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Search the Community: Showing results for tags 'mod order'.
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It is not causing any problems in-game, but I happened to notice this when I started a new map the other day. I use, in this order: Ridiculous Storage Maritimes modular sets D20 medieval houses Wildlife tree growth and life Natural Diversity hot crops Compatibility 1.0.7 CCJ 1.75 (beta enabled in steam) MM 0.07 Mega Deco 0.07 I'm thinking that the only ones that could create duplicate nuevo arbol starts in the new game menu are CCJ 1.75 and MM 0.07, since i'm using CCJ 1.75 but MM 0.07 also has a copy of CCJ 1.71, could that be it? this doesn't seem to be causing me any performance issues, i just noticed them listed twice...