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Search the Community: Showing results for tags 'resources'.



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Found 6 results

  1. A huge annoyance I have sometimes is how like 90% of my central markets' inventories end up being filled with charcoal and stone and iron, things that already have their own dedicated buildings. Markets should be for things like tools and clothing and food, and basically nothing else. It'd be great to see some sort of add-on mod for CC that would keep certain things out of market inventories. I tried to make it myself, but the Banished toolkit won't run on my computer for some reason.
  2. Im wondering if anyone knows what happens to the resources on a person when they die in Banished? Do they just disappear?
  3. How do you get that elusive last half-heart or half-star, to achieve perfect health and happiness? I'm on my usual roll, playing nice easy spacious agricultural cities. working up to 750-1000 folks with TONS of food and supplies, getting my layouts just right, then moving on to the next map. Rectic (weird name - maybe too close to rectum) was up to ~550 folks, with 44444 foods (symmetry is also very pleasing to me) when I realized all that was left to do was grow. Except that last bit of heart or star.... Rectic has parks, bars, libraries, hospitals, cemeteries, statues, plenty of trees, flowers and deco, fully fed, educated and clothed folks, variety of menu, leisure, occupation, well maintained roads, plenty of storage, healthy trade, etc. i have given them utopia, so why the hell aren't they perfectly healthy and happy?
  4. List of resources in Colonial Charter. If you're using CC 1.71: http://blackliquidsoftware.com/uploads/monthly_2017_01/Icons1.7.png.c8524bf6f957eaa3bee0e4a526e2598e.png
  5. What do you think of adding abstract resources, such as Culture or Security? Abstract resources could be required to make advanced structures, similar to how Building Supplies are used. Culture could be associated with Theaters, Opera Houses, and the like. Security could be added to the New Frontier theme. They could even serve as a personal end-game goal; collect 1000 Culture to “win” the game.
  6. Potatoes, everyone gets a bucket o' spuds