Welcome to Black Liquid Software

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

Search the Community: Showing results for tags 'suggestion'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Black Liquid Software
    • Announcements
    • Read First & Introductions
    • Donating - Help Us Out!
    • The Inn & Garden
  • Colonial Charter & MegaMod
    • General Colonial Charter Discussion
    • General MegaMod Discussion
    • Questions, Help & Support
    • Suggestions & Ideas
    • Resources, Charts & Information
    • Videos
    • Wiki
  • Banished General
    • Town Exhibitions
    • Map Seeds & Interesting Maps
    • Funny Sightings & Interesting Moments
    • Challenges
    • Saved Games
  • Banished Mods
    • Mods General Discussion
    • Mod Makers Help & Support
    • Community Mods Forge
    • Kralyerg's Kave of Krazy Kontraptions
    • Kave Master List
    • Shocks Lab
    • Official CC Companion Mods

Categories

  • Getting Started
  • Charts
  • Roads & Bridges
  • Housing
  • Storage
  • Markets & Trade
  • Crops
  • Orchards
  • Animals
  • Community, Health & Worship
  • Unrefined Food Production
  • Unrefined Food
  • Refined Food Production
  • Refined Food
  • Alcohol & Luxury Production
  • Alcohol & Luxury Items
  • Mining, Ores & Minerals
  • Resource Gathering
  • Crafting & Resource Production Buildings
  • Crafted Resources
  • Clothing
  • Special Items (includes native items)
  • Dock Set
  • Fort & Palisades Set
  • Quay Set
  • Tiered Buildings Set
  • Decorative Items
  • World & Terrain Tools
  • Other

Categories

  • Colonial Charter Releases
    • Current Version
    • Old Versions
    • Official Companion Mods
  • MegaMod
  • Forge (Community Mods)
    • Maritimes
  • Kralyergs Kave of Krazy Kontraptions
    • Inedible Foods
  • Shocks Lab
  • Saved Games

Found 2 results

  1. What is the biggest issue you can think of when it comes to building homes? If you said, "how many to build?" your correct. Part of MegaMod, and Journey is the Immigration Office, a building that only functions to allow nomads in. If it were possible could we have a building that grabs the values of the Homes, and Families. Here is why, I generally find that you can have smooth growth by following a simple math formula: Families minus Homes Divided by 2 equals how many homes to build or (F-H)/2=B With this it insures you have just the right amount of marriages possible to grow the population at an exponential rate. If the building could display the value "B" for number of new homes needed, it would mean smoother homes building control. Now, for you gamer's that are like "ugh just play the game" or "this feels like a cheat". Here is the deal, it won't track homes being built, and might not be possible. If it is it would be a nice tool to have for at least new players. You could tie in production to it by requiring a worker, this would make it "cost" the player more than just being a town hall. Think of it like a town hall annex.
  2. What always gets me is how roads end with a square tip. It would be nice is we could have a placer piece that is rounded at the end. They would cost whatever the normal road square costs, but take 2xs more work (cause you know prefection is an art).