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QueryEverything

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QueryEverything last won the day on February 3

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About QueryEverything

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  1. Update to the Trappers numbers @Necora This screenshot is after 5+ years of an established forest. No overlap between each of them, and all identical tiles used (no more, no less than the others). All barns are placed exactly the same, so that they don't have to travel far for placement. All Bannies are educated (I used the debug for the bannies, they have full hearts & stars). Is it right that the Trappers in the Maple forest aren't getting eggs?? Maybe, I never noticed until now. Yup, I reread the release notes
  2. Will try again tonight with a small map, completely cleared and build all in debug mode (so they all start at same time), then see what happens. I do have a tree aging mod, it makes them last longer. I can disable it and see what happens. Will report back
  3. Excellent work @KevinTheCynic Glad to see i'm not completely nuts And someone was able to replicate the issues that I've been having.
  4. Maybe have some placement tiles, but the part over the water (about 3/4 of it) could be ghosted, so it can be placed on any surface, like the dock pieces.
  5. I've been asking for a Gold rush mod for a while now Also, a river building mod - houseboats, paddlesteamers etc, @kid1293 has done a lot of work on a mod over at WoB for a Western town theme 'Wild West v1.01', which I've been pretending is Ballarat or Bendigo Could also add an Opal mine, ground based (of course) I have a few more mod ideas ... hahaha Could start a new thread directly related to an Aussie wishlist hahah!
  6. @portiadavenport late to the party, but have you seen @kid1293 "Wild West 1.01" mod over at World of Banished? It's a terrific start
  7. Bumping the topic for some more inspiration
  8. Where in the world are you? For safety & privacy concerns, I would suggest keeping it 'general, I trust the players in the community, but, let's all share some safety, and be 'general' in our locations. Please, don't anyone put your address? If you don't want to put your country, then perhaps your continent? Due to the limitations of the poll, I have only been able to include a relatively small amount of regional information. Please feel free to answer in the comments below if your home country or region wasn't listed. I tried to break it down using the continents as a guide. Ps: I'm an Aussie, living in Victoria (Australia), very Southern Hemisphere
  9. Welcome @Jafar_the_Barmecide We have quite a few Aussie players here (I'm a Victorian). I too would love to see some more Aussie content, but I believe most of the modders are from the Northern hemisphere, so there's that ... hahaha. Enjoy your visit here, it's a fabulous forum!
  10. Yeah, no biggie @Necora it's just a sweet little mod that I had liked, it's not a game breaker (haha) figuratively speaking. Just did a play through with the mods listed as in the screenshot below, so that way I can use @tanypredator Wild range of produce, and I understand that your 'start' items won't produce, your fur & pelts etc ... (I wish you 2 could share, but I'm cool), anyway ... when I did plant your Foresters (pine & Maple), it took a hugely long amount of time for fur & pelt to be harvested by the Trappers. When they did harvest, I was only getting 12 Fur & 18 pelt, 30 game (on average) in both the "Pine" and the "Maple" forestry areas. Both regions I had completely cleared out first, and let the trees grow a good couple of years before checking the numbers. Is this normal? (I can't remember the numbers you had originally expected from the mod) I had tried another load order: Riffles; Maritimes Trees; New Flora; and Natural Diversity but found (as expected) that no New Flora items were produced BUT the furs, pelts & game were produced straight away and slightly higher numbers (sorry, no screenshots presently, though I will if needed). Alrighty, bed time here. Night.
  11. Alas, it is definitely Pesky Produce by @Owlchemist, and unless @Kralyerg knows of a way to update it, I will have to delete it. I disabled all other mods and only enabled it, and it did it. (In other news, I don't know how to play Vanilla Banished any more, ROFLMAO) If all else fails, I wonder if someone else could make a similar mod, for 107+ that does what their mod did. You would get random crops growing over the map, little tufts of wheat would pop up, or little corn stems etc ... I thought it was adorable Hahaha Pesky Produce, please
  12. Oh, I had that same pattern happen, once, in the red X marks in a mass cleared area, using the terraform, flatten terrain, where the Bannies have cleared all the resources.
  13. I spent the better part of 3 hours last night figuring it was the Pesky mod. Now, today I'm going to disable all the mods, and starting working out if it is Pesky by itself, or when it's paired with another. will update in I don't know ... a year ... hahahaha
  14. Hi @malcg60 can you please post (in order) of what mods you are using? I know it's probably long, but it's part of trobleshooting. Also, what DSSV start conditions? Which mod are you using for that. And why the DSSV start condition, ie, why are you using it. It used to be that DSSV mod needed to be in a special order, but that hasn't been the case for a little while now, so I'm a little confused as to which mod you are using.
  15. @Paeng what a great little coincidence Now I need to go see and what I can attach it to!! I love those images, and I love that little storage solution you made! If @despo20 could do something like that, deliberately, that would be excellent. The amount of fun that could be had. !! Despo, you may have guessed, I'm never one to say 'no more storage', so, go nuts! F-variant 'up the waazzoooo' as crass as that may be And only ask, if you ever really want to know, my ideas on storage, and how different limits & resources should work together ... hahahaha