pine set and the tree set for the MARITIMES. though i see 1 is turned off.i would check on some other aging mods and drop the PLUS.
  2. do you have the fields blocked with fences pr something? i usually leave a row width open all around them. sounds like the workers are acting as laborers which means they won't work or can't.i als thought i read the other day that the SW corner is the starting corner for the fields. so if there is something the bannies placed on the ground there it could block entry also.
  3. have you tried adding the forever orchard mod?place it above CC and then those orchards will produce in the 1st year.
  4. that is bizarre. i never knew the trees would totally disappear. would the forever tree mod stop that since the trees don't die off?
  5. USA,originally pa but have been all over the country.living on the ny-pa border in ny now.
  6. sanity??? what is that?
  7. tinned cuccumbers is pickles the game is wrong.lol. the problem is the menu has gotten too huge. it sounds good to have different varieties like fish=bass,trout,catfish,salmon,etc. the problem is the "etc". i have 1 idea since i live here but someone else has another idea cause they live there.so we have many names for the same item and several species also.it does become an encyclopedia list of items. the other side is themod coding. as you have seen with the wine,to make various wines you have to change what the input is for each different item. if i make jelly from berries,i have to list each type of berry separately and then you have to choose which berry the building will use.when it runs low on strawberry it won't just use blueberry. it will stop work until you tell it to change. it becomes tedious and does add more work for the modders too.
  8. to help there is the more wood from trees mod and NECORA's trees do add more logs per tree also.you can also burn reeds or thatch.most houses will burn it though they prefer wood.
  9. or some of the start situations from CC can be out-modded to work above and with the nat div and a vanilla CC game set up.like the sjip wreck,forts,native village,etc.there are several adam and eve mods that should work if above CC and loaded 1st. i do think in future versions most likely this will be added to the CC.
  10. at WOB,we had a discussion on the aging mod. there were several adjustments made thur the thread. you may try checking the propertime mod and blog there. also the 1 year is 1 mod had several changes and 1 site has all the variations still: https://banishedinfo.com/mods/browse . i used to use the plus mod but it is obsolete and may be causing the problems.
  11. PAENG,in 6 hours we had to rename your post.lol.NECORA, reinvented water. wow. the lakes and ponds we can make will look completely different.
  12. you is a busy beaver. i see you have learned to skip rocks,lol.i am amazed at how much you have changed the game in such a short time. i wonder what off the wall idea you will come up with next? while you are making the list of future fixes,please rememeber to fix the black cannons. i do miss my forts.
  13. there is a lite version,ANNI. i have not tied it as my understanding was it would do away with the grass.i like the grass look but wish it wasn't harvested and fill piles.though it is a WIP and may be more needed as this mod is expanded.that is not a complaint.
  14. that problem seems to occur more and more lately. no idea why. last 2 files i tried to load of any size were like that.
  15. everyone plays diferent. each individual mod has to be balanced itself for productivity,trade value,sizes,pupose,etc. and as QUERY stated not everyone's ideas are agreed upon.some mods are good for game starts and the building material idea is better for later in the game.usually the firewood needs are adjusted better for the more advanced housing.part of the problem isn't the mods but the game itself. the bannies can not use all the various items that have been created. it would be better if happiness mattered more. and i do wish the furniture,candles,and silverwares could be used. there is so many trade goods.those problems many have tried to fix. DS,i did try modding with FS13. i still have files all over this computer. was building a super map that was a compilation of like 5 maps onto 1. it had buildings and decorations from like 10 maps or more.i never could get some of it figured out though. i had no luck at coding machinery. i was able to redesign the animal farms and add to them and added some crops. i thnk the map had like 10 animals and 12 or more crops. some day i will pick it back up and work on it more. modding gives me headahces and fits.thing is i never got to play much either,lol. it is so easy to make just a simple mistake in the coding and it can take forever to find those.