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Search the Community: Showing results for tags 'disaster'.
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I saw a suggestion on the Shining Rock forums that I like and thought I would relay and expound upon here. The idea is to add new disasters that represent animal attacks or human raids. Examples might include an attack on your pasture that kills a few animals, an attack that injures citizens (who would then need healing), a raid on stockpiles (or other large storage areas) that removes food or other supplies, or an attack on homes that sets them on fire. Buildings and pastures might be more vulnerable to these disasters if they are on the outskirts of your settlement. Building and manning Watch Towers nearby might deter these attacks. Walls may have a similar effect. Is this feasible as a mod?