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Search the Community: Showing results for tags 'ambient occlusion'.
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I made a video on AO and Banished. Some important information: AO needs to use UVW channel 2 Make sure your textures are not applied to your mesh, and that you are using just a basic light grey material. The default material in 3d studio max is fine. I am using 3D studio Max, but the principle is the same for all 3d editing software Because im using Nvidia Mental Ray renderer, I choose "Ambient Occlusion (MR)" in the video for the "Output". You will choose "Diffuse" or "Lighting Map" if you dont have an AO selection in your software. It works just the same as long as you put a white (255) light in your scene.