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Found 29 results

  1. Good day all, I have been thinking of clothing options in game, and would like to make something a bit more interesting. My main issue is the idea of my bannies walking around in nothing but a leather jacket.... must get mighty nippy at times. So I was looking through some colonial style clothing, and wondering how would be the best way to implement it? I see a few issues. There only seems to be two categories of clothing, 'Clothing' and 'WarmClothing' which are coded into the game. I am assuming that resource flags do a lot more behind the scenes than just set limits etc. It is a shame there is not a third group of clothing, like basic or super warm. This obviously fixes the trade value of the clothing, and so how much resources can go into each level, which is rather quite limiting. It is good that there is two resources for each clothing and 4 for each warmclothing needed (2 leather for a leather coat) which does make combining things better. However, 2 leather for 1 coat... a 25% loss in value?? 2 leather = 20, 1/2 coat = 15 . I would have thought there would be at least a break even if not an increase there? So here is my idea... Level 1 - 'Clothing' - individual resources - makes clothing rather than just jackets. Value 15 each. Leather Clothing (2 leather, Tailor), Wool Clothing (2 Wool, Tailor), Canvas Clothing (1 Canvas, Seamstress), Linen Clothing (1 Linen, Seamstress). I put only 1 of canvas and linen to respect the fact that you already have an extra work stage in producing them from raw materials compared to leather and wool. Level 2 - 'WarmClothing' - combined resources - makes clothing rather than just coats. Value 20 each. Warm Leather Clothing (2 Leather + 2 wool or 1 linen or some feathers) Warm Canvas Clothing (1 Canvas + 2 wool or 1 linen or some feathers) Warm Linen Clothing (1 Linen + 2 wool or some feathers) Level 3 - Full Attire - Combined clothing for trade only (as we don't have a third level) which would be combinations of the above and other things. Value 50 each?? I would e open to increasing the value of the clothing... at the moment we cannot add fur to usable clothing because fur itself is worth 20 (Ketchup's numbers) so a fur coat made from 2 fur (following vanilla template) would need to be worth 30 at least, kinda expensive to be walking around in. We also currently cannot introduce fur hats or leather shoes which would be cool, unless we increase the value a bit and add them to the 'WarmClothing' option for basic hats and shoes and then fancy ones for the trade only option. Can we have model variants in resources? It would be cool if different models could show up, so one time a coat, another time a tunic or dress, another time some breeches. What do people think? Edit - Here are some canvas and linen clothing I made.
  2. Peacoats are made by the Clothier from Leather and Wool. They are warmer than Hide or Wool Coats. Peacoats are made by the Clothier (the upgraded Tailor), Tailoring Company, or Seamstress. Flag/Limit: Clothing, Warm Clothing Trade Value: 20 Weight: 10
  3. Full Coats are clothing for your citizens. If you produce Cotton, you can keep them warm with these rather than Hide or Wool Coats. The Tailor, Clothier, Tailoring Company, and Seamstress makes Full Coats from Cloth. Flag/Limit: Clothing Trade Value: 15 Weight: 10
  4. A Frock Coat is a man’s knee length, usually double breasted, coat. They are warmer than Wool or Hide coats. The Clothier (An upgrade to the Tailor) and the Tailoring Company makes Frock Coats from Cloth + Leather. They may also be purchased from the Seamstress Guild. Flag/Limit: Clothing, Warm Clothing Trade Value: 20 Weight: 10
  5. At the Tailoring Company, all manner of basic and advanced clothing types are made. Similar to a Clothier. Footprint Profession Workers – Default Workers – Max 6 x 5 Tailor 1 2 Construction Requirements: Work Required 40 Stone 30 Lumber 2 Bldg Supplies 80 ITEMS PRODUCED Educated Workers will make 2 items and Uneducated Workers will only create 1 from the following: Hide Coat: 2 Leather Wool Coat: 2 Wool Survival Coat: 6 Reeds + 3 Feathers Full Coat: 2 Cloth Dress Coat: 2 Linen Pea Coat: 2 Wool + 2 Leather Full Livery: 2 Silk + 2 Linen Frock Coat: 2 Cloth + 2 Leather Full Suit: 2 Wool + 2 Linen Buff Coat = 3 Cured Leather Cloth Down Coat: 10 Feathers and 1 Cloth Work Required = 5; Work Time = 4.
  6. The Seamstress Guild follows in the time-honored tradition of people who provide services relating to garments and clothing. Warmth apparently has a price, for townsfolk who are willing to pay. (This building does not use raw materials to produce coats but accepts payment.) Footprint Profession Workers – Default Workers – Max 6 x 5 Tailor 1 2 Construction Requirements: Work Required 60 Logs 45 Stone 30 Lumber 80 ITEMS PRODUCED Leather Coat for 10 Firewood Town Coat, a type of warmer coat, for 40 Silver Pfennigs Frock Coat, a type of warmer coat, for 4 Gold Guilders Work Required = 5; Work Time = 4
  7. The Seamstress Guild follows in the time-honored tradition of people who provide services relating to garments and clothing. Warmth apparently has a price, for townsfolk who are willing to pay. (This building does not use raw materials to produce coats but accepts payment.) Footprint Profession Workers – Default Workers – Max 6 x 5 Tailor 1 2 Construction Requirements: Work Required 60 Logs 45 Stone 30 Lumber 80 ITEMS PRODUCED Leather Coat for 10 Firewood Town Coat, a type of warmer coat, for 40 Silver Pfennigs Frock Coat, a type of warmer coat, for 4 Gold Guilders Work Required = 5; Work Time = 4 View full article
  8. At the Tailoring Company, all manner of basic and advanced clothing types are made. Similar to a Clothier. Footprint Profession Workers – Default Workers – Max 6 x 5 Tailor 1 2 Construction Requirements: Work Required 40 Stone 30 Lumber 2 Bldg Supplies 80 ITEMS PRODUCED Educated Workers will make 2 items and Uneducated Workers will only create 1 from the following: Hide Coat: 2 Leather Wool Coat: 2 Wool Survival Coat: 6 Reeds + 3 Feathers Full Coat: 2 Cloth Dress Coat: 2 Linen Pea Coat: 2 Wool + 2 Leather Full Livery: 2 Silk + 2 Linen Frock Coat: 2 Cloth + 2 Leather Full Suit: 2 Wool + 2 Linen Buff Coat = 3 Cured Leather Cloth Down Coat: 10 Feathers and 1 Cloth Work Required = 5; Work Time = 4. View full article
  9. View full article
  10. A unique Colonial Charter piece of clothing that is surprisingly warm and attractive, considering they are made from Reeds and Feathers. The closely guarded secret to making these coats was discovered during a harsh winter where Hunters were unable to bag a single Deer - just Ducks. Survival Coats can be made by a Taylor, Clothier, Tailoring Company, Seamstress or the Dock Workshop, using Reeds and Feathers. Flag/Limit: Clothing Trade Value: 15 Weight: 8
  11. A unique Colonial Charter piece of clothing that is surprisingly warm and attractive, considering they are made from Reeds and Feathers. The closely guarded secret to making these coats was discovered during a harsh winter where Hunters were unable to bag a single Deer - just Ducks. Survival Coats can be made by a Taylor, Clothier, Tailoring Company, Seamstress or the Dock Workshop, using Reeds and Feathers. Flag/Limit: Clothing Trade Value: 15 Weight: 8 View full article
  12. Hide Coats were called "leather coats" in unmodded Banished. Like all clothing, they help protect citizens from the cold. They have the same warmth as Wool and Survival Coats. They are made by a Tailor, Clothier, Tailoring Company or Seamstress from Leather. They may be purchased from the Seamstress Guild. Flag/Limit: Clothing Trade Value: 15 Weight: 10
  13. Hide Coats were called "leather coats" in unmodded Banished. Like all clothing, they help protect citizens from the cold. They have the same warmth as Wool and Survival Coats. They are made by a Tailor, Clothier, Tailoring Company or Seamstress from Leather. They may be purchased from the Seamstress Guild. Flag/Limit: Clothing Trade Value: 15 Weight: 10 View full article
  14. Cloth Down Coats are made from Cloth + Feathers by a Clothier or the Tailoring Company. They are “warm” clothing, giving greater protection from cold than Wool or Hide Coats. Flag/Limit: Clothing, Warm Clothing Trade Value: 20 Weight: 10
  15. Cloth Down Coats are made from Cloth + Feathers by a Clothier or the Tailoring Company. They are “warm” clothing, giving greater protection from cold than Wool or Hide Coats. Flag/Limit: Clothing, Warm Clothing Trade Value: 20 Weight: 10 View full article
  16. The Seamstress creates simple clothing for the people of the town, including Hide Coats, Wool Coats, Full Coats and Survival Coats. This shop can be built by upgrading the Colonial Corner House. The family living in the house will be made homeless by the upgrade. Size: 4 by 4 Construction Requirements: 27 stone, 21 lumber, 30 work.
  17. The Seamstress creates simple clothing for the people of the town, including Hide Coats, Wool Coats, Full Coats and Survival Coats. This shop can be built by upgrading the Colonial Corner House. The family living in the house will be made homeless by the upgrade. Size: 4 by 4 Construction Requirements: 27 stone, 21 lumber, 30 work. View full article
  18. Full Livery is a fancy uniform, or distinctive clothing worn by the retainers of a person of rank. They are a type of warm clothing, warmer than Wool or Hide Coats. The Clothier (upgraded from a Tailor), the Tailoring Company and the Uniform Maker in the Fort Set make Full Liveries from Silk + Linen. Flag/Limit: Clothing, Warm Clothing Trade Value: 20 Weight: 10
  19. A Clothier is an upgrade of the Tailor, producing tier 2 clothing by combining two input goods. These are both warmer and more valuable in trade. Products: Survival Coat made from Feathers + Reeds Leather Coat made from Leather Wool Coat made from Wool Full Coat made from Cloth Dress Coat made from Linen Pea Coat made from Leather + Wool Full Livery made from Silk + Linen Frock Coat made from Leather + Cloth Full Suit made from Wool + Linen Requirements to upgrade from Tailor: 40 stone, 30 lumber, 2 building supplies, 80 work Profession: Tailor
  20. The Tailor makes Clothing for your citizens using various materials. However, if you want to make Warm Clothing, you need to upgrade it to a Clothier. Production: Hide Coats are made from Leather Wool Coats are made from Wool Dress Coats are made from Linen Full Suits are made from Cloth Survival Coats are made from Feathers and Reeds To build: 45 Logs, 50 Stone, and 90 work. Size: 6 by 7 Profession: Tailor Number: 1
  21. A Frock Coat is a man’s knee length, usually double breasted, coat. They are warmer than Wool or Hide coats. The Clothier (An upgrade to the Tailor) and the Tailoring Company makes Frock Coats from Cloth + Leather. They may also be purchased from the Seamstress Guild. Flag/Limit: Clothing, Warm Clothing Trade Value: 20 Weight: 10 View full article
  22. Full Livery is a fancy uniform, or distinctive clothing worn by the retainers of a person of rank. They are a type of warm clothing, warmer than Wool or Hide Coats. The Clothier (upgraded from a Tailor), the Tailoring Company and the Uniform Maker in the Fort Set make Full Liveries from Silk + Linen. Flag/Limit: Clothing, Warm Clothing Trade Value: 20 Weight: 10 View full article
  23. Peacoats are made by the Clothier from Leather and Wool. They are warmer than Hide or Wool Coats. Peacoats are made by the Clothier (the upgraded Tailor), Tailoring Company, or Seamstress. Flag/Limit: Clothing, Warm Clothing Trade Value: 20 Weight: 10 View full article
  24. Dress Coats are clothing and they give your villagers a little variety. They also allow you to use Linen, produced by a Weaver, if you are able to grow Flax before Wool or Cotton. The Tailor, Clothier, Tailoring Company, and Seamstress make Dress Coats, using Linen. Flag/Limit: Clothing Trade Value: 15 Weight: 10