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Found 35 results

  1. So, i have been playing the CC mod for awhile now, before it added all these stuff, i pretty much check for new versions every few months and play a few hours but i have a question. There always seem to be animals at the starting location, usually pigs lately and i have no idea what i am supposed to do with them, they dont "exist" as an animal the same way you get animals through trading so i cant put them in a pasture. What exactly am i supposed to do with them? this was bothering me for a few versions now and always makes me quit the game literally cause i cant figure out how or what
  2. Brown Beef Cows are raised in a Pasture by a Herdsman. Beef Cows do not produce milk like Friesian Cows do. However, they reproduce faster than Friesian Cows and produce more Beef, Bonemeal and Leather per year. Purchase Price: 800 Pasture Space: 20 squares per cow; for example, a 10 x 20 pasture will hold 10 Beef Cows. Products: After a pasture becomes full, excess animals are slaughtered, producing: Beef Leather Bonemeal
  3. Brown Beef Cows are raised in a Pasture by a Herdsman. Beef Cows do not produce milk like Friesian Cows do. However, they reproduce faster than Friesian Cows and produce more Beef, Bonemeal and Leather per year. Purchase Price: 800 Pasture Space: 20 squares per cow; for example, a 10 x 20 pasture will hold 10 Beef Cows. Products: After a pasture becomes full, excess animals are slaughtered, producing: Beef Leather Bonemeal View full article
  4. The Dock Chicken Breeder breeds chickens for feathers, eggs and chicken meat. Additional decorative chickens can be added in and around this building for a "realistic" effect - go to Decorative Items > Ghost Decorations > Decorative Animals. Construction Requirements: 28 log, 12 eggs, 29 work. Size: 2 by 3 Profession: Dock Worker Number of Workers: 1 maximum
  5. The Dock Chicken Breeder breeds chickens for feathers, eggs and chicken meat. Additional decorative chickens can be added in and around this building for a "realistic" effect - go to Decorative Items > Ghost Decorations > Decorative Animals. Construction Requirements: 28 log, 12 eggs, 29 work. Size: 2 by 3 Profession: Dock Worker Number of Workers: 1 maximum View full article
  6. The Egg Pen is a small pen holding hens that produces eggs and occasional feathers. Construction Requirements: 12 logs, 4 domesticated animals (purchased from a dry goods merchant), 20 work. The pen comes with one decorative hen. You can place additional decorative hens (or other animals) in the pen by using decorative ghost animals. Choose Decorative Items > Ghost Decorations > Decorative Animals. Size: 3 by 4 Profession: Herdsman Maximum Workers: 1
  7. The Egg Pen is a small pen holding hens that produces eggs and occasional feathers. Construction Requirements: 12 logs, 4 domesticated animals (purchased from a dry goods merchant), 20 work. The pen comes with one decorative hen. You can place additional decorative hens (or other animals) in the pen by using decorative ghost animals. Choose Decorative Items > Ghost Decorations > Decorative Animals. Size: 3 by 4 Profession: Herdsman Maximum Workers: 1 View full article
  8. The Milk Pen is a small pen holding cows that produces milk and occasional leather. The pen comes with one decorative cow. You can place additional decorative cows (or other animals) in the pen by using decorative ghost animals. Choose Decorative Items > Ghost Decorations > Decorative Animals. Construction Requirements: 12 log, 4 domesticated animals (purchased from a dry goods merchant), 20 work. Size: 3 by 4 Profession: Herdsman Maximum Workers: 1
  9. The Milk Pen is a small pen holding cows that produces milk and occasional leather. The pen comes with one decorative cow. You can place additional decorative cows (or other animals) in the pen by using decorative ghost animals. Choose Decorative Items > Ghost Decorations > Decorative Animals. Construction Requirements: 12 log, 4 domesticated animals (purchased from a dry goods merchant), 20 work. Size: 3 by 4 Profession: Herdsman Maximum Workers: 1 View full article
  10. The Wool Pen is a small pen holding sheep that produces wool and occasional leather. The pen comes with one decorative sheep. You can place additional decorative sheep (or other animals) in the pen by using decorative ghost animals. Choose Decorative Items > Ghost Decorations > Decorative Animals. Construction Requirements: 12 log, 4 domesticated animals (purchased from a dry goods merchant), 20 work. Size: 3 by 4 Profession: Herdsman Number of Workers: 1 maximum.
  11. The Wool Pen is a small pen holding sheep that produces wool and occasional leather. The pen comes with one decorative sheep. You can place additional decorative sheep (or other animals) in the pen by using decorative ghost animals. Choose Decorative Items > Ghost Decorations > Decorative Animals. Construction Requirements: 12 log, 4 domesticated animals (purchased from a dry goods merchant), 20 work. Size: 3 by 4 Profession: Herdsman Number of Workers: 1 maximum. View full article
  12. Ducks. They fly and quack. They're also tasty and have pretty feathers. Your Banished citizens will enjoy hunting those ducks either at the Hunting Cabin or in Hunting Blinds for both Duck Meat and Feathers. Ducks can also be raised in Pastures by Herdsmen. Don't worry if they seem to fly away, they will come back! Purchase Price: 600 Pasture Space: 6 squares per Duck; for example, a 7 x 9 pasture will hold 10 Ducks Products: After a Pasture becomes full, any extra Ducks will be slaughtered and provide: Duck Meat Feathers Bonemeal
  13. Ducks. They fly and quack. They're also tasty and have pretty feathers. Your Banished citizens will enjoy hunting those ducks either at the Hunting Cabin or in Hunting Blinds for both Duck Meat and Feathers. Ducks can also be raised in Pastures by Herdsmen. Don't worry if they seem to fly away, they will come back! Purchase Price: 600 Pasture Space: 6 squares per Duck; for example, a 7 x 9 pasture will hold 10 Ducks Products: After a Pasture becomes full, any extra Ducks will be slaughtered and provide: Duck Meat Feathers Bonemeal View full article
  14. To raise livestock, you need a Pasture and a Herdsman. The minimum size for a pasture is 7 by 7 and the maximum size is 30 by 30. Following is a list of the livestock that are available, showing what each produces. Those marked with an asterisk (*) are from original Banished. The number of squares needed per animal is given along with the price of one animal at the trading post. This is the regular price - if you order a particular type of livestock from a trader, you will be charged a higher price! Variations on the pasture include the fenceless pasture and the slope conforming pasture. Beef Cows (brown): Purchase Price: 800 Space per Animal: 20; a 10 by 20 pasture will hold 10 Beef Cows Produces: Leather, Beef and Bonemeal when slaughtered (note that Beef Cows age faster than Fresian Cows so they produce more Beef; however they do not produce Milk.) Bison Purchase Price: 800 Space per Animal: 20; a 10 by 20 Pasture will hold 10 Bison Produces: Leather, Bison Meat and Bonemeal when slaughtered Chickens* (brown): Purchase Price: 400 Space per Animal: 6; a 7 by 9 Pasture will hold 10 Chickens. Produces: Eggs; when slaughtered, produces Feathers and Chicken meat. Chickens produce more eggs than Leghorns, but less meat. Deer Purchase Price: 600 Space per Animal: 16; a 10 by 16 Pasture will hold 10 Deer Produces: Leather, Venison and Bonemeal when slaughtered Friesian Cows* (black and white) Purchase Price: 800 Space per Animal: 20; a 10 by 20 Pasture will hold 10 Friesians Produces: Milk; when slaughtered, produces Leather, Beef and Bonemeal. Note that Beef Cows, who don't give Milk, age faster so they produce more Beef. Horses Purchase Price: 800 Space per Animal: 20; a 10 x 20 pasture will hold 10 Horses Produces: Leather, Cheval and Bonemeal when slaughtered (note that the Horses for Trade mod available at Kralyerg's Kave of Krazy Kontraptions, will allow you to use Horses for trade instead of food) Leghorns (white): Purchase Price 400 Space per Animal: 6; a 7 by 9 Pasture will hold 10 Leghorns Produces: Eggs; when slaughtered, produces Feathers and Chicken meat. Because they age faster than Chickens, they produce more meat; however they produce fewer eggs. Llamas Purchase Price: 600 Space per Animal: 16; a 10 by 16 Pasture will hold 10 Llamas Produces: Wool; when slaughtered produces Charki (llama meat) and Bonemeal. Pigs Purchase Price: 550 Space per Animal: 16; a 10 by 16 Pasture will hold 10 Pigs Produces: Leather, Pork and Bonemeal when slaughtered. Sheep* Purchase Price: 600 Space per Animal: 16; a 10 by 16 Pasture will hold 10 Sheep Produces: Wool; when slaughtered produces Mutton and Bonemeal Each of these have a Butcher that will turn their meat into and Meat Cuts, Tallow for your Chandlery, and Sausage (Bacon if Pigs). The Smokehouse (introduced in CC:CotGL) will turn pork into bacon, other meats into jerky, as well as make smoked cheeses and smoked fish. The Saltery produces a variety of salted meats and the Soup Tinnery uses meats to produce Soup. Leather is used at the Tailor or the Clothier, and feathers are used by the bedding maker.
  15. To raise livestock, you need a Pasture and a Herdsman. The minimum size for a pasture is 7 by 7 and the maximum size is 30 by 30. Following is a list of the livestock that are available, showing what each produces. Those marked with an asterisk (*) are from original Banished. The number of squares needed per animal is given along with the price of one animal at the trading post. This is the regular price - if you order a particular type of livestock from a trader, you will be charged a higher price! Variations on the pasture include the fenceless pasture and the slope conforming pasture. Beef Cows (brown): Purchase Price: 800 Space per Animal: 20; a 10 by 20 pasture will hold 10 Beef Cows Produces: Leather, Beef and Bonemeal when slaughtered (note that Beef Cows age faster than Fresian Cows so they produce more Beef; however they do not produce Milk.) Bison Purchase Price: 800 Space per Animal: 20; a 10 by 20 Pasture will hold 10 Bison Produces: Leather, Bison Meat and Bonemeal when slaughtered Chickens* (brown): Purchase Price: 400 Space per Animal: 6; a 7 by 9 Pasture will hold 10 Chickens. Produces: Eggs; when slaughtered, produces Feathers and Chicken meat. Chickens produce more eggs than Leghorns, but less meat. Deer Purchase Price: 600 Space per Animal: 16; a 10 by 16 Pasture will hold 10 Deer Produces: Leather, Venison and Bonemeal when slaughtered Friesian Cows* (black and white) Purchase Price: 800 Space per Animal: 20; a 10 by 20 Pasture will hold 10 Friesians Produces: Milk; when slaughtered, produces Leather, Beef and Bonemeal. Note that Beef Cows, who don't give Milk, age faster so they produce more Beef. Horses Purchase Price: 800 Space per Animal: 20; a 10 x 20 pasture will hold 10 Horses Produces: Leather, Cheval and Bonemeal when slaughtered (note that the Horses for Trade mod available at Kralyerg's Kave of Krazy Kontraptions, will allow you to use Horses for trade instead of food) Leghorns (white): Purchase Price 400 Space per Animal: 6; a 7 by 9 Pasture will hold 10 Leghorns Produces: Eggs; when slaughtered, produces Feathers and Chicken meat. Because they age faster than Chickens, they produce more meat; however they produce fewer eggs. Llamas Purchase Price: 600 Space per Animal: 16; a 10 by 16 Pasture will hold 10 Llamas Produces: Wool; when slaughtered produces Charki (llama meat) and Bonemeal. Pigs Purchase Price: 550 Space per Animal: 16; a 10 by 16 Pasture will hold 10 Pigs Produces: Leather, Pork and Bonemeal when slaughtered. Sheep* Purchase Price: 600 Space per Animal: 16; a 10 by 16 Pasture will hold 10 Sheep Produces: Wool; when slaughtered produces Mutton and Bonemeal Each of these have a Butcher that will turn their meat into and Meat Cuts, Tallow for your Chandlery, and Sausage (Bacon if Pigs). The Smokehouse (introduced in CC:CotGL) will turn pork into bacon, other meats into jerky, as well as make smoked cheeses and smoked fish. The Saltery produces a variety of salted meats and the Soup Tinnery uses meats to produce Soup. Leather is used at the Tailor or the Clothier, and feathers are used by the bedding maker. View full article
  16. Chickens are raised in Pastures by a Herdsman. They lay Eggs until they get butchered for meat, bonemeal, and Feathers. Starting with CC 1.6, Chickens lay eggs faster than Leghorns, but Leghorns reproduce slightly faster. Purchase Price: 400 Pasture Space: 6 squares per Chicken; for example an 8 x 8 pasture will hold 10 Chickens Products: All of the Chickens in a pasture lay eggs all year After a pasture becomes full, excess Chickens are slaughtered, producing: v Chicken (Meat) v Feathers v Bonemeal
  17. Chickens are raised in Pastures by a Herdsman. They lay Eggs until they get butchered for meat, bonemeal, and Feathers. Starting with CC 1.6, Chickens lay eggs faster than Leghorns, but Leghorns reproduce slightly faster. Purchase Price: 400 Pasture Space: 6 squares per Chicken; for example an 8 x 8 pasture will hold 10 Chickens Products: All of the Chickens in a pasture lay eggs all year After a pasture becomes full, excess Chickens are slaughtered, producing: v Chicken (Meat) v Feathers v Bonemeal View full article
  18. The colony has acquired brown and white Horses that can be raised in Pastures by Herdsmen. (If you want to raise Horses, but not slaughter them for food, there is a mod called Horses for Trade in Kralyerg's Kave of Krazy Kontraptions.) Purchase Price: 800 Pasture Space: 20 squares per Horse; for example, a 10 x 20 pasture can hold 10 Horses Products: After a Pasture becomes full, excess animals are slaughtered, producing: Cheval (horse meat) Leather Bonemeal
  19. The colony has acquired brown and white Horses that can be raised in Pastures by Herdsmen. (If you want to raise Horses, but not slaughter them for food, there is a mod called Horses for Trade in Kralyerg's Kave of Krazy Kontraptions.) Purchase Price: 800 Pasture Space: 20 squares per Horse; for example, a 10 x 20 pasture can hold 10 Horses Products: After a Pasture becomes full, excess animals are slaughtered, producing: Cheval (horse meat) Leather Bonemeal View full article
  20. Deer have always been a resource for Hunters, providing Venison and Leather. Deer have also become domesticated and can be raised in Pastures by Herdsmen. Purchase Price: 600 Pasture Space: 16 squares per Deer; for example a 10 x 16 Pasture will hold 10 Deer. Products: After a pasture becomes full, excess animals are slaughtered, producing: Venison Leather Bonemeal
  21. Deer have always been a resource for Hunters, providing Venison and Leather. Deer have also become domesticated and can be raised in Pastures by Herdsmen. Purchase Price: 600 Pasture Space: 16 squares per Deer; for example a 10 x 16 Pasture will hold 10 Deer. Products: After a pasture becomes full, excess animals are slaughtered, producing: Venison Leather Bonemeal View full article
  22. A Slope Conforming Pasture is a fenceless pasture that can be built on a hill. It follows the slope instead of flattening the terrain. It still requires wood to build. To build: 1 log per unit of length. Note that the removal of the fence does NOT allow for more animals in the same area. It is for visual effect only. As of 6/30/17, there's been an interesting (and frustrating) glitch reported when using a lot of Slope Conforming Pastures GO HERE
  23. A Slope Conforming Pasture is a fenceless pasture that can be built on a hill. It follows the slope instead of flattening the terrain. It still requires wood to build. To build: 1 log per unit of length. Note that the removal of the fence does NOT allow for more animals in the same area. It is for visual effect only. As of 6/30/17, there's been an interesting (and frustrating) glitch reported when using a lot of Slope Conforming Pastures GO HERE View full article
  24. Fenceless Pastures don’t have fences, this gives you the option of building your own fences from our different types or creating the effect that your livestock roam free. Unfortunately, they still need logs for construction, this is something we cannot change at this time due to game constraints. Please note that the area where the fence used to be still counts to the game mechanics as having a fence on it, even though it is visually missing. It does NOT allow for more animals within the same area as a fenced pasture.
  25. Fenceless Pastures don’t have fences, this gives you the option of building your own fences from our different types or creating the effect that your livestock roam free. Unfortunately, they still need logs for construction, this is something we cannot change at this time due to game constraints. Please note that the area where the fence used to be still counts to the game mechanics as having a fence on it, even though it is visually missing. It does NOT allow for more animals within the same area as a fenced pasture. View full article