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Found 8 results

  1. Version 1.75

    8,921 downloads

    Colonial Charter 1.75 will only work with the Banished 1.0.7 update. A complete gameplay expansion. After countless hours of development and testing, we are proud to bring you Colonial Charter 1.7 - Journey Manual Download: After clicking Download you will be redirected to google drive files and see this icon at the top right corner of a new page. Click it to download. Steam Workshop Download for version 1.71: http://steamcommunity.com/sharedfiles/filedetails/?id=849019386 Steam uploads are disabled while the game is in Beta status. A workshop version will be uploaded as soon as we're allowed. Installing: Disable/Delete any previous version of Colonial Charter, enable Colonial Charter Journey in the mod menu. NEW GAMES ONLY: CC: Journey does require a new game. Introduction: Journey reflects a maturation of development of the Colonial Charter mod for Banished Game. Unlike in previous versions where we overhauled production and resources, with Journey you have more access to new buildings that utilise the existing chains. Many of the existing buildings have been revamped or replaced in entirety. In CC: Journey you'll have an opportunity to build a truly rustic themed settlement in entirety, or using the new city wall kit and related new buildings you can build your own mini empire. We have added in all new pine tree models to the game as well as some new map types to expand the flavour of Colonial Charter. New start conditions are available that offer a variety of new challenges. We also remastered the forest audio, to allow a more natural, serene atmosphere. We hope you'll enjoy playing Colonial Charter 1.7 - as usual, it was a lot of hard work involving many hours of creation and testing. Easily our most challenging mod to date. Friends and family were ignored for prolonged periods of "One... More... Turn..." as well as "I think this would look good... what happens if we add this new feature?". We hope to put the same amount of distance between you and your loved ones, for all the right reasons of course! Special Thanks in no particular order to the following people: Estherhb, Mystitsu, Paeng, Vrayna, Denis de la Rive, Mizana, RedKetchup, Discrepancy, OwlChemist, kica, Rageingnonsense, Delver, MrFlopsie, Maal, The Pilgrim, Necora, AzemOcram (any names missed, not on purpose!)
  2. Nuevo Arbol remains one of my favorite starts. So many trees! This is an overview of my city, year 40, with about 600 people. Still TONS of trees make the farms and orchards and neighborhoods lovely. Such a happy country life.... Added more photos from my newest town (also nuevo arbol) year 25, about 350 people. Houses by despo20 (D20 Medieval Houses 1.0) and kid1293 (Tree House V3.1) and tiny traders also by kid1293 (included in megamod 0.07). Added a 'winter wonderland' shot - looks beautiful! edit: May 18, 2017 Oh the Arbol, I love it... I play it over and over. And my towns turn out lovely. happy healthy and green. The screenshots just keep coming! This time I put Kralyerg's cover on my domesticated animals and my tiny workers. It also looks great.
  3. I've got a problem that my bannies won't build the CC city wall storage part. They just fill up with material but never start the building. Of course it's a minor issue, but it beautiful so I'd like to have it. I had this problem both with CC stand alone mod and the previous patch, and with megamod and the new beta patch. Did anyone else experience this problem?
  4. That moment when you start a new game to play with 1.0.7 and CC7.2 ... and you realise how many mods in MegaMod were part of your usual playstyle ... and you only have CC at the moment. @.@ my marble! my minibuildings! my dense tree shack! ... why won't that storage patch go away? What resource is salt part of now!? Which mod that I tried to put back just crashed the game!? ;_; can I grow patience? I think I might need some. What things are so much a part of your game play you get confused when they aren't there?
  5. need help whenever i try to activate megamod or colonial charter it crashed i dont know what to do maybe its bc they are big and my rly bad computer cant run them if any ideas pls reply
  6. View File Journey A complete gameplay expansion. After countless hours of development and testing, we are proud to bring you Colonial Charter 1.7 - Journey Manual Download: After clicking Download you will be redirected to google drive files and see this icon at the top right corner of a new page. Click it to download. Steam Workshop Download: http://steamcommunity.com/sharedfiles/filedetails/?id=849019386 Installing: Disable/Delete any previous version of Colonial Charter, enable Colonial Charter Journey in the mod menu. NEW GAMES ONLY: CC: Journey does require a new game. Introduction: Journey reflects a maturation of development of the Colonial Charter mod for Banished Game. Unlike in previous versions where we overhauled production and resources, with Journey you have more access to new buildings that utilise the existing chains. Many of the existing buildings have been revamped or replaced in entirety. In CC: Journey you'll have an opportunity to build a truly rustic themed settlement in entirety, or using the new city wall kit and related new buildings you can build your own mini empire. We have added in all new pine tree models to the game as well as some new map types to expand the flavour of Colonial Charter. New start conditions are available that offer a variety of new challenges. We also remastered the forest audio, to allow a more natural, serene atmosphere. We hope you'll enjoy playing Colonial Charter 1.7 - as usual, it was a lot of hard work involving many hours of creation and testing. Easily our most challenging mod to date. Friends and family were ignored for prolonged periods of "One... More... Turn..." as well as "I think this would look good... what happens if we add this new feature?". We hope to put the same amount of distance between you and your loved ones, for all the right reasons of course! Special Thanks in no particular order to the following people: Estherhb, Mystitsu, Paeng, Vrayna, Denis de la Rive, Mizana, RedKetchup, Discrepency, OwlChemist, kica, Rageingnonsense, Delver, MrFlopsie, Maal, The Pilgrim, Necora, AzemOcram (any names missed, not on purpose!) Submitter ShockPuppet Submitted 01/23/2017 Category Current Version  
  7. Hi team, Looking forward to trying this Woohoo! Thank you very much to all of those involved, @ShockPuppet I am very excited, thank you & your team for push, push, pushing on this, it's been amazing to watch the development!! A couple of questions re I use @kid1293's Fenceless Pastures v3(4??) that have a minimum of 4x4 will this conflict? I will load above CC1.7, but I wasn't sure if that would then cause a problem with the pasture changes you have made to CC. Or, have you allowed for a small pasture placement, being of 4x4? (I understand that's the lowest it goes). How will the livestock lifespan affect @Kralyerg's "Busy Pastures" downloads, I use Busy Pastures 5, fit more into the pastures. Will I still be able to use that mod, keeping it above CC. Also, your Krazy Kave mods Kralyerg, are they native to CC1.7 now or do we still download them independently? (Guessing that because there are many that you can switch on/off, like inedible foods, that you won't have packaged them in with CC, but I want to make sure :D) Many thanks, and I can't wait to load
  8. I'm a little bit confusd. There's Colonial Charter, and there's the MegaMod. Should I be running both of them? Is one included in the other? How does this work?