Welcome to Black Liquid Software

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

Search the Community: Showing results for tags 'resource gathering'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Black Liquid Software
    • Announcements
    • Read First & Introductions
    • Donating - Help Us Out!
    • The Inn & Garden
  • Colonial Charter & MegaMod
    • General Colonial Charter Discussion
    • General MegaMod Discussion
    • Questions, Help & Support
    • Suggestions & Ideas
    • Resources, Charts & Information
    • Videos
    • Wiki
  • Banished General
    • Town Exhibitions
    • Map Seeds & Interesting Maps
    • Funny Sightings & Interesting Moments
    • Challenges
    • Saved Games
  • Banished Mods
    • Mods General Discussion
    • Mod Makers Help & Support
    • Community Mods Forge
    • Kralyerg's Kave of Krazy Kontraptions
    • Kave Master List
    • Shocks Lab
    • Official CC Companion Mods

Categories

  • Getting Started
  • Charts
  • Roads & Bridges
  • Housing
  • Storage
  • Markets & Trade
  • Crops
  • Orchards
  • Animals
  • Community, Health & Worship
  • Unrefined Food Production
  • Unrefined Food
  • Refined Food Production
  • Refined Food
  • Alcohol & Luxury Production
  • Alcohol & Luxury Items
  • Mining, Ores & Minerals
  • Resource Gathering
  • Crafting & Resource Production Buildings
  • Crafted Resources
  • Clothing
  • Special Items (includes native items)
  • Dock Set
  • Fort & Palisades Set
  • Quay Set
  • Tiered Buildings Set
  • Decorative Items
  • World & Terrain Tools
  • Other

Categories

  • Colonial Charter Releases
    • Current Version
    • Old Versions
    • Official Companion Mods
  • Colonial Charter Modular
    • Theme Sets
    • Various Elements
    • Livestock Animals
  • MegaMod
  • Forge (Community Mods)
    • Maritimes
  • Kralyergs Kave of Krazy Kontraptions
    • Inedible Foods
  • Shocks Lab
  • Saved Games

Found 30 results

  1. There is a separate forester for each of the types of orchard trees: Apple, Apricot, Cherry, Chestnut, Coffee, Fig, Grape, Maple, Mulberry, Olive, Orange, Peach, Pear, Pecan, Plum, Quince, Walnut, White Mulberry. Defines an area where this Forester will cut down trees and plant new seedlings for the type of tree chosen. When the trees mature, they will “drop” their fruit where your Gatherers can find and collect them. Footprint Profession Workers - Default Workers – Max 5 x 6 Forester 4 4 Construction Requirements: Work Required Radius 32 Logs 12 Stone 45 30 ITEMS PRODUCED Logs (fruit is picked up by Gatherers) View full article
  2. The Hardwood Forester grows and harvests trees much like a classic forester lodge, but produces Hardwood instead of regular logs. Hardwood can be used at the Joiner to craft fancy furniture. · To build: 20 lumber, 20 stone, 60 work. · Size: 5 by 5 · Profession: Forester · Number: up to 4 · Hardwood Flag/Limit: Raw Materials (abbreviated as Materials) (Prior to CC 1.72: Materials)
  3. Just like the classic Hardwood Forester, this lodge grows and harvests trees to produce Hardwood instead of regular logs. The only difference is cosmetic, as it plants the kind of trees specific to the mod, to fit in with some of the special game start options. Hardwood can be used at the Joiner to craft fancy furniture. Construction Requirements: 20 lumber, 20 stone, 60 work Size: 5 by 5 Profession: Forester Number of Workers: up to 4 Hardwood Flag/Limit: Raw Materials (abbreviated as Materials) (Prior to CC 1.72: Materials)
  4. The Wild Shepherd searches all the land looking for animals to domesticate. Takes a long time. You may eventually exhaust the local supply of animals available, at which time this building may be upgraded to a regular Gatherer or removed. Only one Wild Shepard may be built on a map. Footprint Profession Workers Default/Max Radius 5 x 4 Gatherer 1/1 150 Construction Requirements: Work Required 30 Logs 12 Stone 45 ITEMS PRODUCED Domesticated Animals
  5. Collects Stone from around the land without you needing to supervise the workers. When all the Stone is picked up, you will need to remove this building and build another where there is more Stone. Footprint Profession Workers - Default Workers – Max 4 x 4 Gatherer 1 2 Construction Requirements: Work Required Radius 30 Logs 30 60 ITEMS PRODUCED Stone
  6. Collects Iron Ore from around the land without you needing to supervise the workers. When all the Iron Ore is picked up, you will need to remove this building and build another where there is more Iron Ore. Footprint Profession Workers - Default Workers – Max 4 x 4 Gatherer 1 2 Construction Requirements: Work Required Radius 30 Logs 30 60 ITEMS PRODUCED Iron Ore
  7. There is a separate forester for each of the types of orchard trees: Apple, Apricot, Cherry, Chestnut, Coffee, Fig, Grape, Maple, Mulberry, Olive, Orange, Peach, Pear, Pecan, Plum, Quince, Walnut, White Mulberry. Defines an area where this Forester will cut down trees and plant new seedlings for the type of tree chosen. When the trees mature, they will “drop” their fruit where your Gatherers can find and collect them. Footprint Profession Workers - Default Workers – Max 5 x 6 Forester 4 4 Construction Requirements: Work Required Radius 32 Logs 12 Stone 45 30 ITEMS PRODUCED Logs (fruit is picked up by Gatherers)
  8. Collects Stone from around the land without you needing to supervise the workers. When all the Stone is picked up, you will need to remove this building and build another where there is more Stone. Footprint Profession Workers - Default Workers – Max 4 x 4 Gatherer 1 2 Construction Requirements: Work Required Radius 30 Logs 30 60 ITEMS PRODUCED Stone View full article
  9. Collects Iron Ore from around the land without you needing to supervise the workers. When all the Iron Ore is picked up, you will need to remove this building and build another where there is more Iron Ore. Footprint Profession Workers - Default Workers – Max 4 x 4 Gatherer 1 2 Construction Requirements: Work Required Radius 30 Logs 30 60 ITEMS PRODUCED Iron Ore View full article
  10. Pine Forester Used to define an area to selectively cut down trees and plant new seedlings. Exclusively plants pine trees Footprint Profession Workers - Default Workers – Max 5 x 6 Forester 4 4 Construction Requirements: Work Required Radius 32 Logs 12 Stone 45 30 ITEMS PRODUCED Logs
  11. Pine Forester Used to define an area to selectively cut down trees and plant new seedlings. Exclusively plants pine trees Footprint Profession Workers - Default Workers – Max 5 x 6 Forester 4 4 Construction Requirements: Work Required Radius 32 Logs 12 Stone 45 30 ITEMS PRODUCED Logs View full article
  12. The Wild Shepherd searches all the land looking for animals to domesticate. Takes a long time. You may eventually exhaust the local supply of animals available, at which time this building may be upgraded to a regular Gatherer or removed. Only one Wild Shepard may be built on a map. Footprint Profession Workers Default/Max Radius 5 x 4 Gatherer 1/1 150 Construction Requirements: Work Required 30 Logs 12 Stone 45 ITEMS PRODUCED Domesticated Animals View full article
  13. Stone is one of the basic building materials in Banished. It is required to construct many homes, production buildings, some bridges and tunnels. Roads built of Stone are faster than dirt roads. Every map has surface stones that can be gathered by Laborers. Stone is also produced by Quarries or a Stone and Salt Mine. The Stonecutter uses stone to carve Stone Statues and the Building Supplier can use Stone with other items to make Building Supplies. Flag/Limit: Stone Trade Value: 7 Weight: 10
  14. Stone is one of the basic building materials in Banished. It is required to construct many homes, production buildings, some bridges and tunnels. Roads built of Stone are faster than dirt roads. Every map has surface stones that can be gathered by Laborers. Stone is also produced by Quarries or a Stone and Salt Mine. The Stonecutter uses stone to carve Stone Statues and the Building Supplier can use Stone with other items to make Building Supplies. Flag/Limit: Stone Trade Value: 7 Weight: 10 View full article
  15. Introduced in Colonial Charter 1.6, Iron Ore replaces the original Iron from the unmodded game as the form of Iron that is picked up off surface of your map by your laborers, or mined from a mine. Iron Ore has many uses: To Build a Blacksmith, you need Iron Ore + Logs + Stone. It is the only building that needs Iron Ore for construction. The Blacksmith, Large Smithy, Rural Smithy and Dock Workshop can use Iron Ore + Logs to make Rough Tools. The Large Smithy and Rural Smithy can make Steel Tools from Iron Ore + Coal + Log The Forge, Foundry or Small Iron Smelter can convert Iron Ore + Furnace Fuel into Iron. The Forge and Foundry can make Steel Tools using Iron Ore and Coal. Flag/Limit: Minerals (Prior to CC 1.72: Materials) Trade Value: 2 Weight: 2
  16. Introduced in Colonial Charter 1.6, Iron Ore replaces the original Iron from the unmodded game as the form of Iron that is picked up off surface of your map by your laborers, or mined from a mine. Iron Ore has many uses: To Build a Blacksmith, you need Iron Ore + Logs + Stone. It is the only building that needs Iron Ore for construction. The Blacksmith, Large Smithy, Rural Smithy and Dock Workshop can use Iron Ore + Logs to make Rough Tools. The Large Smithy and Rural Smithy can make Steel Tools from Iron Ore + Coal + Log The Forge, Foundry or Small Iron Smelter can convert Iron Ore + Furnace Fuel into Iron. The Forge and Foundry can make Steel Tools using Iron Ore and Coal. Flag/Limit: Minerals (Prior to CC 1.72: Materials) Trade Value: 2 Weight: 2 View full article
  17. Just like the classic Forester Lodge, this lodge grows and harvests trees to produce logs. The only difference is cosmetic, as it plants tall bamboo “trees”, to fit in with some of the special game start and terrain options. Construction Requirements: 32 log, 12 stone, 45 work. Size: 5 by 5 Profession: Forester Number of Workers: up to 4
  18. Just like the classic Forester Lodge, this lodge grows and harvests trees to produce logs. The only difference is cosmetic, as it plants tall bamboo “trees”, to fit in with some of the special game start and terrain options. Construction Requirements: 32 log, 12 stone, 45 work. Size: 5 by 5 Profession: Forester Number of Workers: up to 4 View full article
  19. Just like the classic Forester Lodge, this lodge grows and harvests trees to produce logs. The only difference is cosmetic, as it only plants palm trees to fit in with some of the special game start and terrain options. Construction Requirements: 32 log, 12 stone, 45 work. Size: 5 by 5 Profession: Forester Number of Workers: up to 4
  20. Just like the classic Forester Lodge, this lodge grows and harvests trees to produce logs. The only difference is cosmetic, as it only plants palm trees to fit in with some of the special game start and terrain options. Construction Requirements: 32 log, 12 stone, 45 work. Size: 5 by 5 Profession: Forester Number of Workers: up to 4 View full article
  21. Just like the classic Forester Lodge, this lodge grows and harvests trees to produce logs. The only difference is cosmetic, as it plants the kind of trees specific to the mod, to fit in with some of the special game start and terrain options. Construction Requirements: 32 log, 12 stone, 45 work. Size: 5 by 5 Profession: Forester Number of Workers: up to 4
  22. Just like the classic Forester Lodge, this lodge grows and harvests trees to produce logs. The only difference is cosmetic, as it plants the kind of trees specific to the mod, to fit in with some of the special game start and terrain options. Construction Requirements: 32 log, 12 stone, 45 work. Size: 5 by 5 Profession: Forester Number of Workers: up to 4 View full article
  23. Just like the classic Hardwood Forester, this lodge grows and harvests trees to produce Hardwood instead of regular logs. The only difference is cosmetic, as it plants the kind of trees specific to the mod, to fit in with some of the special game start options. Hardwood can be used at the Joiner to craft fancy furniture. Construction Requirements: 20 lumber, 20 stone, 60 work Size: 5 by 5 Profession: Forester Number of Workers: up to 4 Hardwood Flag/Limit: Raw Materials (abbreviated as Materials) (Prior to CC 1.72: Materials) View full article
  24. The Hunting Blind is a small building set on the water's edge. It helps camouflage the hunters so they can shoot ducks and catch fish. Produces: Mostly Duck Meat with some Feathers and Fish To build: 25 Logs, 20 Reeds and 45 work Size: 2 by 3 Profession: Hunter Number of Workers: 1 maximum
  25. The Hunting Blind is a small building set on the water's edge. It helps camouflage the hunters so they can shoot ducks and catch fish. Produces: Mostly Duck Meat with some Feathers and Fish To build: 25 Logs, 20 Reeds and 45 work Size: 2 by 3 Profession: Hunter Number of Workers: 1 maximum View full article