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I have been playing with beta game and CCJ 1.75, enjoying all the new stuff. I am also using MegaMod 0.07, and my game is working great. (quick and smooth, very few performance issues once I got my mod order tweaked and my list updated.) I have spotted a couple confusing items, and guess many of these will sort out as mods included in MM are updated and the next iteration is rolled out. Anyhow, I wanted to show a couple things I'm hoping can be explained and/or fixed (sorry if they've already been reported.) construction materials in the minerals stockpile having lumber and building supplies in the minerals stockpile doesn't seem to affect availability or usability. (Mostly I would want it to go to the right place for location purposes.) @Kralyerg mentioned the old materials stockpile was left alongside the new minerals one, until further updates etc. but in the meantime, is there a way to tell which is the new and which is the old(renamed)...? bonemeal isn't picked up (won't go in barns) For some reason, no storage building will take bonemeal for me, except the Magazine. I have tried pretty near every barn, and everything I can remember that held what used to be 'dry goods'. Why the Magazine works, I don't know. Once I put down a magazine, workers grab bonemeal right away (most of it ends up in the markets - although why the magazine has to be present in order for bonemeal to go to market is weird). I'm getting my learning curve smoothed out, with all the wonderful new stuff in 1.75. And I also wanted to thank everyone here who has continued to make Banished so great.