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About grammycat

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  1. If you play on maps with lots of water or marsh maps, you need that overproduction to make up for how little area there is for crops. Just don't use them except for water maps.
  2. Perfect! Thank you Necora.
  3. I also vote for white and red-it would even look good in pine.
  4. Thank you very much.
  5. I noticed the same thing and reported it. The team is aware of it so I'm sure it will be fixed. In the meantime, just download the new flora mod and put it above CC to get them back-it works. edited to add: I first noticed the problem with CC 1.7.
  6. I've had no crashes either and have played it a good bit. I think one person at WOB said they had not updated their game yet so that may be their problem.
  7. Hope all goes well and will keep you in my prayers for a speedy recovery.
  8. I love it all-thank you for your creativity and hard work. Can't wait to get my hands on them-think I'll hold off on starting a new town until these are finished.
  9. You sure beat me at my first try decorating!
  10. Thank you estherhb. With so many things to incorporate, it's certainly understandable, also thank you Kralyerg.
  11. It's working fine for me except for one thing. None of tanypredator's things are showing up-no honey, rose hips, flax, or wild oats. I only have this mod and the mega deco enabled. Do they just show up on certain maps such as the vanilla ones?
  12. I ran a 5 year test with vanilla and maple forester-keep in mind I use megamod which adds some things to gatherers and tanypredator's mod which adds rose hips, wild oats, and flax. I also did a 15x15 apple orchard just for fun. Over 5 years, I averaged 1900 in orchard, 2156 in regular forest, and 2565 in maple forest. I used 2 gatherers in each and 4 farmers in orchard. So 2000+ is fine for 2 gatherers, but yes it is the apples that produce the most. I like it as is because it alleviates the need for apple orchards, but you know what balance you want to achieve so if you want less per gatherer then the apples are probably what you'd want to adjust.
  13. Was able to start planting in the Maple Forester in autumn of year 1. Put in 2 foresters and 2 gatherers. It started producing gatherables in summer of year 2 and wood in winter of year 4. I ran it for 5 producing years with the following results: year 2: apples 195, blueberries 66, cranberries 140, sap 80 year 3: apples 1040, blueberries 550, cranberries 364, sap 480 year 4: apples 1625, blueberries 396, cranberries 700, sap 64 year 5: apples 1755, blueberries 396, cranberries 588, sap 304 year 6: apples 1040, blueberries 462, cranberries 784, sap 272 The fluctuations in production I assume was due to what trees matured and were cut by the foresters. It seems well-balanced running with 2 foresters and 2 gatherers. I can't give you an accurate count on wood past the first full year it produced, which was 336, as I kept missing the start of the season. I'm really liking this mod.
  14. Really liked the maple forester. I cleared the area, put 2 to only planting at first but didn't notice how long it took to get started-will check that later. The new cranberries are so colorful. My only complaint was the pine houses holding just 3 people, but you explained your plans for that so now I understand why.