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tuggistar

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Everything posted by tuggistar

  1. And update Happiness radius, Unhappiness radius mods is possible or not
  2. Hi have a chance to update the MegaMod. To add the latest new mods and update old mods from worldofbanished. And you can add the last cool mods from RedKetchup-RK Editor Choice, for me I like this mod very very much. And then my list single mods now very out of sync and crash, use some mods from kid1293 and RedKetchup I have I can't. And I want to then try MegaMod finally for the first time. And you can then use the MegaMod and RK Editor's Choice at the beginning of the list mods, if not be able to join them. In the list of Mods Included in Megamod 8 RC5, I RK Editor's Choice not found. And you can then update if the possible Happiness Radius, Unhappiness Radius if you can.
  3. There are any plans to continue and expand the Colonial Charter Modular. And what Modular themes will be in the near future.
  4. Can you update this mod for the version of 1.0.7 and its mods. And then I have this mod and now its conflicts with the mods from the old version, and Crash the game. If you can then update the mod Unhappiness Radius for the version 1.0.7 too.
  5. How you can use new buildings from mods: CC Frontier 1.0.0. CC Stacked shops and Homes 1.0.0. The Mod Orchard foresters along with the Colonial Charter-Journey 1.75 works perfectly. The remaining mods on my list are: D20 Medieval Houses Angainor88-South African Housing Narrow Row Houses MD-Wood Cottage Triangle-Smalltipi Home for Bannies Voeille-Decorative Plants Then old mods about roads, decoration and buildings that do not conflict with anything.
  6. The Mod is too big for my RAM, which I have too little. Plus, if there are updates for mods in Megamod then I will not have a place in the RAM. Megamod me a little bit of an order in the toolbar, too he confusing me. The usual order in the Toolbar is more to my liking. An individual mods are easy to update, and easy to remove if this mod is not needed yet, so not to load too much memory.
  7. Sorry to take so long. Here is a list of mods which I use most of the time in banished:
  8. At the Colonial Charter Modular I noticed that there are many new buildings there. But when I put the colonial Charter Modular and colonial Charter then I constantly Crash the game and together to play with the new buildings in CC Modular with CC is not possible. Can you do something about it.
  9. And you can do in this patch for a fish farm a different name. KID1293 also has a fish farm, so that both buildings can be used.
  10. Please help me with Banishedkit. I'm trying to make a translation of mods, but I have the one that 2 error: 1-Assert: Source resource 'C:\BanishedKit\bin\example\translation\Material\UI\uiMaterial.rsc' does not exist, and compiled resource not found in pack! Object\ExternalFactory.cpp(312) 2-Assert: Failed to load resource 'C:\BanishedKit\bin\example\translation\bin\Package_Translation.crs' Object\ExternalFactory.cpp(364) And how do I do it normally and what should I really do.
  11. Really thank you very much for helping discrepancy. I didn't know where else to ask. Good luck with your mod developments and thanks. How time will do.
  12. Where to find new versions of mods that I could not find: Alex Hockley: More climates Mod v 1.1, banished Info: Storage Cart v2, Cooper mahring: Coopers Terrain Pack v2, Elemental/Black Liquid: Spring is Coming v1 beta, Maal: Canal, NANASHI_XI/Black liquid: Monument Angel V3, The Pilgrim / Black Liquid: New England Colonial Buildings v1.1 beta, versions of these mods I did not could not find.
  13. Do tell how banished Modkit to make and combine in one mod sets of String tables to make the translation of mods. I did not understand how to make the translation itself in Modkit training, and the mod which I enjoyed no longer translates anything from 1.0.7.
  14. I had no mods from the whole list, and I know where to find them. I wanted new versions of mods that I could not find: Alex Hockley: More climates Mod v 1.1, banished Info: Storage Cart v2, Cooper mahring: Coopers Terrain Pack v2, Elemental/Black Liquid: Spring is Coming v1 beta, Maal: Canal, NANASHI_XI/Black liquid: Monument Angel V3, versions of these mods I did not like could not find.
  15. Where you can download the updated Mods: megamod 8 RC3 Others List Mod, there are some mods versions which I can not find, and Megamod 8 RC3 too big for me to play only with it. I'll be very grateful. And the question is on the Colonial Charter Modular projects.
  16. Hi i have long on the forum I am and I like all your work and constantly watching the updates and I like all your mods. I looked in the coming months you started making the Colonial Charter Modular and would not say when if possible will be ready Quay Set. I liked your other set such as the Dock set to build your own port. You can separately make and extend Ghost decorations such as ornamental boats and ships. I'll be very grateful.