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Everything posted by QueryEverything

  1. Where in the world are you? For safety & privacy concerns, I would suggest keeping it 'general, I trust the players in the community, but, let's all share some safety, and be 'general' in our locations. Please, don't anyone put your address? If you don't want to put your country, then perhaps your continent? Due to the limitations of the poll, I have only been able to include a relatively small amount of regional information. Please feel free to answer in the comments below if your home country or region wasn't listed. I tried to break it down using the continents as a guide. Ps: I'm an Aussie, living in Victoria (Australia), very Southern Hemisphere
  2. Cool, so not a glitch with the UI As I mentioned earlier I don't notice these things normally as I don't watch all the build progress, so I wasn't even aware until yesterday that this was happening. I will go back to not looking and letting my OCD not panic (All in good jest there )
  3. The mature person inside says ... possibly, the other more rebellious self says "and where is the fun in that?" ... But, glad you asked cos I couldn't find those 2 either for days, and the ones I did find weren't what I was expecting.
  4. Sorry, I'm out - I cannot help any further, morally or technically. Please get a licensed copy.
  5. Thank you @despo20 Looking great! Can't wait to see what happens No pressure from any of us @Necora Take your time
  6. Uploaded wrong pic, sorry. Let me explain - or hope that this pic shows you what I mean. Not sure if it's a glitch, or it's by design, the odd sizing in the build UI. It's not in all the buildings, but the ones with orange ovals, so far. The blue rectangles are ok. I've checked most of the buildings, but haven't finished all the mods yet. If it's not a glitch, I'm cool
  7. @Necora found this little glitch, so far it's only these 2. I don't normally notice these things as I 'set & forget' for buildings ... Will check out the others more closely next time round.
  8. Ok, @treyco89 have you checked that the downloads you have are complete - they should be the same, OR greater than what's listed on the file download page. Have you tried this without Banished Plus and the terrain mods? Have you tried just MM (& compatibility) without CC 1.75? Does it work when you load only a small mod (just a small, any small one, like a house).
  9. @treyco89 have you had any luck in the last couple of days? Did you know that a game with MM & CC loaded, can take quite a few mins to load? What's the longest you've let it sit? My advice now is: Remove all the mods, reboot, then load Banished, make sure it's running. EXIT, then load smaller mods, Enable them, then EXIT Load Banished again, start a small map, make sure it runs. EXIT Add the MM files (as above) Load Banished - enable all the MM mods (as above), disabling all the smaller ones you loaded previously EXIT Load Banished and make sure it loads, this will take a long time, I now ALT+TAB to chrome, or another program and do some background work whilst it's loading. Then go back to Banished, and see what happens. Notes The idea here is that you are trying Vanilla mods, small mods, then the LARGE mods, and checking at each stage that they are all loading correctly. Before you do any of the above, make sure you have the newest files, go to the download pages and make sure it's up to date and this is important - make sure the file sizes are correct, that your size matched the folder, or are bigger than what is listed - you may find that one of your mods didn't download correctly, and that's causing an error. Good luck! I know it seems a lot, but once you get the hang of it, you'll be fine. It took me over 3 hours the other night bug hunting, and with Netflix in the background, it didn't seem that long at all
  10. Thank you for your response @Bartender Your customer service skills are excellent
  11. Glad I could help @BuildHappy
  12. holy ... nuggets! that is a chicken!!
  13. You can put both if you want Or go with where you are now
  14. Update to the Trappers numbers @Necora This screenshot is after 5+ years of an established forest. No overlap between each of them, and all identical tiles used (no more, no less than the others). All barns are placed exactly the same, so that they don't have to travel far for placement. All Bannies are educated (I used the debug for the bannies, they have full hearts & stars). Is it right that the Trappers in the Maple forest aren't getting eggs?? Maybe, I never noticed until now. Yup, I reread the release notes
  15. Will try again tonight with a small map, completely cleared and build all in debug mode (so they all start at same time), then see what happens. I do have a tree aging mod, it makes them last longer. I can disable it and see what happens. Will report back
  16. Excellent work @KevinTheCynic Glad to see i'm not completely nuts And someone was able to replicate the issues that I've been having.
  17. Maybe have some placement tiles, but the part over the water (about 3/4 of it) could be ghosted, so it can be placed on any surface, like the dock pieces.
  18. I've been asking for a Gold rush mod for a while now Also, a river building mod - houseboats, paddlesteamers etc, @kid1293 has done a lot of work on a mod over at WoB for a Western town theme 'Wild West v1.01', which I've been pretending is Ballarat or Bendigo Could also add an Opal mine, ground based (of course) I have a few more mod ideas ... hahaha Could start a new thread directly related to an Aussie wishlist hahah!
  19. @portiadavenport late to the party, but have you seen @kid1293 "Wild West 1.01" mod over at World of Banished? It's a terrific start
  20. Bumping the topic for some more inspiration
  21. Welcome @Jafar_the_Barmecide We have quite a few Aussie players here (I'm a Victorian). I too would love to see some more Aussie content, but I believe most of the modders are from the Northern hemisphere, so there's that ... hahaha. Enjoy your visit here, it's a fabulous forum!
  22. Yeah, no biggie @Necora it's just a sweet little mod that I had liked, it's not a game breaker (haha) figuratively speaking. Just did a play through with the mods listed as in the screenshot below, so that way I can use @tanypredator Wild range of produce, and I understand that your 'start' items won't produce, your fur & pelts etc ... (I wish you 2 could share, but I'm cool), anyway ... when I did plant your Foresters (pine & Maple), it took a hugely long amount of time for fur & pelt to be harvested by the Trappers. When they did harvest, I was only getting 12 Fur & 18 pelt, 30 game (on average) in both the "Pine" and the "Maple" forestry areas. Both regions I had completely cleared out first, and let the trees grow a good couple of years before checking the numbers. Is this normal? (I can't remember the numbers you had originally expected from the mod) I had tried another load order: Riffles; Maritimes Trees; New Flora; and Natural Diversity but found (as expected) that no New Flora items were produced BUT the furs, pelts & game were produced straight away and slightly higher numbers (sorry, no screenshots presently, though I will if needed). Alrighty, bed time here. Night.
  23. Alas, it is definitely Pesky Produce by @Owlchemist, and unless @Kralyerg knows of a way to update it, I will have to delete it. I disabled all other mods and only enabled it, and it did it. (In other news, I don't know how to play Vanilla Banished any more, ROFLMAO) If all else fails, I wonder if someone else could make a similar mod, for 107+ that does what their mod did. You would get random crops growing over the map, little tufts of wheat would pop up, or little corn stems etc ... I thought it was adorable Hahaha Pesky Produce, please
  24. Oh, I had that same pattern happen, once, in the red X marks in a mass cleared area, using the terraform, flatten terrain, where the Bannies have cleared all the resources.