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Search the Community: Showing results for tags 'health'.



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Found 11 results

  1. How do you get that elusive last half-heart or half-star, to achieve perfect health and happiness? I'm on my usual roll, playing nice easy spacious agricultural cities. working up to 750-1000 folks with TONS of food and supplies, getting my layouts just right, then moving on to the next map. Rectic (weird name - maybe too close to rectum) was up to ~550 folks, with 44444 foods (symmetry is also very pleasing to me) when I realized all that was left to do was grow. Except that last bit of heart or star.... Rectic has parks, bars, libraries, hospitals, cemeteries, statues, plenty of trees, flowers and deco, fully fed, educated and clothed folks, variety of menu, leisure, occupation, well maintained roads, plenty of storage, healthy trade, etc. i have given them utopia, so why the hell aren't they perfectly healthy and happy?
  2. Herbs are medicinal and will help keep citizens healthy when their diet is poor. Herbs are found growing under mature trees by the Herbalist. They are also gathered by Laborers when all resources in an area are removed. Herbs can also be grown from seeds purchased from a merchant and grown in a crop field; note that a crop field of herbs will not produce as many as other crop fields because of their higher value. To use Herbs, citizens must pick them up from a barn or market and take them to the Herbalist. It's not a bad idea to have two Herbalists - one in the forest and one in town so your citizens don't have to travel far to use their Herbs. Flag/Limit: Health Trade Value: 4 Weight: 1
  3. Herbs are medicinal and will help keep citizens healthy when their diet is poor. Herbs are found growing under mature trees by the Herbalist. They are also gathered by Laborers when all resources in an area are removed. Herbs can also be grown from seeds purchased from a merchant and grown in a crop field; note that a crop field of herbs will not produce as many as other crop fields because of their higher value. To use Herbs, citizens must pick them up from a barn or market and take them to the Herbalist. It's not a bad idea to have two Herbalists - one in the forest and one in town so your citizens don't have to travel far to use their Herbs. Flag/Limit: Health Trade Value: 4 Weight: 1 View full article
  4. Herbs help improve the health of your citizens. They are gathered by a Herbalist or grown by the Dock Herb Grower. Your citizens need to take Herbs back to the Herbalist or the Dock Herb Mender when they need a potion to improve their health. Herbs can also be grown in crop fields using seeds purchased from a merchant. Flag/Limit: Health Trade Value: 4 Weight: 1 Cost of Seeds: 4000
  5. Herbs help improve the health of your citizens. They are gathered by a Herbalist or grown by the Dock Herb Grower. Your citizens need to take Herbs back to the Herbalist or the Dock Herb Mender when they need a potion to improve their health. Herbs can also be grown in crop fields using seeds purchased from a merchant. Flag/Limit: Health Trade Value: 4 Weight: 1 Cost of Seeds: 4000 View full article
  6. One of the items made at the Apothecary is Healing Broth made from wine + roots + glassware. Your citizens can use Healing Broth like they do Herbs by taking it to your Herbalist. They also make good trade items. Flag/Limit: Health Trade Value: 6 Weight: 1
  7. One of the items made at the Apothecary is Healing Broth made from wine + roots + glassware. Your citizens can use Healing Broth like they do Herbs by taking it to your Herbalist. They also make good trade items. Flag/Limit: Health Trade Value: 6 Weight: 1 View full article
  8. Healing Poultices are made at the Apothecary. Your citizens will need to take them to the Herbalist to use them. Recipe: Honey + Bonemeal + Cloth Flag/Limit: Health Trade Value: 6 Weight: 1
  9. Healing Poultices are made at the Apothecary. Your citizens will need to take them to the Herbalist to use them. Recipe: Honey + Bonemeal + Cloth Flag/Limit: Health Trade Value: 6 Weight: 1 View full article
  10. Healing Oil is made at the Apothecary and used at the Herbalist's Hut. The Apothecary can make Healing Oil from either Vegetable oil or Seed oil + Ginger + Glassware. Flag/Limit: Health Trade Value: 6 Weight: 1
  11. Healing Oil is made at the Apothecary and used at the Herbalist's Hut. The Apothecary can make Healing Oil from either Vegetable oil or Seed oil + Ginger + Glassware. Flag/Limit: Health Trade Value: 6 Weight: 1 View full article