Welcome to Black Liquid Software

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

Search the Community: Showing results for tags 'herb'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Black Liquid Software
    • Announcements
    • Read First & Introductions
    • Donating - Help Us Out!
    • The Inn & Garden
  • Colonial Charter & MegaMod
    • General Colonial Charter Discussion
    • General MegaMod Discussion
    • Questions, Help & Support
    • Suggestions & Ideas
    • Resources, Charts & Information
    • Videos
    • Wiki
  • Banished General
    • Town Exhibitions
    • Map Seeds & Interesting Maps
    • Funny Sightings & Interesting Moments
    • Challenges
    • Saved Games
  • Banished Mods
    • Mods General Discussion
    • Mod Makers Help & Support
    • Community Mods Forge
    • Kralyerg's Kave of Krazy Kontraptions
    • Kave Master List
    • Shocks Lab
    • Official CC Companion Mods

Categories

  • Getting Started
  • Charts
  • Roads & Bridges
  • Housing
  • Storage
  • Markets & Trade
  • Crops
  • Orchards
  • Animals
  • Community, Health & Worship
  • Unrefined Food Production
  • Unrefined Food
  • Refined Food Production
  • Refined Food
  • Alcohol & Luxury Production
  • Alcohol & Luxury Items
  • Mining, Ores & Minerals
  • Resource Gathering
  • Crafting & Resource Production Buildings
  • Crafted Resources
  • Clothing
  • Special Items (includes native items)
  • Dock Set
  • Fort & Palisades Set
  • Quay Set
  • Tiered Buildings Set
  • Decorative Items
  • World & Terrain Tools
  • Other

Categories

  • Colonial Charter Releases
    • Current Version
    • Old Versions
    • Official Companion Mods
  • Colonial Charter Modular
    • Theme Sets
    • Various Elements
    • Livestock Animals
  • MegaMod
  • Forge (Community Mods)
    • Maritimes
  • Kralyergs Kave of Krazy Kontraptions
    • Inedible Foods
  • Shocks Lab
  • Saved Games

Found 5 results

  1. Hello All, I'm trying to switch from gathering herbs to farming them, but the merchant that just pulled in has both "herbs seeds" and "herb seeds." The little picture of the seeds makes each look different (one is green and the other is brown) and their prices are different. I have more than just CC mods, so maybe one of these is from another mod. Does it matter which type I buy? Will the herbalist use either?
  2. Herbs are medicinal and will help keep citizens healthy when their diet is poor. Herbs are found growing under mature trees by the Herbalist. They are also gathered by Laborers when all resources in an area are removed. Herbs can also be grown from seeds purchased from a merchant and grown in a crop field; note that a crop field of herbs will not produce as many as other crop fields because of their higher value. To use Herbs, citizens must pick them up from a barn or market and take them to the Herbalist. It's not a bad idea to have two Herbalists - one in the forest and one in town so your citizens don't have to travel far to use their Herbs. Flag/Limit: Health Trade Value: 4 Weight: 1
  3. Herbs are medicinal and will help keep citizens healthy when their diet is poor. Herbs are found growing under mature trees by the Herbalist. They are also gathered by Laborers when all resources in an area are removed. Herbs can also be grown from seeds purchased from a merchant and grown in a crop field; note that a crop field of herbs will not produce as many as other crop fields because of their higher value. To use Herbs, citizens must pick them up from a barn or market and take them to the Herbalist. It's not a bad idea to have two Herbalists - one in the forest and one in town so your citizens don't have to travel far to use their Herbs. Flag/Limit: Health Trade Value: 4 Weight: 1 View full article
  4. Version v1

    191 downloads

    If you ever wanted to be able to grow Herbs in your crop field. You still need an Herbalist for the people to use Herbs. Note: This mod has been included in CC. This mod has been included in MegaMod.
  5. Grow Herbs View File If you ever wanted to be able to grow Herbs in your crop field. You still need an Herbalist for the people to use Herbs. Note: This mod has been included in CC. This mod has been included in MegaMod. Submitter Kralyerg Submitted 11/21/2016 Category Kralyergs Kave of Krazy Kontraptions