Welcome to Black Liquid Software

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

stiles

Members
  • Content count

    405
  • Joined

  • Last visited

  • Days Won

    1

stiles last won the day on June 10

stiles had the most liked content!

Community Reputation

216 Illuminated

About stiles

  • Rank
    Architect
  1. by "charcoal mod"i ment a mod that included the charcaol.the pine mod does have charcoal in it. i wouldn't think that was the issue since you didn't use the pine mod to get the charcoal.i can see though that you have several different mods. i would recommend the 1.07 compatability mod. that is designed to override and fix conflicts. by using it i can run the 1.06 NMT and the new CC ithout issues. the brick and roof tiles works fine and are totally interchangeable.be sure to run the 1.07 compatable mod above CC. the older compatability buildings mod goes below.i do use both.
  2. thanks for correcting mme. that is why i still use the no coal mod. BUILDHAPPPY are you using a mod to mkae the charcoal?have you tried the 1.07 compatability mod?
  3. if i told yas how much chicken wire and duct tape i used to get this game to work,i will get banned and kicked out.so no judgement from me at all.glad to have more players to bring more ideas to make the game better.
  4. i don't think houses use charcoal in the newer CC mods.beyond that you may want to check on each modded house and then those that use charcoal place the above CC in mod order.the new thatch from the NAT DIV mod is used by most houses as firewood also.
  5. wb KEVIN. NECORA is away on RL work.as you play with this mod please send us more feedback.i have started a village blog at WOB under testing the north.i am trying to figure out some kinks for when NECORA comes back.be glad to hear feedback. thank you
  6. i have never seen a tailor that will make ALL clothing types.i have several options-pelts,furs,survival,hide,linen,etc.reminds me of the guy who tried to make a bakery for every item from the bakeryPLUS mod. he had a full map and was running out of room last i heard.not sure if he is still at it.he needed more milk and grain than he had land.it was a challenge. someday after the updates slow down i will try a map and build every building and piece of every mod i have that will work in 1 map.
  7. d you need the 1.07 compatibility mod??you could force the issue and load the DS above CC.
  8. ok i think i get the concept.what do you want the reward to be?the way RED coded the trains should work to do as you are asking in that it would take the goods. i do think,i have not tested any,there are buildings now that require "x"amount of a item to function every so often.NECORA built a fishing spot that needs boats to work. it has to be upgraded every so often i belive. i think Ds also developed a similar chain.that idea would work with your ship construction idea.all those modders i mentioned are busy at the moment so this idea may take time.yopur idea does make sence with the fort pieces and functions. so far noone has cracked the game code enough to give seeds without it being a merchant boat.i do not think nomads has been cracked enough to give you "x"number of nomads as an option either.not sure what we could import as a reward.it is an interesting idea.
  9. LOL,RED i thought you had enough to do. you really want to redo the CC mod too?or just break it apart more?
  10. te fodder and perfume use water like craxy now. there is also more leather products by EB. i agree these pens can be overused.i only use them in like a fort setting where it is limited for space. thatch has different options coming in the next update.i would like to see RED expand the fodder to a dairy barn to produce milk and fertilizer.i think a combination of thatch and fodder and mayb a grain might be a good option for a future fodder field mod.i do know at the moment RED has his hands full with the NMT upgrade.
  11. i think clothing has like 2 options warm and warmer. there are survival coats<reeds+feathers>hide coats,wool,fur,and pelts now.under CC with the NFT there is many more options also.
  12. this happens with several types of tools. my understanding is they use as they are suppose to. say stone tools reads"steal" but acts like stone tools.
  13. actually the names don't matter. just the number code. and yes it can be a pain to find a special map. i recommend keeping a paper handy to write down some as you do find them. there are blogs here and there that you can search tru also.the size can affect the way the map looks too. if you find a mpa that is close to what you want,you might try changing just the size.
  14. is there am updatd version? NECORA just put out a few updates before he left for a while.yes it works with journey.
  15. those aren't ghosted. it is a handy mod though. KID made roses and more to at WOB.