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stiles last won the day on June 10

stiles had the most liked content!

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About stiles

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  1. since this mod adds houses and not work places,then yes it will be fine with 1.07. there is talk of PILGRIM expanding this set.i do hope he does.it was included with the upgraded CC as well.
  2. so the new flora mod was already added to the MM.that explains it.not sure why it doesn't work. i do know the compatibility 1.07 was made for that reason by CC crew/i understand your hesitation on adding mods. the mod order can be picky and take some getting used to. where the MM gives you a select list of mods all tied in 1 package ,adding the mods yourself gives more options.in time as CC becomes less invloved with the game adding the mods ourselves will be needed.glad to hear yu found a solution for now.as it has gotten quieter lately,i don't check in here as often but i do check WOB every day.
  3. welcome to bannished. yes, play style constantly changes with soo many mods added.it can be challenging and fun both.every person can design their own game. the problem you refer to i am not sure oats was a part of CC before. however there is the new flora mod @ WOB that does give thiose options.NECORA's pine forest mod also adds the flax and gives many other options.be advised mods can make the gamer easier or harder depending on what you use and how you play them. if you concentrate on processing food the yields will be less since it takes more food in to produce out. say flour takes x amount of grain to produce 1 flour.i don't use the MM,always perfer to mess with the load order myself. i also figured the MM would have issues trying to mix so many different mods into 1.plus i feel i have more control by adding mods myself. there is the new compatability 1.07 mod that you may need to add to get some things to function better. as for trading it is a players preference. many use logs and firewood.some like to process and trade higher grade food.i used to trade stone since the value is so high.now i trade clothing. at the game start i adjust the limits up on clothing and tools and firewood. this saves me running out of tools and will build coats to trade. since i have RED's training camp, hunting towers bring me furs as well as the leather.the pine mod gives pelts for coats as well from the trapper.you can also trade furniture if yopu have enough logs or try candles from beeswax. as i say there is many options. have you checked out WOB world of bannished ???there is a ton of mods there.greenhouses,wildwest set,NMT,canals,ertc. did you try the mini mod set? it has a small town hall that will bring nomads to grow the towns faster as well.
  4. interesting developments. i am curious as to how the houses would use items. i am sure many modders will want input on that discovery as they will appreciate the animations. while you have been away,there has been much requests for more animals and how you cracked that part of the code. BARTENDER did much work on the vegetation graphics and also the wwater code.have you had a chance to check them out?
  5. KRAY, i ran tests. it is the compatability 1.07 mod that causes the issues. it is happening to the small tavern and i believe it does the same to the other CC taverns. some reason it adds all itme sot store in them.with just CC the taverns work fine.it is a minor glitch since it doesn't stop or mess up the game. ran debug tests placed the small tavern and added supplies. bout the 3rd click it adds srtuff to the tavern with the compatibility 1.07 enabled. took the that out and just left CC on and the items don't add to the taverns at all just ale and spirits,etc.
  6. great to see you back @ShockPuppet good to see new ideas to push the game mechanics farther. is there any way we can come up with an idea to have the bannies use the household items like furniture and candles?this would improve the game dramatically. the food decay option is a great idea. how are you feeling/ do hope your recovery has gone well for you.KRAY has been kind and thrown us some fruit baskets off and on.everyone at WOB does want more though.
  7. i don't use the MM. i would double check the version and what write-ups there are concerning issues with it since the 1.07 upgrade.
  8. i think sometimes you gat a bad map draw.the game loads you a map but no matter what you get no nomads. doesn't happen often but i have seen maps do it.usually after you build the townhall,i would expect nomads in less than 5 years. i have seen it go closer to 10 and once in a while you gte 0 no matter what you do.a bad luck of the draw issue.
  9. the seasonFX mod doesn't do much but doesn't cause issues.i use it to give different texture to the crop fields.EB's irrigation icon has been problematic. you can check on WOB or try putting it below his other mods.there are several versions of that mod.the decoration mods i would recommend trying the compoatable buildings mod. search under WOB home page.there is a linkk from KRAY for it.if you have DS stockpiles that might be causing the icon issue there.try using any stockpile mods above CC including more wood,UI mods,etc.once you have the icons fixed. try checking my post @WOB under tricks for help with mod orders.never hurts to double check things before starting a game to be safe.
  10. did you build a market and trading post? the mini mod will allow you to use just the mini townhall.normal
  11. you have more than 1 issue. step 1 make sure you don't have a mod that includes another mod. this will cause dots.some mods compile others into 1.as for icons under the community icon,you want to re-organize the order so the newest mod from each developer is highest in their group.this helps solve these issues but is not foolproof.after that it does become trial and error and shuffling mod order. 1 other thing that might help is to locate and load the original compatability buildings mod.this pre-dates the 1.07 and goes below CC. it does help fix issues with older mods.you should also check to see if the MM requires CC to work or if it is included.the newer version might be different.
  12. the jade is part of the "my precious"mod .i do not have a link sadly. i do wish for a link to the marble quarry.
  13. will the blacksmith mod still over ride the dock update to iron and alow us to make tools from the iron ore? though there are players who don't like the extra step the iron ore is more historically accurate.i would opt for a choice which the iron as iron mod already does.
  14. welcom to bannished.don't let the quiet full you. it is still an active game.to fix your crop problem try downloading the compatibity buildings mod.not just the compatibility 1.07.there are 2 compatibility mods and both are useful.have you upgraded the game to 1.07? also you may want to check out world of banished for more mods and info.
  15. how long did you give it to load? it does take a while. did you upgrade the game to 1.07?you can try using the task manager to turn off other programs that you aren't using to increase the RAM to help also.