Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.
Search the Community: Showing results for tags 'installation'.
Found 1 result
Hi all, I wanted to bounce a couple of questions off you all, the collective group of brain power may be able to help me 1) I have read that using folder links (I use them for other apps as well) to have your Save folder be located elsewhere (ie Dropbox or Google Drive folder) is a 'regular' thing, I can set that up without a problem, but, can the same be said for the Mods folder, the WinData folder, in the Steam folder tree? Can I say, as an example, have the following setup: dropbox/blah blah/entertainment/media/games/data/banished/resources then sub-folders: downloads; notes; Saves/Banished/Save (& Screenshots); Mods/WinData; Other The WinData folder then is linked to Mods/WinData and the Documents/Banished/Save is linked to -----/--/--/--/Saves/Banished/Save OR, can the WinData folder not be linked in the same way? 2) How does the game cope with renaming save files? Can you add letters to them? Example: I have sets of save games from 3 different computers, all different maps, I want to merge them all, but there are the same numbers in each (1-10 etc), can I rename them with their Map ID name or PC shortname? Save01_PC1.sav; or can I only use numbers, and renumber them all? 3) Coming back to saves & mods, I was thinking about doing the following (call me crazy, I feel it), but I want to put together little batch files so I can swap in & out my mods depending on the map I want to use. Because not all mods are save game compatible, and I then lose my 100+hrs on a map because I want the new 'pretty', I sometimes want to go back to that map, and I don't want to flap about with mods etc. Can mods & save games just be moved about at will, or are there complications? Scenario: I have a dedicated folder with sub-folders of map save games: data/blah/Banished/saves/maps -- map names I want to play my old map "Genius", I open the folder, pull the save files & drop them into the Documents/Banished and there they are ready to play. Can I do the same for the mods? So, to make it easier for me, I would write a batch code for each map where the following happens: a) check WinData & delete existing files b) check Save folder c) copy files from /map/saves to Save; /map/mods/WinData to Steam/WinData and /map/Screenshot to Banished/Screenshots d) run Banished.exe Essentially my game is preloaded with the map & saves I want to play and the mods that I used for that map. Lastly: Are the mod names (.pkm) integral to the mod itself, or can the mod name be changed? eg: windmill.pkm, becames: windmill_v102.pkm This way I may be able to bypass step 3 because I can keep multiple mods in the folder, just with their version details added. I would love it (my organiser in me) if there was a naming standard for devs, I know, you guys do it tough already, but it just makes things neater in my folder Haha! A couple of modders already do it, initials before the file name & version at the end. bb_item_v102.pkm Phew, that's a lot. tl;dr: can I rename mods & save games; can I move them about as I need to. Cheers & safe travels!! QE