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Johntodd last won the day on March 11

Johntodd had the most liked content!

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About Johntodd

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  1. Seems to speed up loading after a couple of times.
  2. UPDATE: OK, I did it, and it worked. The alc/lux were moved into the taverns like they were supposed to. But, keep in mind, this is the first time that has happened to me. I always put storage next to production, and labor (or ale wenches) take from storage and put it into the taverns. So something has changed. Thanks for the help and the wonderful mods! -John
  3. I think it's a flag issue. I always put storage next to production. I put textile and clothing storage next to my tailors, etc. There are alc/lux storage next to the wine makers. Wine gets stored there, and sometimes shows up in further away storage. But it never gets to the taverns (etc.)
  4. It goes to general storage - barns, magazines, etc., and also into alc/lux warehouses/barns. It goes everywhere it should, except taverns, etc. So they are being produced.
  5. I don't have the traders set to get any, and there are butt loads of wine and rice wine in storage. I'm an experienced Banished player (from 2014), so unless I'm doing something completely retarded (wouldn't be the first time!), then there is a bug somewhere.
  6. OK; I raised the textile limit and got my muskets. I turned off disable hunger and now they are eating like piggies! Thanks! What about the alcohol/luxuries?
  7. Magazine has been moved to "Forts and Palisades".
  8. Oops. I think that's right. Next session I shall uncheck it and see what happens. Thanks!
  9. I have 3 bugs to report, my apologies if these are already reported. 1. Food. I have a pop of ~1000, but only using ~15 (that's fifteen!) food per year. 2. No alcohol/luxuries are making it's way into any tavern at all, even with staffing filled. 3. My Fort Blacksmith won't make anything. Says it's hit some limit. The tools and forged limits are way higher than inventory, so it should be making muskets. I'm running MM8 RC2, and CCNoSmoke. Thanks! -John
  10. Hope it works!
  11. If you started a map without NoSmoke already installed, your old buildings will still have smoke. Any new buildings you build will be smokeless.
  12. My computer is a Phenom II X4 with 8 gigs of RAM. Banished runs very nicely until the population numbers climb up over 1000+. (But, I hear, that is a problem common to all.)
  13. Lumber in mineral piles? What about construction piles?
  14. I've been playing this since this morning, and report no problems. Nice and smooth. Just want to say a big huge thank you for all the hard work. -Johntodd P.S. However, I hate the community toolbar. Everything has been moved!
  15. And you are saying DO NOT use the Compatibility mod from Luke? Im using the latest CC, also NoSmoke, Legalized Marijuana, and Port Royal.