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Search the Community: Showing results for tags 'map seed'.
Found 2 results
I know it has nothing to do with me, but I have found I love map #67 and that happens to be the year I was born. Default food was raspberries, and I am making wine like Crazy, and trading it by the ton. Default pasture animal was beef cow. One 15x16 pasture with 12 cows and one herder produces on average 1440 units of meat. I've got 6 of these, and 3 butchers can just about keep up. Trading posts are efficient, markets are near every cluster of houses, a fountain and a few libraries are making folks very happy. On an aside note, I LOVE how the upgraded log cabin looks!
When I want to just have fun designing a lovely town, I do use the debug menu to 'cheat' additional food and supplies for my banished folks while they build. But yesterday something weird happened. Normally when you add 1000 items via debug menu, it only increases the number of items that were already present. In other words, if your town has never grown, produced or traded for an item, it should not appear in your storage when you use the debug menu. But as you can see from the inventory lists pictured, I suddenly ended up with very small amounts of MANY items, rather than the extra 1000 potatoes I expected to get. Additionally, not all (or even many) of the crop foods increased. Only items well along the production chain appeared, like tinned fruit and copperware. I think this might be related to either my map seed or maybe the quay storage buildings? Either the map has a fault or the quay storage somehow unlocks stuff. I'm leaning toward the map seed explanation. Have you ever experienced anything similar?