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Found 2 results

  1. First off, the variety of commodities is a wonderful thing, truly. Much more interesting towns, layouts, everything is just great. The only problem is, once you start getting into mid game where a settlement has about 100 people, the variety of inventory begins to become very difficult to maintain the limits on. What I mean by that is this. I have a coal mine, a copper mine, and a gem mine going, (which are all required to begin upgrading housing and constructing more advanced government buildings) I cannot specify the amount of coal I wish to have on hand separate from the amount off copper or "gems" (silver) I wish to have. I can only say, for example, I want 500 minerals in all and once that number is reached, all production between those three (or more) stops. An attempt to solve this could be made by producing all three materials equally, but coal is used much faster and more frequently, and attempting to equalize supply and demand is futile. SO my suggestion/ request is: Could it please be arranged so that the limits of each material/commodity can be set individually? Instead of grouping them. That way I could say I want X amount of Coal, and X amount of Copper instead of halting production manually on what I don't want so I can advance. Side note, this problem also occurs with multiple other materials like, Building Supplies, Bricks, Hardwood Lumber, Regular Lumber, as they all share the "Construction Limit"
  2. Hello everyone! I wonder if it's possible to change the season settings in Banished. With that i mean to turn of the seasonal vegetation settings, so trees and bushes still have their leaves, rather than to use it for a hole year food production (orchard/field etc). I would be very glad to have a mod like this, 'cause I like to build some nice looking citys with lots of greenings (that will cover odd and ugly spaces). So when the seasons change all my work seems to be done for nothing 'cause the blank trees will no more cover anything. I know a mod like this would be very unrealistic. but hey...it's just a game right?! Cheers Ylfva