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Search the Community: Showing results for tags 'journey 1.7'.



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Found 2 results

  1. Winter year 16, Adam and Eve and their offspring are no longer with us. The settlement of Hopgoodhouse has outgrown its tented camp. The Young folk want to cross the creek and establish agriculture, the elders want to stay true to the ideals of seclusion from the outside world . A compromise is reached: the island where Adam and Eve created the first settlement in this strange land will remain untouched, undeveloped and a few hardy souls will live there as the founders did foraging and hunting off the land . A crypt will be built to house the founders remains and the bodies of the first children in a founders memorial graveyard. no other new development will ever be allowed on the island. The new generation will cross the creek, away from the river so as not to attract attention from any passing travellers. Be allowed to farm and develop education. As part of this compromise the young ones accept the ideals of our community, total isolation, no contact with the outside world, to live or to die by our own labours alone - this new world our new world is ours for the making and we will let no outsider contaminate it.
  2. I always play on an Adam and Eve + seed start- in harsh conditions the new rustic houses and storage allows me to create my utopia early where everyone is housed the same- no posh houses for the fat cats .. 30 years in and everyones happy healthy and fed