Welcome to Black Liquid Software

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

Search the Community: Showing results for tags 'balance changes'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Black Liquid Software
    • Announcements
    • Read First & Introductions
    • Donating - Help Us Out!
    • The Inn & Garden
  • Colonial Charter & MegaMod
    • General Colonial Charter Discussion
    • General MegaMod Discussion
    • Questions, Help & Support
    • Suggestions & Ideas
    • Resources, Charts & Information
    • Videos
    • Wiki
  • Banished General
    • Town Exhibitions
    • Map Seeds & Interesting Maps
    • Funny Sightings & Interesting Moments
    • Challenges
    • Saved Games
  • Banished Mods
    • Mods General Discussion
    • Mod Makers Help & Support
    • Community Mods Forge
    • Kralyerg's Kave of Krazy Kontraptions
    • Kave Master List
    • Shocks Lab
    • Official CC Companion Mods

Categories

  • Getting Started
  • Charts
  • Roads & Bridges
  • Housing
  • Storage
  • Markets & Trade
  • Crops
  • Orchards
  • Animals
  • Community, Health & Worship
  • Unrefined Food Production
  • Unrefined Food
  • Refined Food Production
  • Refined Food
  • Alcohol & Luxury Production
  • Alcohol & Luxury Items
  • Mining, Ores & Minerals
  • Resource Gathering
  • Crafting & Resource Production Buildings
  • Crafted Resources
  • Clothing
  • Special Items (includes native items)
  • Dock Set
  • Fort & Palisades Set
  • Quay Set
  • Tiered Buildings Set
  • Decorative Items
  • World & Terrain Tools
  • Other

Categories

  • Colonial Charter Releases
    • Current Version
    • Old Versions
    • Official Companion Mods
  • Colonial Charter Modular
    • Theme Sets
    • Various Elements
    • Livestock Animals
  • MegaMod
  • Forge (Community Mods)
    • Maritimes
  • Kralyergs Kave of Krazy Kontraptions
    • Inedible Foods
  • Shocks Lab
  • Saved Games

Found 1 result

  1. Hey. New Banished (and CC) player here. A little background before I jump into the suggestion. The vanilla game provided a slight initial challenge, but became boring for me extremely fast. Production chains were too simple, extremely limited buildings set, hard difficulty wasn't very hard, etc. I came across your DLC...errr...mod (really great work) and was amazed. More difficulty choices, new terrains, new map sizes, more buildings and more complex production chains. The (what felt like) half-completed vanilla version is now feeling like a full release game. Once again, great work. So, I started up a pilot game (on medium) to toy around with all the unfamiliar additions. What stood out to me immediately was that some of the new buildings are overly productive. The reed farms are producing outputs at insane quantity for its footprint and worker count. The hunting reeds do the same. Seriously, this thing is comparable to a fully staffed hunting cabin without the radius and a small footprint. What's worse, the output of these overproductive buildings can be used to make clothing with a high trade value. It seems like an extremely broken early game strat that removes any semblance of difficulty. My suggestion, balance changes to some of these buildings would be nice. Make them less productive. I'm not sure what confines exist for mods, but maybe that's already the case at higher difficulty settings and they're only this broken at medium and easy. In which case, sorry for the hasty suggestion.