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QueryEverything

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QueryEverything last won the day on May 16

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About QueryEverything

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  1. That's a sweet little outpost, thanks for sharing @Zanzibar42
  2. @lady_quila haha, of course Never mind the crazy lady, lol ... Thanks for the help & explanation, I appreciate your time ;D What ... whoa ... no Banished at Work! You need to take that up the chain ... hahaha
  3. @maddiplanet as the MM evolves so too the CC version that's included (which has been what historically has happened), and so you may find in a future edition of MM the new CC (what ever version it is at the point) will also be included. For now though, it's a simple case of running both MM 0.07 & CC 1.75, with the following load order: Keep in mind - this is the load order for players playing with Banished 1.0.7 The CC 1.75 Journey will automatically override all previous versions (included in MM), and will fix any previous bug fixes. You will not lose any of the preexisting content as CC Journey is an upgrade to the previous CC.
  4. Hi @Kerlyssa the answer you seek is in the description It's no more complicated than that - it takes unnamed vegetables, then changes them to game veggies It's a small quirky fun mod to add another dimension to the game.
  5. I also had a proper LOL moment, just after 20 mins and a reference to Batman You'll know it when you hear it I'd like to watch some of the videos from the BL community, I think a couple of members have channels.
  6. I had this earlier in May too
  7. Hahahaha, at about 11:52 ... "Dang it" ... I just about snorted my drink!! https://youtu.be/SsSU46Ft38o?t=11m50s He's hilarious, I have subscribed But, @despo20 do you have a channel??
  8. @Jafar_the_Barmecide fantastic images And Nomad is known as @kid1293 here Also where he spends most of his modding time, over at World of Banished http://worldofbanished.com/index.php?action=profile;u=2582
  9. I can never get my screenshots from the exact same angle, so could never get this to work - so, I say to you - Brilliant! Actually, regardless of my own inadequacies, I think it's brilliant anyway Well done @Zanzibar42
  10. Hi @NikyK the only workaround, at this point, until MM is updated - you will need to use the standalone version by @kid1293 The installation order is (for Banished 1.06 & earlier): Kid's Vegetable Garden - http://worldofbanished.com/index.php?topic=1546.msg29188#msg29188 MM ------ If you are running Banished 1.07 you will need to make sure you have it this way: -- If you use CC, then you need to put it between the 1.0.7 Compatibility Mod & MM 0.07 files Vegetable Garden - http://worldofbanished.com/index.php?topic=1546.msg29188#msg29188 1.0.7 Compatibility - http://blackliquidsoftware.com/index.php?/files/file/167-107-compatibility-for-megamod-007/ CC 1.75 (if installed, disregard if not) MM 0.07 MM 0.07 Decoration (if you use the deco mod) -------- If you use a specific starting mod (that changes conditions) then only use: Vegetable Garden If you want your starting vegetable seed to be "vegetables" then use Vegetable Garden Start From the download link: http://worldofbanished.com/index.php?action=downloads;sa=view;down=226 @Kerlyssa this mod allows the Bannies to grow "Vegetables", and when harvested, the small building & it's worker, then sorts the "Vegetables" and changes them to regular ingame produce, potatoes, corn, pumpkin etc. It's just a fun way to have a small (or large) Vegetable Patch and veggie farmer, as part of the Banished lands. ----- It is perfectly safe to run an installation over the top of MM, it simply overrides the Vegetable Garden files in the MM .pkm - ignore any red warnings!
  11. Hahahaha yeah Randomly we were watching Netflix's Luke Cage last night after I posted this, and a character name in the sub-titles is: Colon I thought it was meant to be "Colin", but no, even phonetically it came out as Colon ... Even on the imdb character list: http://www.imdb.com/character/ch0550218/?ref_=tt_cl_t9 Weird, and disgusting @BuildHappy !!
  12. Brilliant, thank you @ShockPuppet Glad to see you getting back into things :D
  13. Oh, I had something similar once before @BuildHappy I can't remember exactly, but recognised it when I saw your post. Now for my pretty crappy attempt at a ridiculous name post ...
  14. Ah, got it - so then I need to decide if I want a global change (across all rawmaterialxxx) or, if I just want a log boost? If I want an overall boost, but lose some logs (as yours is higher), I have this on top. If I want a higher log boost (a heavy forestry map), then I have yours on top Given that I need iron at the start of a map, and wood is more common, I would load this mod. When I need more logs, then I place the Pines mod on top I think I have it @Necora thank you
  15. @Kralyerg & @Necora How does the mod work? Is it a +100% on the resource numbers, or is it a predetermined number: 3:5 etc? Will it boost Necora's Pine mod, so we get x% + his boosts; or will it override and bring the numbers lower if it's based on a whole number override? Which load order should it be in, if it is a whole number override? I want the added logs (I agree, the original is woefully underpowered), but, I also like the added boosts to the rest of the resources as well. Oh, just rereading, if Kral took Esther's original numbers, then his mod has a higher log boost anyway than Necora's, in which case, it really doesn't matter Never mind ... haha