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Search the Community: Showing results for tags 'blender'.

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Found 2 results

  1. Sorry in advance if I'm just being a bit thick but can anyone tell me what scale they use for building their buildings? I assumed it was 1-1 in Blender but the tutorial from WOB I was following did an "Oops, we made a mistake" and altered the scale of the building after the fact, shrinking it by a percentage amount which obviously throws that 1-1 scale right out of the window. I've been wanting to get on with a little project I've decided to call "Major's Victorian Slum" but I'm a bit lost for getting the scale right if the only tutorial I can find doesn't set out the scale it uses clearly. You know, if I'm not just being thick again. EDIT: Turns out I WAS being a little thick if this other tutorial I found is anything to go by, you make the model at the normal 1 unit - 1 block scale, then size it by 0.66 units to get the correct scale in-game.
  2. So I've been experimenting with modelling (first in blender, now in SketchUp because it's so much faster. Here's a sample of the towers I'm building, with inspiration taken from Age of Empires 2 (my old favourite) (http://imgur.com/a/mics4). In the front is the semi-completed set, with three different tower heights, a doorway unit on the left, and a staircase-elevated doorway on the right. So I'm wondering... what's a good vertex count to aim for? Also, what is the smallest UV map size that doesn't look crap? Finally, for anyone who uses SketchUp, are there any troubles in importing this model that I should know about? I'm guessing it's best done through Blender but I'm wondering if there are any duplication or texturing problems? Thanks guys