Welcome to Black Liquid Software

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

Search the Community: Showing results for tags 'stockpile'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Black Liquid Software
    • Announcements
    • Read First & Introductions
    • Donating - Help Us Out!
    • The Inn & Garden
  • Colonial Charter & MegaMod
    • General Colonial Charter Discussion
    • General MegaMod Discussion
    • Questions, Help & Support
    • Suggestions & Ideas
    • Resources, Charts & Information
    • Videos
    • Wiki
  • Banished General
    • Town Exhibitions
    • Map Seeds & Interesting Maps
    • Funny Sightings & Interesting Moments
    • Challenges
    • Saved Games
  • Banished Mods
    • Mods General Discussion
    • Mod Makers Help & Support
    • Community Mods Forge
    • Kralyerg's Kave of Krazy Kontraptions
    • Kave Master List
    • Shocks Lab
    • Official CC Companion Mods


  • Getting Started
  • Charts
  • Roads & Bridges
  • Housing
  • Storage
  • Markets & Trade
  • Crops
  • Orchards
  • Animals
  • Community, Health & Worship
  • Unrefined Food Production
  • Unrefined Food
  • Refined Food Production
  • Refined Food
  • Alcohol & Luxury Production
  • Alcohol & Luxury Items
  • Mining, Ores & Minerals
  • Resource Gathering
  • Crafting & Resource Production Buildings
  • Crafted Resources
  • Clothing
  • Special Items (includes native items)
  • Dock Set
  • Fort & Palisades Set
  • Quay Set
  • Tiered Buildings Set
  • Decorative Items
  • World & Terrain Tools
  • Other


  • Colonial Charter Releases
    • Current Version
    • Old Versions
    • Official Companion Mods
  • Colonial Charter Modular
    • Theme Sets
    • Various Elements
    • Livestock Animals
  • MegaMod
  • Forge (Community Mods)
    • Maritimes
  • Kralyergs Kave of Krazy Kontraptions
    • Inedible Foods
  • Shocks Lab
  • Saved Games

Found 2 results

  1. I had an idea that I haven't found anyone else mentioning yet. create a mod that allows you to control how much of each of the resources each and every stockpile has. For instance, you have a stockpile built next to your hunter/forester/gatherer...and of course you don't want all the wood you cut down to just stay in that stockpile. Maybe you also just cleared the whole surrounding area (or are about to clear it) of stone/iron and you don't want your stockpile to get filled up and require your forester to walk a much further distance to another stockpile to drop off his wood. So you would choose this stockpile and say that "This stockpile is kept at no more than 75% capacity" (or whatever level you want), and laborers would pick up any excess resources in that stockpile so that it doesn't go above 75%, and in that way your forester never has to worry about full stockpiles. The same way you could keep a stockpile you keep next to your blacksmith always above a certain percentage so that your blacksmith does not have to go wandering around looking for resources. You could do this for each and every stockpile individually. Of course this would require laborers going around fixing stockpiles. You would also have a general button to "evenly distribute resources between all stockpiles" (with the option of excluding stockpiles with specialized amounts of above a certain amount or below a certain amount) This could work for storage barns as well (assuming this type of mod is possible at all)
  2. I am using CC 1.75 along with .07 Mega Mod and the latest Banished Beta. I made an Industrial Fuel Stockpile but nothing is being added to it. I am assuming furnace fuel is considered to be industrial fuel, correct? However, furnace fuel is added to the Minerals Stockpile, not to the Industrial Fuel Stockpile. Is this how it is supposed to be or is this a bug? Thanks!! Donna