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Search the Community: Showing results for tags 'bug'.
Found 4 results
I've noticed in a new game using CC 1.62 that builders would not build when all ressources were available and stockpiled. They would spend most of their time acting as normal laborers, picking up ressources and shuttling them to a nearby stockpile. I've focused on several builders during that process and it does say 'xxxx (name) builder is picking up ressources' and so on just as if they were a laborer. Anything wrong here? or might I have missed another post that answered that issue?
As title, have not had to harvest iron ore for most of the game. No matter how much iron I make, iron ore isn't depleting. The number stays exactly the same. Save is attached... would love if there was a way to fix this so I can get back to non-cheat mode ;-) Save7.sav
I am a newbie to Banished, but I enjoy a challenge and played my first ever games with the megamod installed on Adam And Eve mode which I love. I have been doing reasonably well but my trading post has developed a bug which I'm unable to resolve. The problem is, a family of trading horses have set up home there, they refuse to leave and goto the pasture I created for them and have now been there a few years. I've even purchased other animals since and they leave but the horses are still there. You even see baby horses appear there. It gets to the point the post is unusable as I get a notice saying there is no space left to trade. Occasionally you'll see a villager take one or 2 of these horses away, but then more are born. Is this a known bug or what have I done wrong?
So I downloaded the megamod for Banished. The game crashed when I would quit, but I didn't think much of it, I was quitting so what did it matter if it crashed then. Now Banished will not start. I tried uninstalling and then reinstalling it, and unsubscribing to the megamod. Neither did anything. I just want to play my game again, help?