Welcome to Black Liquid Software

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

Search the Community: Showing results for tags 'storage'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Black Liquid Software
    • Announcements
    • Read First & Introductions
    • Donating - Help Us Out!
    • The Inn & Garden
  • Colonial Charter & MegaMod
    • General Colonial Charter Discussion
    • General MegaMod Discussion
    • Questions, Help & Support
    • Suggestions & Ideas
    • Resources, Charts & Information
    • Videos
    • Wiki
  • Banished General
    • Town Exhibitions
    • Map Seeds & Interesting Maps
    • Funny Sightings & Interesting Moments
    • Challenges
    • Saved Games
  • Banished Mods
    • Mods General Discussion
    • Mod Makers Help & Support
    • Community Mods Forge
    • Kralyerg's Kave of Krazy Kontraptions
    • Kave Master List
    • Shocks Lab
    • Official CC Companion Mods

Categories

  • Getting Started
  • Charts
  • Roads & Bridges
  • Housing
  • Storage
  • Markets & Trade
  • Crops
  • Orchards
  • Animals
  • Community, Health & Worship
  • Unrefined Food Production
  • Unrefined Food
  • Refined Food Production
  • Refined Food
  • Alcohol & Luxury Production
  • Alcohol & Luxury Items
  • Mining, Ores & Minerals
  • Resource Gathering
  • Crafting & Resource Production Buildings
  • Crafted Resources
  • Clothing
  • Special Items (includes native items)
  • Dock Set
  • Fort & Palisades Set
  • Quay Set
  • Tiered Buildings Set
  • Decorative Items
  • World & Terrain Tools
  • Other

Categories

  • Colonial Charter Releases
    • Current Version
    • Old Versions
    • Official Companion Mods
  • Colonial Charter Modular
    • Theme Sets
    • Various Elements
    • Livestock Animals
  • MegaMod
  • Forge (Community Mods)
    • Maritimes
  • Kralyergs Kave of Krazy Kontraptions
    • Inedible Foods
  • Shocks Lab
  • Saved Games

Found 77 results

  1. The Quay Dry Storage is a barn that holds all types of dry goods that is meant to be built on the shore of a lake or river. Stores: All Dry Goods such as cotton, leather, wool, feathers, flax, tobacco leaf and so on. Size: 5 by 2 on shore, plus another 5 x 3 reach over the water (total 5 by 5) Construction Requirements: 10 Logs, 20 Stone and 30 Lumber plus 90 Work. Must be built on a shore. Storage Capacity: 10,000
  2. The Quay Dry Storage is a barn that holds all types of dry goods that is meant to be built on the shore of a lake or river. Stores: All Dry Goods such as cotton, leather, wool, feathers, flax, tobacco leaf and so on. Size: 5 by 2 on shore, plus another 5 x 3 reach over the water (total 5 by 5) Construction Requirements: 10 Logs, 20 Stone and 30 Lumber plus 90 Work. Must be built on a shore. Storage Capacity: 10,000 View full article
  3. The Quay Locker is a meat locker designed to be built on a Quay wall. Stores: Proteins (meat, fish, nuts, etc.) Construction Requirements: 10 Logs, 20 Stone and 12 Lumber plus 90 Work. Must be built on a shore. Size: 4 x 5 (4 by 2 on land plus 4 by 3 reach over the water) Storage Capacity: 10,000
  4. The Quay Locker is a meat locker designed to be built on a Quay wall. Stores: Proteins (meat, fish, nuts, etc.) Construction Requirements: 10 Logs, 20 Stone and 12 Lumber plus 90 Work. Must be built on a shore. Size: 4 x 5 (4 by 2 on land plus 4 by 3 reach over the water) Storage Capacity: 10,000 View full article
  5. The Root Cache (formerly Deep Root Cellar) is an upgrade to the Root Cellar that doubles storage capacity. Stores: Fruits and Vegetables Size: 3 by 5 To build: 44 Lumber, 2 Building Supplies, and 40 Candles: Work: 80 Storage Capacity (weight): 12,000
  6. The Root Cache (formerly Deep Root Cellar) is an upgrade to the Root Cellar that doubles storage capacity. Stores: Fruits and Vegetables Size: 3 by 5 To build: 44 Lumber, 2 Building Supplies, and 40 Candles: Work: 80 Storage Capacity (weight): 12,000 View full article
  7. The Small Barn can store food, tools, clothing, health items and dry goods. While it takes less space than the regular barns, its storage capacity is also lower, and it cannot be upgraded. Stores: Food, Clothing, Tools, Health Items and Dry Goods Size: 3 by 5 To build: 42 log, 14 stone, 50 work Storage Capacity (weight): 4,500
  8. The Small Barn can store food, tools, clothing, health items and dry goods. While it takes less space than the regular barns, its storage capacity is also lower, and it cannot be upgraded. Stores: Food, Clothing, Tools, Health Items and Dry Goods Size: 3 by 5 To build: 42 log, 14 stone, 50 work Storage Capacity (weight): 4,500 View full article
  9. The Storage Warehouse is an upgrade to the Storage Barn that has an attractive Colonial style and has a larger storage capacity. (Laborers will need to empty the barn before it can be upgraded into a warehouse. It is a good idea to have another storage available nearby before upgrading a barn in use) Size: 5 x 8 To upgrade from a Storage Barn, you need: 6 Stone, 24 Lumber and 1 Building Supply plus 80 Work. Storage Capacity (weight): 11,000
  10. The Storage Warehouse is an upgrade to the Storage Barn that has an attractive Colonial style and has a larger storage capacity. (Laborers will need to empty the barn before it can be upgraded into a warehouse. It is a good idea to have another storage available nearby before upgrading a barn in use) Size: 5 x 8 To upgrade from a Storage Barn, you need: 6 Stone, 24 Lumber and 1 Building Supply plus 80 Work. Storage Capacity (weight): 11,000 View full article
  11. The Storage Barn uses the same model as the basic Banished barn; however, we increased the storage capacity to 7500 (from 6000), and it can now be upgraded into a Storage Warehouse. (Laborers will need to empty the barn before it can be upgraded into a warehouse. It is a good idea to have another storage available nearby before upgrading a Barn in use.) Stores: Fruits, Vegetables, Tools, Clothing, Health items, and Dry Goods Size: 5 x 8 Construction Requirements: 48 Logs + 16 Stone + 60 Work Storage Capacity (weight): 7,500 To Upgrade, you need : 6 Stone + 24 Lumber + 1 Building Supply (increases Storage Capacity to 11,000) View full article
  12. The Meat Locker is a storage building that only accepts proteins like nuts, Fish, Beef, Whale Meat, etc. Size: 4 x 5 Construction Requirements: 24 Logs and 16 Stone; Work: 90 Storage Capacity (weight): 6000.
  13. The Meat Locker is a storage building that only accepts proteins like nuts, Fish, Beef, Whale Meat, etc. Size: 4 x 5 Construction Requirements: 24 Logs and 16 Stone; Work: 90 Storage Capacity (weight): 6000. View full article
  14. Stockpiles are used to store Logs, Fuel, Stone, Iron and Materials. There is one general purpose stockpile and five Specialized Stockpiles - one of each for Wood (Logs), Fuel, Stone, Iron, and Materials. There is also a Transparent version in case you don't want the ground color to change. Stores: Logs, Fuel, Stone, Iron and Materials Minimum Size: 1 x 1 Maximum Size: 30 x 30
  15. Stockpiles are used to store Logs, Fuel, Stone, Iron and Materials. There is one general purpose stockpile and five Specialized Stockpiles - one of each for Wood (Logs), Fuel, Stone, Iron, and Materials. There is also a Transparent version in case you don't want the ground color to change. Stores: Logs, Fuel, Stone, Iron and Materials Minimum Size: 1 x 1 Maximum Size: 30 x 30 View full article
  16. The Grain Silo is a very large barn that stores crops of grains, like Wheat, Barley and Corn. These can be used in combination with other goods in the Bakery to make high value foods. Items made from grains can also be stored here, such as Flour and Bread. Stores: Grain and products made with Grain, such as Bread Size: 6 by 8 Storage Capacity (weight): 24,000 Construction Requirements: 48 Stone and 42 Lumber; Work: 120
  17. The Grain Silo is a very large barn that stores crops of grains, like Wheat, Barley and Corn. These can be used in combination with other goods in the Bakery to make high value foods. Items made from grains can also be stored here, such as Flour and Bread. Stores: Grain and products made with Grain, such as Bread Size: 6 by 8 Storage Capacity (weight): 24,000 Construction Requirements: 48 Stone and 42 Lumber; Work: 120 View full article
  18. The Dry Storage is where only Dry Goods are stored. Dry Goods includes a variety of raw materials and finished goods such as Cotton, Wool, Flax, Hemp, Bedding, Statues, Glassware, Feathers, Crates, Cannons, Salt, Silverware, Rope, Military Supplies, Tobacco Leaf, Reeds, etc. Stores: Dry Goods Size: 6 by 5 Construction Requirements: 10 Logs, 16 Stone and 25 Lumber; plus 90 Work Storage Capacity (weight): 12,000
  19. The Dry Storage is where only Dry Goods are stored. Dry Goods includes a variety of raw materials and finished goods such as Cotton, Wool, Flax, Hemp, Bedding, Statues, Glassware, Feathers, Crates, Cannons, Salt, Silverware, Rope, Military Supplies, Tobacco Leaf, Reeds, etc. Stores: Dry Goods Size: 6 by 5 Construction Requirements: 10 Logs, 16 Stone and 25 Lumber; plus 90 Work Storage Capacity (weight): 12,000 View full article
  20. A Root Cellar is a large underground barn that stores only Fruit and Vegetables, it does not store other goods like Tools or Meats. Storage Capacity (weight): 6,000 Stores: Fruits, Vegetables Building Requirements: 26 Stone, 30 Lumber and 60 Work. Must be built into a hillside. Size: 3 by 5 Upgradable to a Root Cache (formerly, Deep Root Cellar) since CC:CotGL.
  21. A Root Cellar is a large underground barn that stores only Fruit and Vegetables, it does not store other goods like Tools or Meats. Storage Capacity (weight): 6,000 Stores: Fruits, Vegetables Building Requirements: 26 Stone, 30 Lumber and 60 Work. Must be built into a hillside. Size: 3 by 5 Upgradable to a Root Cache (formerly, Deep Root Cellar) since CC:CotGL. View full article
  22. A Bank Barn is a storage barn that is partly underground; it can hold a large amount of food, Tools, Clothing, Dry Goods and Health items. There are two color variations for this building; use the F-key to select the one you want. Stores: Fruit, Vegetable, Grain, Protein, Herbs, Tools, Clothing, Textiles Size: 5 by 9 Construction Requirements: Materials: 30 Stone, 50 Lumber, and 1 Building Supply. Work: 295. Must be built into a hillside. Storage Capacity (weight): 30,000
  23. A Bank Barn is a storage barn that is partly underground; it can hold a large amount of food, Tools, Clothing, Dry Goods and Health items. There are two color variations for this building; use the F-key to select the one you want. Stores: Fruit, Vegetable, Grain, Protein, Herbs, Tools, Clothing, Textiles Size: 5 by 9 Construction Requirements: Materials: 30 Stone, 50 Lumber, and 1 Building Supply. Work: 295. Must be built into a hillside. Storage Capacity (weight): 30,000 View full article
  24. The Resource Depot is the place to store surplus items for later use. It allows you to store items without your citizens, traders or vendors being able to use them. You specify which items you want to store and the quantity. If you wish to release amounts of any item, just change the amount you wish to store. Stores: Any items you specify Maximum Workers: 4 Size 3 x 5 Storage Capacity (weight): 25,000 Construction Requirements: 80 Stone, 40 Lumber and 2 Building Supplies; 200 Work View full article
  25. A Little Bit Ridiculous Storage View File This gives all the various storage buildings in The Forge Awakens a high storage volume (2.5 times the capacity). Place above CC on the mod list. V2 Includes the Specialized Storage Yards that weren't working in V1. V3 Updated to include Excellent Adventure storage buildings. V4 Updated to include Golden Llama storage buildings. V5 Updated to fix a bug where Materials couldn't be stored in the generic stockpile. Also tweaked some incorrect storage capacities. V6 Updated to include the CC:GL Market Carts that got left out in the cold. V7 Updated to include NMT 1.1 storage buildings. Also bumped up Stockpile storage by popular demand. V8 Updated to include CC:NF buildings. V9 Updated to include CC 1.6 buildings V10 Updated to include NMT 2.01 buildings. V11 Updated for CC 1.61 V12 Updated to include Fuel Market Cart Submitter Kralyerg Submitted 11/21/2016 Category Kralyergs Kave of Krazy Kontraptions