Welcome to Black Liquid Software

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

Search the Community: Showing results for tags 'resources'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Black Liquid Software
    • Announcements
    • Read First & Introductions
    • Donating - Help Us Out!
    • The Inn & Garden
  • Colonial Charter & MegaMod
    • General Colonial Charter Discussion
    • General MegaMod Discussion
    • Questions, Help & Support
    • Suggestions & Ideas
    • Resources, Charts & Information
    • Videos
    • Wiki
  • Banished General
    • Town Exhibitions
    • Map Seeds & Interesting Maps
    • Funny Sightings & Interesting Moments
    • Challenges
    • Saved Games
  • Banished Mods
    • Mods General Discussion
    • Mod Makers Help & Support
    • Community Mods Forge
    • Kralyerg's Kave of Krazy Kontraptions
    • Kave Master List
    • Shocks Lab
    • Official CC Companion Mods


  • Getting Started
  • Charts
  • Roads & Bridges
  • Housing
  • Storage
  • Markets & Trade
  • Crops
  • Orchards
  • Animals
  • Community, Health & Worship
  • Unrefined Food Production
  • Unrefined Food
  • Refined Food Production
  • Refined Food
  • Alcohol & Luxury Production
  • Alcohol & Luxury Items
  • Mining, Ores & Minerals
  • Resource Gathering
  • Crafting & Resource Production Buildings
  • Crafted Resources
  • Clothing
  • Special Items (includes native items)
  • Dock Set
  • Fort & Palisades Set
  • Quay Set
  • Tiered Buildings Set
  • Decorative Items
  • World & Terrain Tools
  • Other


  • Colonial Charter Releases
    • Current Version
    • Old Versions
    • Official Companion Mods
  • Colonial Charter Modular
    • Theme Sets
    • Various Elements
    • Livestock Animals
  • MegaMod
  • Forge (Community Mods)
    • Maritimes
  • Kralyergs Kave of Krazy Kontraptions
    • Inedible Foods
  • Shocks Lab
  • Saved Games

Found 6 results

  1. A huge annoyance I have sometimes is how like 90% of my central markets' inventories end up being filled with charcoal and stone and iron, things that already have their own dedicated buildings. Markets should be for things like tools and clothing and food, and basically nothing else. It'd be great to see some sort of add-on mod for CC that would keep certain things out of market inventories. I tried to make it myself, but the Banished toolkit won't run on my computer for some reason.
  2. List of resources in Colonial Charter. If you're using CC 1.71: http://blackliquidsoftware.com/uploads/monthly_2017_01/Icons1.7.png.c8524bf6f957eaa3bee0e4a526e2598e.png
  3. Im wondering if anyone knows what happens to the resources on a person when they die in Banished? Do they just disappear?
  4. How do you get that elusive last half-heart or half-star, to achieve perfect health and happiness? I'm on my usual roll, playing nice easy spacious agricultural cities. working up to 750-1000 folks with TONS of food and supplies, getting my layouts just right, then moving on to the next map. Rectic (weird name - maybe too close to rectum) was up to ~550 folks, with 44444 foods (symmetry is also very pleasing to me) when I realized all that was left to do was grow. Except that last bit of heart or star.... Rectic has parks, bars, libraries, hospitals, cemeteries, statues, plenty of trees, flowers and deco, fully fed, educated and clothed folks, variety of menu, leisure, occupation, well maintained roads, plenty of storage, healthy trade, etc. i have given them utopia, so why the hell aren't they perfectly healthy and happy?
  5. What do you think of adding abstract resources, such as Culture or Security? Abstract resources could be required to make advanced structures, similar to how Building Supplies are used. Culture could be associated with Theaters, Opera Houses, and the like. Security could be added to the New Frontier theme. They could even serve as a personal end-game goal; collect 1000 Culture to “win” the game.
  6. Potatoes, everyone gets a bucket o' spuds