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Search the Community: Showing results for tags 'texture'.
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So I've been experimenting with modelling (first in blender, now in SketchUp because it's so much faster. Here's a sample of the towers I'm building, with inspiration taken from Age of Empires 2 (my old favourite) (http://imgur.com/a/mics4). In the front is the semi-completed set, with three different tower heights, a doorway unit on the left, and a staircase-elevated doorway on the right. So I'm wondering... what's a good vertex count to aim for? Also, what is the smallest UV map size that doesn't look crap? Finally, for anyone who uses SketchUp, are there any troubles in importing this model that I should know about? I'm guessing it's best done through Blender but I'm wondering if there are any duplication or texturing problems? Thanks guys